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Haspen

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About Haspen

  • Birthday 04/03/1989

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Tenderfoot Thahd

Tenderfoot Thahd (2/17)

  1. I'm a Newbie, remember, so additional information won't hurt, it will even help And about your Ice, Kelandon - I was wrong, it fits perfectly. Mea culpa, or so they say.
  2. Your Ice floor lack ability to merge with dirt/rough cave floor. And that's what I needed. Still, it will be helpful. Thanks a lot. Why you don't nibble Jeff so he will include that in the BoA editor? ;P Not in the editor as a whole, but just a separate folder with instructions how to apply those. No rewrite needed. Ah well, it's wrong thread for that
  3. I'm tied between Av2 and Av3. Avernum 2. Because of the first contact with Vahnatai (well, but if you consider the barrier cave in Av1...), the War as the main plotline. But then comes Av3 with it's vast continent of Valorim. And the switching sides and the fact that Av3 is a closing of the trilogy. I hate Av4 for the merger with Geneforge (blah!) engine and lack of Potion Making. Sadly, I played Avernum just to play it, and even if it was good, still, it lacked something. And just today I learned that I was supposed to kill Hawthorne as the last task. I done that as first game-winning quest. The Grath-Hoth battle was the last thing I done and it was suprisingly easy. Well... I go with Avernum 3!
  4. Originally Posted By: Niemand The game has some graphics built in that aren't used by any of the default floor definitions. The ice water graphics are icons 0-3 on sheet 752. So, just write your own floor definition with the special property mentioned above and those graphics (using fl_which_sheet, fl_which_icon, and fl_anim_steps) and you'll have it. Ah, yes, the graphics are there. My fault. And you speak of it as writing in AVscript is something easy for me Well, gotta try this. Thanks for help! EDIT: Yay, it worked! After reading the Docs, you forgot to mention about fl_ed_which_sheet/icon, and I wondered why it doesn't show up in editor Oh well, it's working and that counts.
  5. Originally Posted By: Craftmaster Duck Yes, set_name() changes its name not only for the dialog but for all other purposes. Edit: I don't think there's a way to change the name just in the dialog. It's perfectly what I need And it's strike me unlogical if someone just changes the name of a creature for dialogue only Originally Posted By: Celtic Minstrel Originally Posted By: Haspen Also, it now looks a bit weird to me that there were icy floors in older avernum games but not in Blades. Oh well. Um, there are icy floors in Blades. Special property 2, and the graphic is even there (though it's redundant, since it's just the lava graphic inverted). I must find out what's that special property thing when I have some time at home. Edit: I don't see any 'ice' tiles. Only two different lava tiles, 6 water ones (above/underground + without borders). No ice stuff. Maybe you're speaking about Mac version or BoE?
  6. Thanks guys, you helped me a lot with that Also, it now looks a bit weird to me that there were icy floors in older avernum games but not in Blades. Oh well. I will be back with more questions, I'm sure EDIT: Another thing. 3. The documentation says: question = "Sunny Jim"; // For the first node in a conversation, the question is the name of the character But when I test the scenario, the title above the dialogue says just creature name, like "Merchant" "Townsman" and so on. What I have to do to change it to the NPC' name?
  7. Hello! I'm new there, I should start with introduction of some sort, but blah. Anyway. After getting a basic grasp of Avernumscript, meddling a bit with dialogue scripts, and understanding the whole Stuff Done Flag part, I've decided to make a scenario. And I have some stuff I cannot solve myself: 1. 'Talk' in message window. I remember from other games, that when you 'Talk'ed with a, for example, a Guard, dialogue didn't started but instead it showed something like "You made a small talk..." in the message window. What I have to do to have this in my scenario as well? Is it related to dialogue script, or I'm looking in wrong direction? 2. Harmful ice tiles. Just like lava, but dealing ice damage. I can't find it anywhere (or I'm not looking good enough), so... how I can script that?
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