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Everything posted by ZorroDragonslayer

  1. I want to back but don't like being forced into opening an account with another privacy black hole to learn about.....
  2. They are all fantastic. It is money well spent. Many of the games can be played nearly infinitely. After you play through completely, try a new one with a different character. Try signing on for each of the philosophies and complete a game with that philosophy. Try the game backwards, like go to the forge first and work your way back. Make friends or enemies and complete a game with their support or anger. Skip visiting certain characters. Play at a harder or easier level. Try with no companions or a few or the max. Try cross-combinations of skills and weapons, more magic or more brute strength or both. After you know where to get certain hot weapons or hot spells go there first or as early as you can. After a few dozen complete play throughs invent some new weapons by making a mod. Also reuse your saved games. I have one right before going into a very hot battle and when I want a class brawl I load it and fight for an hour. Revisit the battles and try different strategies. I saved the dock battle and tried many different strategies. I also discovered a major secret there that I did not notice the first 15 playthoughs. Doh! All these reasons, and many many others, add up to a five star game rating in my book. The decades of joy have been great!! Thanks to Jeff Vogel 😍
  3. I've used a group of three of them in some battles. You have to get them as early as possible. I started a new game with that specific goal in mind in order to get them. I started w one and as I got stronger kept adding and stopped at three. Having a group makes up for the weaknesses of a single cockatrice. When they are near each other the combined effects of their passive abilities can be quite effective. I frequently used essence shields and first aid, especially spores, when in challenging situations. They are also good as a lure so when one gets surrounded the rest are free to wreak havoc on the enemies. That was an awesome play-through for me. Brilliant colors all round.
  4. The next best thing I have found is to assign the closest button to a spell that you want to use the most. Then it is right there when you need it.
  5. I am unable to reproduce the circumstances where the Charmed Plate enables DOMINATE. Any information on how to do that? Thanks in advance!!
  6. A good thing about Jeff's games, and I've played them all, is that they are so versatile. Not everyone wants the same thing in an adventuring game. There are nearly infinite possibilities in how you play the game. Probably very very many you have not thought of. And the methods are mostly by your choosing. You are given a choice of difficulty level, which items to wear, which path to take, which areas to cross or not, which spells to use, style of battle, to fight or run, who your friends are, who and how many companions you want. Where to save the game and so on. When to go back to a save and pick it up again. Customizing through training points gives versatility. After all these combinations of characteristics of the game and after a lot of playthrough the ultimate customizing can be done by modding some of the game characteristics. Within the hard code parameters, you can invent new weapons, change graphics so you look like a dragon, customize potions, have someone in one of the cities train you in exchange for certain things, have someone trade you shaper books for shaper equipment, endless possibilities. Its not like you are locked into a straight line experience. Yes there are potentially frustrating events but rising to the challenge is a part of the game. How you use creative thinking and problem solving determine your success. If the game was so so easy you didn't need any of these thinking skills would it be that interesting? Would it be any more entertaining than reading through the story line or watching a video of the events? Just my two cents anyway...............
  7. Well it turns out it was forever. I couldn't stop them even getting down to 2 so after 400 I ran for the exit. After going somewhere else I went back down and the mage was still alive. It had hidden in the back and I never killed it. Maybe that is a factor. I spoke to the mage again and the battle restarted so I killed the mage and six more and it stopped. Too many hours on a battle.
  8. Continued checking, I'm at 90 and counting. I find if I allow 5 to continue and just attack the sixth then it will respawn. Only shooting at the Stealth Sholai. Those seem to be the respawners.
  9. On a retry I was able to go for maybe a half an hour of waves that woudn't stop. Every time I hit a Sholai warrior a Stealth Sholai would pop up nearby. Eventually they stopped coming and I left with two still alive. I went elsewhere and came back and there were none. The area where that worked was at the bend where the ladder is around the corner. They spawned so that there were 5 or 6 in the picture at all times. Mostly coming from the shadows. My ending pic only shows about a dozen pieces of cast-off. Originally I fought off maybe ten. This time maybe 30. A good run while it lasted.
  10. I love that battle pic. Many a life was sacrificed. Just counting the healing pods shows a big event. I was hoping to experience it myself but have not been able to. On Veteran Level I tried going back upstairs and it didn't reset. I tried going to a couple different places and returning, to no avail. Maybe the answer is leaving one Sholai alive when leaving? Any more details you can think of? Thanks for sharing. Maybe there will be more arenas in future versions. There were in some iterations in the past. Indefinite hordes respawning sounds interesting.
  11. There will be many places where trying to touch things during combat will use up your movement points and interrupt your flow. The one that aggravates me the most is when you open something and you can't pick up what was inside because you used up your movement points. Then on the next turn you burn off movement points having to first close the box so you close it and skip the rest of your movement bc it will possibly happen again. Then open it at the beginning of your turn and you can take something out. Those crystals you are referring to take planning to reach at the time you need to in combat, frequently going half way to it so the next turn you have enough points to turn it off. Also, sometimes you can't achieve the goal during combat because you have to react quickly to turn off two in a matter of seconds. A few places have those kind of parameters.
  12. WOW would be my first comment and Double WOW the second!! I was hypnotized watching a swarm of them in battle during their training/adjustment phase. So much color, so much beauty. I couldn't look away. I was mesmerized. A richly rewarding experience. The special effects from both their active and passive abilities really liven up a battle. I think it is a great addition to the creature pallet. It's also an interesting part of combat strategy with its wide-ranging additional capabilities. Someone obviously put a lot of thought and work into its design. Thanks Jeff!! I wasn't able to get one in the first play-through but now in my second I earned it about three quarters of the way through. Learning what it takes to get one will shorten the time to acquisition. I will make it a priority if I'm using creations for a play-through.
