Jump to content

ZorroDragonslayer

Member
  • Posts

    87
  • Joined

  • Last visited

Everything posted by ZorroDragonslayer

  1. Another tip is getting the hint book. Its very useful in so many ways.
  2. With any strategy its a tough battle because the usual methods you've been playing with aren't as effective and you have to react to each turn and see how effective the last strategy was and adjust your thinking to meet the needs of the next turn.
  3. Look at it as a learning curve that improves with each playthrough.
  4. On a future playthrough you can look at the links here to see which resources are available where and how to get them. That will help with planning. It will also show you where the "easy money" is so that you get the most for the least effort or least battle challenges. When you get ahead on resources its less stressfull. Also you can determine which buildings mean the most to you and your selected crew at the beginning and ignore the low-return buildings until you have an overload of resources later in the game. You can choose to only have a few building types and still do well in the game. Every new game can be totally different so that you can play for years without a duplicate. You set your own goals and strategy at each start. So manu options, so many choices, just like the dialogues and their outcomes.
  5. Delia could be the wild card here. Her story line has kept her mostly unnoticeable in the major events of the kingdom, playing the role mostly of social support for her family. Secretly she is using her position of head spy and information gathering for the queen to rise to power and is biding her time and garnering support from the lords and maneuvering into a position where she can obtain the throne if the rest of her family all meet their demise. Mom is on the edge and likely to be gone soon and Sutter is quick to spark a fight if he isn't coddled as the favorite one. He expects the throne no matter what and won't let anything get in the way. Every version of QW shows this behavior on his part. This all supports Mechcalibur's comment on Oct 18: "I guess it would have to be Delia after Sutter and I kill each other."
  6. The down side on some of the special weapons is that there is a speed penalty. This makes me think twice about picking them up. The Dhagan Defender has a 35% speed penalty which is hard to ignore.
  7. I want to back but don't like being forced into opening an account with another privacy black hole to learn about.....
  8. They are all fantastic. It is money well spent. Many of the games can be played nearly infinitely. After you play through completely, try a new one with a different character. Try signing on for each of the philosophies and complete a game with that philosophy. Try the game backwards, like go to the forge first and work your way back. Make friends or enemies and complete a game with their support or anger. Skip visiting certain characters. Play at a harder or easier level. Try with no companions or a few or the max. Try cross-combinations of skills and weapons, more magic or more brute strength or both. After you know where to get certain hot weapons or hot spells go there first or as early as you can. After a few dozen complete play throughs invent some new weapons by making a mod. Also reuse your saved games. I have one right before going into a very hot battle and when I want a class brawl I load it and fight for an hour. Revisit the battles and try different strategies. I saved the dock battle and tried many different strategies. I also discovered a major secret there that I did not notice the first 15 playthoughs. Doh! All these reasons, and many many others, add up to a five star game rating in my book. The decades of joy have been great!! Thanks to Jeff Vogel 😍
  9. I've used a group of three of them in some battles. You have to get them as early as possible. I started a new game with that specific goal in mind in order to get them. I started w one and as I got stronger kept adding and stopped at three. Having a group makes up for the weaknesses of a single cockatrice. When they are near each other the combined effects of their passive abilities can be quite effective. I frequently used essence shields and first aid, especially spores, when in challenging situations. They are also good as a lure so when one gets surrounded the rest are free to wreak havoc on the enemies. That was an awesome play-through for me. Brilliant colors all round.
  10. The next best thing I have found is to assign the closest button to a spell that you want to use the most. Then it is right there when you need it.
  11. I am unable to reproduce the circumstances where the Charmed Plate enables DOMINATE. Any information on how to do that? Thanks in advance!!
  12. A good thing about Jeff's games, and I've played them all, is that they are so versatile. Not everyone wants the same thing in an adventuring game. There are nearly infinite possibilities in how you play the game. Probably very very many you have not thought of. And the methods are mostly by your choosing. You are given a choice of difficulty level, which items to wear, which path to take, which areas to cross or not, which spells to use, style of battle, to fight or run, who your friends are, who and how many companions you want. Where to save the game and so on. When to go back to a save and pick it up again. Customizing through training points gives versatility. After all these combinations of characteristics of the game and after a lot of playthrough the ultimate customizing can be done by modding some of the game characteristics. Within the hard code parameters, you can invent new weapons, change graphics so you look like a dragon, customize potions, have someone in one of the cities train you in exchange for certain things, have someone trade you shaper books for shaper equipment, endless possibilities. Its not like you are locked into a straight line experience. Yes there are potentially frustrating events but rising to the challenge is a part of the game. How you use creative thinking and problem solving determine your success. If the game was so so easy you didn't need any of these thinking skills would it be that interesting? Would it be any more entertaining than reading through the story line or watching a video of the events? Just my two cents anyway...............
