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Klintor Tazzankah

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Everything posted by Klintor Tazzankah

  1. Exactly. Corusca just drop eyestalks when you kill her at the Lake of Trials gate, after you speak that you dont will give her the inside box prize. And I have 6 or more lucky points in the sum of entire party. I dont know if it's relevant somehow. EDIT: I prefer Eliavri Bow for warriors and the Heartstriking for mages/priests. The extra strength point of the first one do far more damage than the heartstrike power, in berserker hands. The heartstriking damage of the second is a welldone upgrade for the "not so strength" hands of the mages, and it's lighter, so don't encumbrace anyone. Hugz,
  2. Thuryl, You are totally right. My Lark's quests chain was broke when the Mindwarp Chitrach mission failed cause I killed him before than the Shade in Tranquility. I killed but the message to take its brain to the soup don't appeared. So, Lark's never received the Chitrach brain, and never gave me another quest... I missed it and there's no saved game from that part. Okay, nevermind, I finished the game first time today and I will start a singleton adventure. I will follow de chain order of the quests more carefully. Thx all,
  3. Its the problem: There's no option to anything interesting in the area. I already completed all the Ogre Quests by the way... Including the Mad Giant. And all 4 Dragon's Tributes... I think I triggered the chain of quests in a inverse order and broke it. On my... Thx,
  4. I was happy soon enough. The Ogre dont tell me nothing! Argh, why? If I already spoke with him about this, I don't remember or don't payed much attention. In the dialogue box of the gong, I have 3 options: ring once, twice, and a bunch of times. It means that I already spoke to him? What I need to do? Sorry by the inconvenience. Thx,
  5. Hey All, I'me feeling a little stupid, but... according to Sinergy List, the Black Horror is in the Ancient Arena, in the upper western corner of the Dark River main basin. Well, whatta I need to do with the gong to make him show up? I think that I already gong one billion times, looked for hidden doors, etc and nothing happens. What I missed? Hugz,
  6. I killed, anyway. But none of Vahnnies ask me to do it! There's no mission, I think. I'm a little greedy, besides the trinket that he dropped, I wish some gold for the job Hugz,
  7. And once again, I've killed the Vahanavoi some time ago and didn't get the quest...[Feeling stupid]. But I already spoke to Clodeca, and she gave me the quest, and so, the prizes! Yuuuppy! Later, I will come back for the Doomguard! By the way, there's no mission for killing the Lord of the Bats, in Kharebass? Thx. Randomizer!
  8. Where? The librarian Vanahtai don't sell it! Hugz.
  9. Thanks a lot, Randomizer. I think I need to clean the Vahnatai Kerebass City to findout Divine Retribution. I'm using Divine Fire and Fireblast on the Doomguards and it's not working. I need a couple more levels, more patience [Avernum 5 is master in hack'n slash, I'm really tired about the Doomguards] and the Divine Retribution. So the idea is protect mages/priest with a summoned creature near the stairway, huh? Hum, slow and not area effect spells. In about some hours of more gameplay I will try again! Thanx again, Hugz from Brazil.
  10. Hello all, I cleaned up the Pit of Abominations, kill the boring Lurking Crawlers and Lightning Crawlers, destroyed with pleasure the irritating Lich. When I go stairs down to the Pit itself, there's one more "splitting up monsters" fight with the more than annoying Doomguard. Any strategies? Cause I stay rounded by dozens of Doomguards and after one billion rounds [each Doom guard attack twice, there's 30 in the room, so, I just fall asleep with the delay to reach my turn]. The Doomguards, all of them, are with a micro stamina, but they never stop splitting, and with the time [a lot of minutes, by the way] I end falling dead and can't beat it. Obviously, I'm near level 30, augumented, enduring armored, shielded, hasted, steel skinned and blessed. And the armor class of all party members is up to 70%. Any tip? Thanks, and hugz.
  11. Thuryl, That was what happened with me. In fact, I delayed the shade killing in Tranquility and pickup the Lark's new hunt after kill the Mindwarp Bug. First, I've cleaned Anama fields, them 'came back to Tranquility to kill the shade with a few more levels. When I went to New Harston, Lark give me the mission, but I've already killed the bug - obviously, I spoke with Kingsley. Now, I messed up the chain, and can't correct it. I'm already in Vanhatai Lands and I don't think in replay all areas again... There's any cheat to correct this? Hugz,
  12. The same with me. I'm enemy of the Anama, and i don't get the head of the chitrach. And now?
  13. Nepharim, my party always be (in all Avernums) composed by non-humans characters, so I totally agree with you. We need more slith and nephil skins... a full slith party just have two slith models, it's ridiculous see different PCs with the same shape... In close battles, I've clicked sometimes in enemy slithzerakai/nepharim warriors thinking was mine slithy/nephil party members.... so boring... There's no shapes to mages/priests non-human characters either. All graphics are much like warriors/rebels/berzerkers, without wizards physics/compleition and different "pieces of cloth". Hugzzzzzz, Klintor.
