Originally Posted By: Flying Death Cuttlefish
The plot of Avernum 2 holds up through your visit with the vahnatai. Then you teleport to the surface and plot is discarded for open world. You have to defeat the Empire and bring the vahnatai in as allies. That's it; everything else is just tiny quests.
I don't mean to disparage the game at all. It's one of my favorites, and I don't think its plot is a flaw. I just don't think plot is what drives the game forward, and trying to sell it as such is unhelpful.
—Alorael, who will keep on arguing that Spiderweb runs its games on atmosphere more than on plot. Nethergate has plot as well as atmosphere, and some Geneforges do too. The later Avernums are becoming more plot-heavy. But plot isn't the point. And as a side note, plot seems to inversely with world openness. Both are considered selling points.
Yes. It's almost as if Jeff wrote a beautiful, coherent plot all the way through chapters 1-3, but at 4 just got lazy and said "Screw it, I'll just remake Avernum from here on out, change up some dialogue, and mess with monsters. "