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ZorroDragonslayer

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Everything posted by ZorroDragonslayer

  1. I understand the contingent barriers. The game usually hints you can't break them. I finished the giant barriers. I'm not at a "place", I'm talking about a bunch of places that I have encountered. Above ground map mostly in the top third of it. Upper Avernum a few locations. So by your response there is no lvl 4?
  2. I seem to be blocked from places that demand a stronger power of Dispell Barrier higher than 3. I have 3 and the barriers complain that I need a higher level. Is there really a level 4 to be had somewhere (like where?) or is it secret code meaning I don't have some important component? My main mission seems to be stuck so I'm thinking these barriers may hold more information. Thanks in advance. Also thanks for a great game!! v1.0.1
  3. Or play the Bovine mod where there is no Rudow. I wrote him out of the story for the same reason.
  4. They are in many places besides VS. At the start of the game when you first walk into the common area of Camp Nightshade near the bovines you will see the "fruit" looking like pears. I have picked up 23 so far without getting one from VS. The secret is to start a game and always pick them up. You don't realize they are needed until you start the quest in VS so you tend to ignore them when looking over the graphic landscape prior to that point in time. They are most prevalent in green grass orchard-tended areas. Frequently with cows (bovines) nearby. They seem to be a settlement thing.
  5. A few teasers. The Companions of Khalida, Rudow and Silena are no longer in the Party. They have been replaced by three new members: Rhonda, Tove and Larissa. (With their own story lines.) There are new weapons, new items, a new companion type, new additional quests and some ancillary companions. :D
  6. Link to download: Ava3 Bovine mod The Read Me file: The Secret Bovine Society is a mod for "Avadon 3 - The Warborn" by Spiderweb Software © 2016. Mods are not supported by Spiderweb Software. As it was for Avadon 2, this mod was created for my own use to increase the entertainment level of the game AFTER I did several complete playthroughs. However this is not a small mod like it was in Av2. FYI: The game engine was not modified so the mechanics are the same. After reading Jeff's blogs on game creation, very inspirational I might add, I was energized to expand on this mod and do things I did not originally think about while playing the game. That being said, it still takes a long time to create an extensive mod because you don't know or have access to the code and data locked up inside the app. You have to use trial and error to see how the engine reacts to your ideas. You have to learn where the line is drawn and not to theorize about writing something on the other side of it because that is a private territory. To make a long story short, it's not a perfect project but I hope it is good enough to keep the Spiderweb family happy and "diverted" into the otherrealm to fill in the time until Jeff makes another game or more mods are made or both. There is so much potential for mods that I kept wandering off my missions and refocusing back to what my prime directive was. The primary goal for making this is to be swept away to another reality but stay lore-friendly. Start with an open mind because there are quite a few modifications. So far there is no guide or list of changes because I think the Aha! effect is an important part of the game and I want to maximize that. There will be some orientation in the beginning of the game. Please take the time to read the dialogues. Installation: After downloading and unzipping the project, there are two ways to install it. One way is to back up completely your folder named Resources (Mac) or Scripts (Windows) and then drag all of the files from the Bovine folder into your original folder and let the system replace the old files with the new ones. The second way is to just remove the duplicated files from your folder to another folder temporarily while playing the bovine mod so that none of your originals are erased. Then start a new game. This has been tested on three machines and three systems so far so any feedback would be welcome. Preferably privately to prevent spoilers. Thanks for your interest and thanks to Jeff Vogel for a great game that can be modded. (Hopefully more files can be pulled outside the app for more complex modding in the future ;-). ) P.S. I am not a graphic artist. All photo and artwork copyrights belong to their respective owners.
  7. Thank you-Thank you-Thank you!!! :grin:
  8. The first few playthroughs I had trouble with this quest series and it continues. Maybe my party has the wrong companion combination to make it work. Maybe I'm mistaken or losing my mind. These are rebel hunts to be carried out as assigned by Commander Deniz in Green Refuge. The first assignment is to hunt Alric in the Rotting Border. I have killed him every playthrough and no credit. Deniz acted like I hadn't completed the assignment. Frustrated, looking under the hood there was no flag set for success of the mission in the Alric code. I set the proper flag, reloaded and finished and went back to Green Refuge and the quest then went foreward to next assigning Ilse. For Ilse in Kirik-Tor there were two problems, tag 51 never triggered so when I went upstairs there were no enemies except Ilse. A very short fight. Again no flag for success. After repair and reporting to Deniz I'm going to Monitor Base C next for Egmon The Reaver. Looking in the file there, Egmon has no flag for success either. Also, these flags are missing in 1.0 and 1.01 as far as I can tell. "The Corruption" has warped my success trying to complete "The Worst of Them" . Suggestions welcome. Thanks! PS Love the game!! Have been a Spiderweb fan for seemingly decades!
  9. This works great. Thanks for the tip mrb. Now is there a way to slow down other characters so you can start a dialog without running back and forth trying to connect with a moving target?
  10. Could the Resource folder be moved into the 3.0 app and run ok? I would assume your balancing tweeks went into the app itself. Thanks!
  11. 10.6.8 and Avadon 3 was working perfectly.
  12. I redownloaded it from the Humble link and it has a crossed O in the app and when starting says requires 10.7 or later, unlike the original release.
  13. Solved the mystery. 1 The Cornered Prey Quest was guiding me to Velusa to get the invite but it did not credit me with completion. 2 Healing Powers Secrets sent me to The Temple of Velusa where I encountered Ravilla and he was ranting about the invite but I never got it initially. 3 After then seeing Redbeard, he sent me to get it. However, after not giving me credit for it when I returned, I delved deeper into the questions of the two places to get it. 4 When checking the question of where to get it, The Cornered Prey Quest was eraised from the Journal and replaced with a different quest "God of the Tawon" which also asks to get the same invitation. Why? (I asked myself.) Re-discussing it with Redbeard then gives me credit and eraises "God of the Tawon" quest and the plot moved on.
  14. Mybe I'm missing something. I've been sent by Redbeard to get Ravilla's Invitation, which I did, and at a high cost so to speak. When receiving it, the text said there was plenty of time yet before the meeting. After a few short side quests I returned to Fort Foresight and reported to Redbeard. There was no text option to report it and he keeps giving me tips on how to find it. The Journal says to get it and report back. The Special Items list in the Journal says I have it. I'm stuck. (I've been totally loyal to Redbeard in all respects so far.) Thanks in advance and thanks to Jeff for a great game engine!!
  15. Thanks. I had cleaned it prior but didn't realize the backside was by the Warrens as there is no physical exit to walk out there.
  16. I get rebuffed when I try to enter by boat southwest of the Waterfall Warrens and can't find out who gives the quest. Any tips would help. I've finished the three main quests. Thanks in advance!!
  17. I'm perplexed about getting into Angierach. I know where the entry gate is but don't have the invite. I also journalized some discussions where Sixus would tell me the portal code but he didn't when we parted on amicable terms. I have the Phoenix Egg but obviously I'm missing something. This is my last big quest. I have the other two done as well as the first two Crystal Souls. Thanks in advance for any pointers.
  18. The Map of Avernum will show it with a question mark and labeled Portage if you hover your mouse over the question mark.
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