  14. Thuryl said: "I don't much like the other new monsters-built-around-graphics either, but the eyebeasts have been there since Exile/Avernum 1." No no, what I was trying to mean [sorry the english, i'm a little out of practice, since i'm a portuguese speaker...] is that the Gazer/eyebeast/beholder graphic extracted of Geneforge and placed in A4 amused me. And it was the only one cause is the "same look" creature in both worlds. Hehehe, and this graphic is pretty much scary, so i feel a little fear when i see one in the screen, even the fight isn't truly hard, hehehe. Creepy! I remember when the eyebeast graphic was a pink multi-eyed grossing mass - not much like a beholder, i always thought that it was another species. But in A4 the gazer/beholder graphic is called eyebeast too, if i'm correct. Really, I don't want see Geneforge creatures graphics used to be Avernum creatures. The scenarios are good, the people, well, okay; but the monsters, those who i've grow fearing and dreaming about are too important in my point of view to be mess up [poetic time, LOL]. Let's begging a few more terrific monsters graphics like the new demons, and the wolves, and the Vahnnnies! Hugzzzzz, Klintor.
  15. Green Apple said: "One point I found interesting was using nature lore to make enemies non-hostile. I always imagined the PCs hiding in some cave while the goblins passed them." I completly agree with this. One awesome add on in Avernum 4 is the Nature Lore. It sucks kill creatures that don't give anymore XP. Avoid them with NL skill makes sense in all sides. Was a good idea. It's odd, but in Geneforge, I'm used to the system and i really like it fot THIS game. But the "transformation" of Avernum gameplay – that was not fully translated in all its good things – make me a little unsatisfied. I'm a little unconfortable too in see some forged creatures graphics used as wyrms, shamblers, etc. Are very different world and so the creatures (The eyebeast, a beholder, i forgive) and warriors, dervishes, mages, assassins like the 3 playable characters of Geneforge. I know that make "3D" graphics is a little more complicated... but mixing the appearance of the two games made it confusing. It isn't the more important thing to upgrade in the next version, but a good point, cause i respect very much both universes and in my imagination, i have a clear image of those worlds, and these images are very different between itself. I hope don't see Vlishes and Fyoras in the next Avernum. Hughzzz, Klintor.
  16. In my humble opinion, A4 is the borest plot in comparihson to the others Avernums. A3 has the most addictive storyline, and the plagues that torment the surface are well balanced, well placed and very, very tied up for the purposes of the manace. Besides that, A4 has a harder battle overrall. I rememeber that to my 20th level party, the vahnathai in Sulfurous Flats was very hard to win and so, a little earlier, the ogre's chief, Uggluk, or something, in TC cercanies. I think that "harder fights" is like a little failure in the balance of the game, which don't offers armor/weapons/XP/spells in the very order enough to beat with some confort lesser enemies. At the ending, a rainstorm of magical itens and spell books at very close places try to compensate this unbalanced line of giving things. The not-rest-feature – which new first aid system trial to make it fair – made the game pretty though to my taste. For example, again in the ending, Bargha is too far away of Rentar's Keep and energy elixirs to priests and even mages are escasse (I've saved herbs to knowledge brews - I've made a choice that i don't know if were the best one. The pylons, a easyway to make the battle unbalanced, are really, really, annoying, and make me remember too much Geneforge. There are a constant PCs dead-restoring life-after-the-battle (cause I don't like read a earlier saved game to fight again the same battle cause one of my siblings died, i sense i'm cheating LOL). This is a mana eater, like Arcane Shield/Haste process before a map chief, pylons camp or a bunch of Inferno wyrms fight. The game is fun, i'm not really sure if a liked the same game engine of Geneforge – by the problems once told here, no far sight, no move mountains, no terrains levels, no symulacrum/capture soul, no secret doors, no boat tripping, no animations, no scenario creator etc etc. BUT, i've enjoy it, and I can't wait to the A5. Hugzzz, Klintor, immortal slith whom crossed Avernum since the beginning. PS I hope that Rentar-Ihrno stay DEAD forever.
