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Aleister

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    Geneforge

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Articulate Vlish

Articulate Vlish (4/17)

  1. This is also an incredible resource: https://spiderwebforums.ipbhost.com/topic/26276-geneforge-1-index-spoilers/#comment-314738
  2. Oh but what a glorious meme it is: https://www.reddit.com/r/virginvschad/comments/c0dff4/the_virgin_rebel_vs_the_chad_shaper_geneforge/
  3. I apologize if this has been answered elsewhere, but does anyone know how to change the default attack from firebolt to for example searer? I know it was automatic in the old games but I cant figure out how to do it here. Thanks in advance
  4. I didn't back the project but I would be interested in hearing what people who did added
  5. Just finished up playing my first session of the demo now, the game looks great, really enjoying the slightly expanded on story elements and small extra additions. Feels nostalgic and fresh at the same time and I love it. Safe to say I'm super excited for the full version 👏
  6. Jeff Vogel on the latest geneforge September update: " Over the next few months, as game systems get tested and finalized, we'll start talking about how Geneforge 1 - Mutagen will work. There are many changes between the original series and the remaster, and it will be fun to finally reveal some secrets. " The second line is what caught my attention. I know its an EXTREEMLY general statement but considering the identity of the GF5 protagonist is one of, if not the most, highly debated mystery in the series we were never given an official answer too, it would make a lot of sense if he would be including an answer to this in his reveals. Pity we'll still have to wait another half decade+ before GF5 remaster is released 🤣
  7. If u get addicted to taking canisters like I did on my first playthrough the rebels side looks very attractive
  8. I'm so excited for this game. My biggest hope for it is that Jeff doesn't go too overboard on the changes because for me the nostalgia is what I'm most looking forwards too but I doubt he'll change too much. What else would be awesome is establishing a more concurrent lore. I know it's messy with multiple endings and all but as an example What do you guys think? Should Jeff pick a victory from each previous game and run with it on the next one of should he continue mixing whats "canon" up?
  9. Kickstarter has already reached almost 70k at the time of me posting this, at 75k we get the whole new area with quest chains etc. Needless to say I am heaps happy at the response this kickstarter has gotten and glad all the reward tiers are (almost definately) going to be met. I wonder what the new creation is going to be? And how many creations will be in game without the bonus. Just the OG 3 from each tier or will he include later game introduced ones like wingbolts and rhotgaroths
  10. Really don't like the delayed damage with the animation, in the old versions the character would take damage upon being hit, now from the teaser there's a pause after the attack animation has passed through the target and then disappeared before the damage loads/appears. Also really don't like the softer art style, less hard straight lines and more curves. Seems like the arts just been copied over from avernum remakes and I dread the idea of the creations just copying over from monsters in there other games like drakons becoming avernum dragons etc. Please keep the unique quirks that get lost in the remakes so far. The video makes it look like we're going to be playing in an entirely different world and I hope he keeps most things looking the same just cleaned up a bit.
  11. Awesome, been looking forwards to this for a long time. Not sure about the name "Mutagen" though. Isn't that from ninja turtles lmao? Should rename it something more epic sounding in my opinion.
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