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Venomousblade

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Everything posted by Venomousblade

  1. Quote: Originally written by Kelandon: Quote: Originally written by m hussain: what about instead of 4 characters why not more Why? I have often found myself wanting fewer characters than 4, and never more. You could pick up additional characters along the way. Like the friendly shade and the worn out golem. Maybe adding some more of these would be nice if they stayed longer and were smarter. Acting helpfully on there own.
  2. Quote: Originally written by Vaecrius: I've been thinking (not always a good sign, but)... how about a KO state where the character is down but not out so they could be raised with something simpler like healing or first aid, instead of going all the way back to town, and they still get XP for the rest of the fight? Also, I'm probably going to be skewered for this one, but... randomized areas? Here's a better idea, though: the ability, in character creation, to type in the value of a stat, instead of increasing it by clicking on the buttons. Divine Restoration spell in A4 works great for downed characters, just takes some time to get the skill up so you can use it on the battlefield. A choice of typing in the values when spending skill point would be great, as long as the add/subtract was left intact from A4. If I understand your meaning randomized areas, places like the Honeycomb, Mertis Spiral and the far NW caves could actually change so no maps would be any good. Would not want to see that in very many areas. Would definately increase the challenge! It really doesn't take all that long to create and enhance characters, but a choice would be nice.
  3. Quote: Originally written by Valcrist: i agree.. i agree.. wonder if jeff.. will bring back.. simalcrum in A5.. i miss it so much.. (dont we all do?) summons suck at A4!!! Shade of Starmans Ghost? Umm.. Err.. Buh.. Duh.. D'oh..
  4. Quote: Originally written by Dropkick Culture: I don't remember exactly, but that sounds like a reasonable level for getting through. If you're sneaking, you don't have to attack a single pylon (or get zapped by a single one, for that matter). You will have to go slowly and back up whenever you get within pylon range and combat mode starts. It takes some trial and error and it's frustrating, but it can be done. —Alorael, who preferred the pink blob eyeball monsters. He thought they were more unique and creepy in a kind of adorably pink and amorphous way. Uhhhm. Thought I was replying to 'One Green Gauntlet'. Anyhways, other gauntlet tossed or Dropkick dropped, can you give a walkthru for this? I ve tried it for hours. Can't do it with out killing something.
  5. Quote: Originally written by The Almighty Do-er of Stuff: Note to new posters: Do not take Valcrist's advice. There are people from all over the world here, many of whom do not understand proper English very well, let alone "lol zomg rofl u r 1337"-type Internet-speak. Please be considerate and take a few extra seconds to type legibly. Please, no GIFTS PCs! GIFTR PCs are okay though. Took a while to figure out what GIFTS were. Now it's GIFTR, is that Roaches? Whoa. My best idea for A5 is get it done and released ASAP - As Soon As Possible!
  6. Quote: Originally written by Micro Phage: Quote: Originally written by Venomousblade: P.S. Making her an Agent for the Crown was a nice touch. And can yo make something to remove large magical barriers? I'm assuming you mean multiple barriers. If so, I already have it. It helps me testing the editor. I had to involve a 2nd script to add a custom item. Not sure what repercussions ultimately may happen if you have the ability to remove the barriers south of Formello or North exit from Fort Emerald. Stay away from crystal box (guarded by 4 orbs) North of Fort Emerald till you see Houghton at The Castle and get the quest for it. Though you can still beat both Dorikas and Rentar either way. Yeah, bunches of barriers. Worked really well. I just stock up on piercing diamonds now to save the spaces in pack used by brews and elixers. You could probably make them a part of the editor with warnings about potentiel effects on game. Maybe using differant characters for special items is good idea. In my opinion it would be best for people to play the game thru with little or no help from editing. Then have a blast with it for replays, or at least have more than 1 games saved to play with. I liked it and had no problems at all. It was like the game was written to adapt to this kind of ability in character. Web site looks good. I'm trying to think of other interesting custom items. Later
  7. Quote: Originally written by Micro Phage: Quote: Originally written by Venomousblade: P.S. Making her an Agent for the Crown was a nice touch. And can yo make something to remove large magical barriers? I'm assuming you mean multiple barriers. If so, I already have it. It helps me testing the editor. I had to involve a 2nd script to add a custom item. Not sure what repercussions ultimately may happen if you have the ability to remove the barriers south of Formello or North exit from Fort Emerald. Stay away from crystal box (guarded by 4 orbs) North of Fort Emerald till you see Houghton at The Castle and get the quest for it. Though you can still beat both Dorikas and Rentar either way. Yeah, bunches of barriers. Worked really well. I just stock up on piercing diamonds now to save the spaces in pack used by brews and elixers. You could probably make them a part of the editor with warnings about potentiel effects on game. Maybe using differant characters for special items is good idea. In my opinion it would be best for people to play the game thru with little or no help from editing. Then have a blast with it for replays, or at least have more than 1 games saved to play with. I liked it and had no problems at all. It was like the game was written to adapt to this kind of ability in character. Web site looks good. I'm trying to think of other interesting custom items. Later
  8. Quote: Originally written by aheisey: I've only played Avernum 3 prior to playing Avernum 4 and there are some things that I kind of wished stayed the same. One thing is the training part - I think the team should go to a temple or training area to get trained. Feels kind of weird just doing a train any where at any time. Huh? Are you talking about A3 or A4's trainers? It makes sense to recieve "Mage Training" from a Mage, Archer skills from archers and so forth. I find it a little difficult to find trainers so I don't understand what "doing a train any where at any time" means if you are talking about A4. I voted OK and this (A4)is my favorite game!
  9. I've been lurking this forum for a while now and decided to register after "Beta Testing" your A4 Editor. It was just what I needed! Worked great and no bugz I could find. It really does encourage replaying the game. I tested all features then decided to just arm and kick party stats up only about 3 notches and carry those sellable items. Still challenging and fewer trips to "Brodies Bank". Thanks! P.S. Making her an Agent for the Crown was a nice touch. And can yo make something to remove large magical barriers?
  10. I've been lurking this forum for a while now and decided to register after "Beta Testing" your A4 Editor. It was just what I needed! Worked great and no bugz I could find. It really does encourage replaying the game. I tested all features then decided to just arm and kick party stats up only about 3 notches and carry those sellable items. Still challenging and fewer trips to "Brodies Bank". Thanks! P.S. Making her an Agent for the Crown was a nice touch. And can yo make something to remove large magical barriers?
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