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Ociporus

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About Ociporus

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    Garrulous Glaahk
  • Birthday 07/29/1963
  1. Wasn't obvious to this puppy... Thank you so much! Very simple. That means I could have cleared the whole area much more simply than I did. I appreciate all your tips over so many years, Randomizer. I never thought I would really like GF-1 as I was much more of an 'Avernum' fan. I tried GF series some but could never really get into it. This time, I actually have been enjoying it and finding it interesting.
  2. I am near the endpoint of the 'Ancient Crypt' and am faced with a row of 4 crystal sensors. I cannot seem to deactivate them quickly enough. I have tried consuming a speed pod & casting haste, but I still just get 8 action points and that is not enough to go up between the two close sensors and deactivate both. I am always one action point short of getting to its neighbor in the same sequence, hence the alarm gets set off. Is there any way of deactivating these sensors in time?
  3. I really have been enjoying 'building' a town. My only 'beef' is that it requires me to either memorize where each shop is set up, or visit all of them until I find, say, my blacksmith. It would be helpful if our 'town map' would show where each of our buildings are, like it does for other important buildings in a town. Thanks for the game!
  4. Thank you, Randomizer. You are always so extraordinarily helpful. If you (or someone else) would be so kind, what exactly is the "%"? I think it is not a percentage, but something to do with dice. And maybe it depends upon what is being talked about?
  5. Multi-selection of objects to speed up moving them between inventory, junk, and other party members Something that would make managing the inventory easier is to support a multi-selection of items and then a way to drag them into the junk bag. And/or give us a key shortcut to toggle things from junk to inventory. The multi-selection would also be nice for giving stuff to another party member -- i.e. "Here's all my armor, go to the battle!" instead of one little piece at a time. I also miss avernum's ability to use the same spell a few times (with spell points) rather than the present "onc
  6. I have successfully finished every spidweb game on torment before. But Avadon 2 takes so many reloads and trying to get past certain points takes hours. I play on torment level because I enjoy it being more of a challenge than on other levels. I am not a newbie, but I get tired of how many monsters can take out the whole crew in one round. Even a rat needs to be attacked by the whole group with a turret firing, and it can inflict unspeakable violence on a character in one shot. I'm glad to hear that a beta tester (Randomizer?) made it through on torment. I've been playing SpidWeb games sin
  7. I had been playing my entire game on torment. However, after so many grueling battles that took so many attempts to complete, I got sick of how ridiculously impossible it was to finish off Miranda, with those stupid horrors interfering with everything. So I finally dumbed down my setting to "Hard" and finished the battle. I am very disappointed that so many of the main battles in this game were so ridiculous on torment setting. It is making me seriously considering never to play another Avadon episode, though I have played all the exile, avernum, and avadon games so far. Having these stupid op
  8. I am a tinkermage and this "quest" is ridiculous. I have a summoning scarab, but I have no idea how to keep all six sentinels close to their 'home base' so that I can destroy them. Any practical tips on how to prevent them from swarming me, crossing the room and exploding me to smithereens?
  9. Guys who have hesitated about playing all the avernum games (all 7)...you have no more excuses. Go to NEWS in the Spiderweb site, then follow the GOG link. For those that are in hurry, here is the url. http://www.spiderwebsoftware.com/newstuff.shtml If $8.00 isn't low enough for the whole set, you don't deserve to play! As for me, I've already bought and enjoyed all of them in the past. But for new enthusiasts, you gotta get them! This has been an unsolicited advertisement... And don't complain if you've already paid for 1 or 2 of them...don't be so cheap.
  10. Guys who have hesitated about playing all the avernum games (all 7)...you have no more excuses. Go to NEWS in the Spiderweb site, then follow the GOG link. For those that are in hurry, here is the url. http://www.spiderwebsoftware.com/newstuff.shtml If $8.00 isn't low enough for the whole set, you don't deserve to play! As for me, I've already bought and enjoyed all of them in the past. But for new enthusiasts, you gotta get them! This has been an unsolicited advertisement... And don't complain if you've already paid for 1 or 2 of them...don't be so cheap.
  11. Would the prequel be, tentatively, A0 (as opposed to A7) ?
  12. I would avoid having a pole-weapon guy next time I play, even though I managed to finish all the game-winning quests. If I had two melee players, both would dual-wield, especially since there are so many cool swords in the game. The pole-wielder was not much of a contributor most of the game. I give priest abilities to my fighters, especially for healing ability but they also could bless the party etc. In the last couple battles, all they were for me were meat-shields who healed themselves while my mage and priest blasted everyone. I could see having a dual-wield, one mage, and two prie
  13. I agree that it is much easier. You don't even need to really destroy the golems. They 'heal' but then just disintegrate at a certain point. I enjoyed the drama in (I believe it was Avernum Original) where he had a bunch of lackeys in his throne room and you had to blast everyone to get at him. But I supposed having the royal guards flooding the room as you're trying to damage the golems gives somewhat the same effect ... well, actually not.
  14. Originally Posted By: Gon ...this mission should have been the final mission of no return, despite Erika's best efforts to bring you back, with the other two great quests (G'Hoth and Exit) being optional. When you are going up the steps, you are nervous that if you don't find Hawthorne in there, "your deaths will have been in vain." You know you are going to die... Since Erika got you there in the first place, makes sense she could get you back.
  15. I won't go into specifics about it so as to spoil anything, but the battle against Hawthorne is certainly different from exile / avernum. No extra baddies in the room. I guess it's a fresh approach. Still used invulnerability elixirs a bit, but seemed easier finish than the originals.
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