  13. More info on another playthrough. Same situation as above. There is another set of pots of oil upstairs near the guards, after the steps at point A on the map and before you step through the gates of the restricted area of point B. These pots aren't mention in the instructions but if you look into them you will get the cloth in the chest marked at point C on the first try.
  14. The first time I encountered this stuation at Thabhlen Pass I thought I had done something wrong but on another run I followed the hintbook step by step exactly and had the same problem. Following the sequence of events in the book, the map shows a chest located at "C" where you can pick up some long strips of cloth. On the face of it, this turned out to be not true for a long time through waves and waves of attackers. I eventually gave up on the trunk and went eastward to the next room in the sequence. There I discovered pots of oil that I looked into that had potential as a fuel. These pots are not listed in the book in the sequence or on the map. I then went backward to the previous area and again rechecked the trunk for strips of cloth and sure enough they were there for me to take. Proceeding eastward to the other pots listed as point "D" on the map, I ignited them using the strips. The rest of the sequence is accurate. i still appreciate the hintbook!
  15. I agree. In addition to the above, the characters will highlight in the character palette as being next even when they have a penalty and lose a turn, so while issuing orders someone else is then highlighted and the orders go to the subsequent person. Maybe we need to adjust to the new mechanics and maybe there is something Jeff can do to mitigate the circumstance. I like the extra combat calculations and moves and especially the effects to watch. Very interesting! I hope they remain.
  16. After 3 playthroughs (on normal) it seams like the number of creatures that aggressively attack you are few and far between and may only be random based on the floor layout of the battle. Not counting the named unique creatures, which creature have you noticed that really got to you right away and started doing real damage?
  17. Quests aside, there are lots of little caches of materials all around in seemingly obscure places. To get them you can walk around in wider paths when travelling.
  18. In general you can add new weapons and items, give more missions, add text conversations, more rewards and other things depending on the game. This mod does those things. In previous games I could do a lot more than this one but still it is good enough.
  19. This is the Fairy mod, a fan-created mod for Queen’s Wish The Conquerer, a game by Spiderweb Software. Mod created by ZorroDragonslayer. The purpose is for extra entertainment as an add-on for the game. This is a beta test package. Send me a PM through the Spiderweb Software forum for the download link if you want to beta test, and let me also know which platform you are playing on and which game version. Also if you have questions, bug reports or suggestions. These will be adjusted for or used in the final notes and description when completed. Thanks in advance for your input. This has worked in QW1.0 and 1.0.2 versions. Installation notes. This is a zipped file around 590k and needs to be unzipped after you download it. Enclosed will be a Read-Me and nine game files. These files will replace a few (9) of the original files. Keep copies of the original files in case you want to remove the mod files later and put the originals back. You’ve been warned!! Drag the files into the folders mentioned in the instructions detailed in the Read Me file. Thanks to Spiderweb Software for great games. I’ve been playing them all since the mid 1990’s. ZorroDragonslayer published mods: “Bovine Mod Ava2” Dec 2013 Box.com “Ava3 Bovine Mod” Apr 2017 Box.com "Fairy Mod QWTC" Oct 2019 Box.com
  20. You need to talk to Watcher Eibhlin but you have to continue the calamity conversation, including coersion or threats, until the other High Council watchers get nervous and give her dirty looks before she then refers you to Sage Beitris in the basement.
  21. Looking at the changes in v102 files that are frequently used for moddding, I have not seen anything that would require any mod changes from v1. The mod I have been working on will work with the new version without changes. What I have seen is a few stat tweeks to some shields and weapons in the dagger types, and a few typo corrections.
  22. Update on modding for Queen's Wish. After completing the game, and I'm sure I could replay it many more times and not see or do everything, I've been working on a mod. So far not as hugely ambitious as a Bovine mod like in the past, but a reasonable sized one nonetheless. I did some limited modding of the game on my playthrough, too. Now, mind you, I do not do any reverse engineering and have no intention to expose any proprietary information and never have and never will. It is just simple editing, basically, and for fun and to make Queen's Wish more desirable. At this point I have run into one disappointing challenge so far. The engine seems to have a hold over processing or storing variable data of the dialogue pics. It does not work like the previous engines. Why the change was necessary I have no idea. Maybe the solution is something I can't find with the number of hours I have put into it. It could be right under my nose. Maybe the answer is purging a dialogue pic before loading another new one but so far that approach has only loaded an unintended seemingly random pic. This is a big point for me. Maybe someone with knowledge of the change in mechanics that caused the situation could add their two cents. I love the game and everything Spiderweb Software has made. I still commend, and thank, Jeff for leaving much of the game outside the engine which allows for modding.
  23. I agree with the zero being the first number. Also other script alteration warnings, you can also affect other things with changes or additions. For example, the next item after the changed one may inherit the changed stats depending on how it was written. Actually several down the list may get the new stats depending on various factors on how they are written.
  24. Bug or bugaboo? All the conversations about resources coming and going seem to be moot. My resources are capped at 50 and each report near the end of the game showed numbers of income typically 30-40 something which means most are just ignored and wasted. Trying to build and improve with a 50 account limit is frustrating. You buy buildings and have nothing left to place them. If the 50 is an unintended oversight in programming then I might call it a bug. If intended to throw away all the extra earned resources then its a bugaboo to me. Either way I hope it gets fixed soon. I loved the game btw. Very well done.
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