  13. Well it turns out it was forever. I couldn't stop them even getting down to 2 so after 400 I ran for the exit. After going somewhere else I went back down and the mage was still alive. It had hidden in the back and I never killed it. Maybe that is a factor. I spoke to the mage again and the battle restarted so I killed the mage and six more and it stopped. Too many hours on a battle.
  14. Continued checking, I'm at 90 and counting. I find if I allow 5 to continue and just attack the sixth then it will respawn. Only shooting at the Stealth Sholai. Those seem to be the respawners.
  15. On a retry I was able to go for maybe a half an hour of waves that woudn't stop. Every time I hit a Sholai warrior a Stealth Sholai would pop up nearby. Eventually they stopped coming and I left with two still alive. I went elsewhere and came back and there were none. The area where that worked was at the bend where the ladder is around the corner. They spawned so that there were 5 or 6 in the picture at all times. Mostly coming from the shadows. My ending pic only shows about a dozen pieces of cast-off. Originally I fought off maybe ten. This time maybe 30. A good run while it lasted.
  16. I love that battle pic. Many a life was sacrificed. Just counting the healing pods shows a big event. I was hoping to experience it myself but have not been able to. On Veteran Level I tried going back upstairs and it didn't reset. I tried going to a couple different places and returning, to no avail. Maybe the answer is leaving one Sholai alive when leaving? Any more details you can think of? Thanks for sharing. Maybe there will be more arenas in future versions. There were in some iterations in the past. Indefinite hordes respawning sounds interesting.
  17. There will be many places where trying to touch things during combat will use up your movement points and interrupt your flow. The one that aggravates me the most is when you open something and you can't pick up what was inside because you used up your movement points. Then on the next turn you burn off movement points having to first close the box so you close it and skip the rest of your movement bc it will possibly happen again. Then open it at the beginning of your turn and you can take something out. Those crystals you are referring to take planning to reach at the time you need to in combat, frequently going half way to it so the next turn you have enough points to turn it off. Also, sometimes you can't achieve the goal during combat because you have to react quickly to turn off two in a matter of seconds. A few places have those kind of parameters.
  18. WOW would be my first comment and Double WOW the second!! I was hypnotized watching a swarm of them in battle during their training/adjustment phase. So much color, so much beauty. I couldn't look away. I was mesmerized. A richly rewarding experience. The special effects from both their active and passive abilities really liven up a battle. I think it is a great addition to the creature pallet. It's also an interesting part of combat strategy with its wide-ranging additional capabilities. Someone obviously put a lot of thought and work into its design. Thanks Jeff!! I wasn't able to get one in the first play-through but now in my second I earned it about three quarters of the way through. Learning what it takes to get one will shorten the time to acquisition. I will make it a priority if I'm using creations for a play-through.
  19. More info on another playthrough. Same situation as above. There is another set of pots of oil upstairs near the guards, after the steps at point A on the map and before you step through the gates of the restricted area of point B. These pots aren't mention in the instructions but if you look into them you will get the cloth in the chest marked at point C on the first try.
  20. The first time I encountered this stuation at Thabhlen Pass I thought I had done something wrong but on another run I followed the hintbook step by step exactly and had the same problem. Following the sequence of events in the book, the map shows a chest located at "C" where you can pick up some long strips of cloth. On the face of it, this turned out to be not true for a long time through waves and waves of attackers. I eventually gave up on the trunk and went eastward to the next room in the sequence. There I discovered pots of oil that I looked into that had potential as a fuel. These pots are not listed in the book in the sequence or on the map. I then went backward to the previous area and again rechecked the trunk for strips of cloth and sure enough they were there for me to take. Proceeding eastward to the other pots listed as point "D" on the map, I ignited them using the strips. The rest of the sequence is accurate. i still appreciate the hintbook!
  21. I agree. In addition to the above, the characters will highlight in the character palette as being next even when they have a penalty and lose a turn, so while issuing orders someone else is then highlighted and the orders go to the subsequent person. Maybe we need to adjust to the new mechanics and maybe there is something Jeff can do to mitigate the circumstance. I like the extra combat calculations and moves and especially the effects to watch. Very interesting! I hope they remain.
×
×
  • Create New...