Sarachim
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Everything posted by Sarachim
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I'm sorry too, Excalibur. My goal was to help as many people win as possible, and if I hadn't double-crossed you nobody would have won but you and me. If there had been a way to get you into the winning alliance, I'd have done it.
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Nalyd: Yes There's one way Gladwell's role has gotten easier, not harder: he now needs three out of fifteen other players to join him, not three out of eleven.
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Oliver "Can organize trades between yourself and other player. The exchange always an item(s) for another item(s)." Can't everyone do this?
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"Anama Hunter attacks Anama Priest, but is killed because he was cursed." How did this happen?
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infiltrators charm and the room with mines???[G5]
Sarachim replied to Millon's topic in Geneforge Series
There's an item, Gloves of the Rock or something like that, that gives +4 endurance and comes somewhere in the Storm Plains. It sounds like it would help, but I can't remember where to get it. Does anyone else? -
There's a shop in the Zephyr Oasis that sells one. I don't know if there are any others.
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My memory is that Al originally planned there to be one more scenario after Tomorrow, but real life and loss of interest derailed it. I asked him once how the Arc was going to end, and he said "everyone dies."
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Even 10 dexterity is too much. I never go above 5, and leave it at 1 for my casters. If you keep your fighters blessed, they will rarely miss after the first few levels. The same goes for weapon skill- it only affects to-hit, not damage, so anything above 5-ish is a waste. Unless the scenario you're in contains awesome custom ranged weapons, archery is worthless. Put the points you save on dex and weapon skills into Luck. If you have some luck, then any time you would die you have a chance of "lucking out" and surviving. With 20 luck, this chance is something like 75%. (Very rough estimate. I've never tested it carefully.) I usually start caster strength at 4 and raise it to 8 or so gradually. This may not be ideal, but it does usually mean that my casters have enough HP to survive whatever stay blows they wind up taking. As for advantages/disadvantages, it depends what sort of player you are. If you're a powergamer who doesn't mind levelgrinding to make up for exp pentalties, then you should definitely play all Sliths with lots of advantages. If you're more casual, or prefer to go fast, then your original approach is a good one too. The difference in your party's power at level 50 is not dramatic. EDIT: Whoops, Lazarus beat me to most of this. GMTA
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It's been a long time since I played this, but I'm pretty sure I remember there being a special spell that dealt with bugs. Move Mountains may also help.
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Quote: Originally written by Fruity Ball of Yogurty: I like Pol. Seconded. It broke my heart to kill him when I did the Shaper ending.
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You misunderstand me. I meant that the endings where the PC uses the Geneforge provide details that conflict with what happens to Monarch. Specifically, the PC winds up building himself a kingdom with his creations out in the wilderness, where he lives in isolation for a very long time. Monarch doesn't do either of those things. At least, that's what I remember happening, but like I said, it's been a while. I don't remember the endings where the PC doesn't use the Geneforge nearly so well, but I think what happened is that the PC generally manages to readjust to society, and that the canisters only make him a little weird. If Monarch came from a non-Geneforge ending, you'd also have to explain how he got to be so incredibly powerful. Furthermore, while Monarch's name is vague, his gender is not. The PC from G1 could easily have been a woman
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It's been a while since I played G1, but don't all the endings conflict with the PC being Monarch? I'm sure the ones where the PC uses the Geneforge do.
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What's the lowest level anyone has had when they've won the game? I just finished at level 31, and the final fight was pretty tough even on normal difficulty. So I'm curious. What's the lowest level you've ever finished with?