  17. I've completed that quest very late (in comparison to the time that i've get it in the castle job board). I found a Fine waveblade only in the lands west Fort Remote (then after, i've found others) – the Basalt Fortresssss of Rentar. Ghall-Ihrno is a very fancy guy, just wears the best. The prize was good, if i'm correct. Hugzzz, Klintor.
  18. Well, when i arrived home and finally found Lark's House, i've notice in the dialogue box that yes, i'm just got a part of the scrolls... Sorry sorry, the plot is ever well tied up. Avernum is really the best RPG ever (after Exile)! I'm now glad to increase some Priest and Mage spells, I dont think that Khoth's Ruins was very hard, in fact i've cleaned up the map too fast for my taste, but the prize was good, really good. And now, Rentar's Keep... Thankssss all. Klintor.
  19. Well, when i arrived home and finally found Lark's House, i've notice in the dialogue box that yes, i'm just got a part of the scrolls... Sorry sorry, the plot is ever well tied up. Avernum is really the best RPG ever (after Exile)! I'm now glad to increase some Priest and Mage spells, I dont think that Khoth's Ruins was very hard, in fact i've cleaned up the map too fast for my taste, but the prize was good, really good. And now, Rentar's Keep... Thankssss all. Klintor.
  20. Hi all, I don't know if anyone told that in this topic, but here it goes: I'll love if in Avernum 5 I can play with a Vahnathai in my party. Like Nephils and us, the Sliths, the vahnathai has discounts in some atributes and are good in others, or XP penalties, wherever. A new tunnel and then the pylon transport can link Olgai to Upper Avernum - to explain the goods Vahnathais walking among the "usual" population. Thus, I'd like to go in Waterfall Warrens again and the old ruins of the bad slith village (A2), in deeper caves. And don't be bad if some missions or a plot's part is ambiented in the surface, and for it, is need to leave the party's vahnathai(s) in some city, or especific room - cause de sun burns their skins, or blind their eyes, wherever. Then, the quest only can be done with 3 members, or without your mage etc, some hard task, adding a little tricky path, with a very good final prize on it. So, thatsss my ideasss. Hugzzz to all, Klintor, rebel slith.
  21. Okay. I dont remember where are the scrolls. But i will search in FM when i'm in home (job, damn job)... To say the truth, I think that if I have a copy of them, WHY, for God sake, I can't translate the copy, only the originals? Jeff anf his pratical jokes... Now, I'm hating a little less Lark. Sliths Hailssss to all, and thanksss. Klintor.
  22. Okay. I dont remember where are the scrolls. But i will search in FM when i'm in home (job, damn job)... To say the truth, I think that if I have a copy of them, WHY, for God sake, I can't translate the copy, only the originals? Jeff anf his pratical jokes... Now, I'm hating a little less Lark. Sliths Hailssss to all, and thanksss. Klintor.
  23. Hello all, I'm feeling a little stupid to ask but i think that something strange happening in my Translate de Scrolls Quest. I've cleaned up Khoth's Ruins, read the book that allows me to translate the damn scrolls, so I head back to Fort Monastery. When I talk with Lark, a new dialogue option is available: "I've been in Khoth Ruins blabla and now I know how translate the scrolls." Okay. Then, I choose it, and Lark answers: "So do it, the curiosity is killing me [sigh]!" And... Nothing happens. In fact, my party knows how translate them but I don't. The quest still stands in my quest journal, I don't know what i need to do to really translate them. Now, I hate Lark. Hate the scrolls, and hate Fort Monastery 'cause I'm spinning around my own slith tail and can't complete the quest to get more levels of some spell – the game tells me that a part of a spell... so... H-E-L-P M-E! Thanks everybody, Klintor. ************************************************
  24. Hello all, I'm feeling a little stupid to ask but i think that something strange happening in my Translate de Scrolls Quest. I've cleaned up Khoth's Ruins, read the book that allows me to translate the damn scrolls, so I head back to Fort Monastery. When I talk with Lark, a new dialogue option is available: "I've been in Khoth Ruins blabla and now I know how translate the scrolls." Okay. Then, I choose it, and Lark answers: "So do it, the curiosity is killing me [sigh]!" And... Nothing happens. In fact, my party knows how translate them but I don't. The quest still stands in my quest journal, I don't know what i need to do to really translate them. Now, I hate Lark. Hate the scrolls, and hate Fort Monastery 'cause I'm spinning around my own slith tail and can't complete the quest to get more levels of some spell – the game tells me that a part of a spell... so... H-E-L-P M-E! Thanks everybody, Klintor. ************************************************
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