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alhoon

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Posts posted by alhoon

  1. 41 minutes ago, Slarzahl said:

    There's not a hardcoded limit at 25 or any other even remotely achievable level, no.

     

    When you edit variables to have values far outside the range of what they are expected to have, of course things are gonna get weird.  This should not be a surprise.  This is like saying "I drove my car on the ocean, and boy did that make things get weird."

     

    I was not surprised that if you push XP waaaaay to far strange things happen. I was surprised that there's not a hardcoded limit. 

     

    To get back to much more practical things: I haven't seen in the site or even in the guidebook any "guide" to general expected level for areas. I went to fight the spawner and I found the monsters there (at least the ones I saw) are level 2, while the ones close to the tunnel were level 5. I.e. I should have cleared that area first, I think. 

    Did I miss any guide that says "average monster level 3 in this area" or "some turrets level 2, some clawbugs and roamers level 5" or something? 

  2. 1 hour ago, Slarzahl said:

    XP is scaled.  For monsters:

     

    Same level: 20 xp

    Higher level: +2 per level, up to 30 xp

    Lower level: 14, 10, 4, 2, down to 1 xp at 5 levels below

    0 xp if more than 5 levels below you

     

    I think quest XP might use the same multipliers -- it's something similar, anyway.

     

    Man, it drops fast! 

    Anyway, I was asking whether there is a hard cap for levels. As you said, theoretically, someone can reach level 27. But is that even possible or there's a hard cap at 25 so that XP beyond that would keep one at level 25? 
    Also, this is a purely academic question.

     

     

    EDIT: 

    I checked with this script: 



        if ( get_level(pc_num()) <= 60) {         

             award_party_xp( 1400, get_level(pc_num()) );         
              }

     

     

     

    There seems to be a cap at 65025 XP, and if you go over it, things get weird. As in, I suddenly dropped to level 141. No, that's not a typo. 

  3. I made a small mod that increases the benefit for the early-areas NPC companions. Here is the link.

    EDIT: For Xander, there's a different Mod I made, you can read about it here

     

    What this mod does: The Abandoned Thahd and Zora slightly increase in level, but at a slower pace than you. Furthermore, the Thahd's level is boosted by your character's Shape Thahd skill. 

     

    Abandoned Thahd

    Once you return to Drypeak with the Abandoned Thahd, the level of the thahd increases to 4 if you are level 4-5, to 5 if you are level 6-7, to 6 if you are level 8 and to 7 if you're level 9 or above. 

    It is also boosted by +1 for each Shape Thahd level you have. 

     

    Scout Zora, to which this thread is dedicated

    Since Zora is already very good, the boosts she gets to her level are less than the Thahd; she only gets the "basic" level increase. I.e. 

    Once you return to Drypeak with Zora, her level increase to 5 if you are level 6-7, to 6 if you are level 8 and to 7 if you're level 9 or above. 

    You can also speak to smith to buy better equipment for Zora, which gives her better armor (slightly increases armor and stun resistance) and a boost to her physical attacks (which is simulated by giving her a +2 to strength and agility so she can deal +10% more damage). 

     

    Instructions: 

    From Steam library, click on geneforge on the list to open the menu, go to "Browse local files", navigate to the "scripts" folder and overwrite the two scripts there with the scripts in the zip file. 

     

     

  4. 1 minute ago, mikeprichard said:

    OK - not sure whether you're referring to a particular thread, but I'll mess around with the above same edits later on and see if they cover all the fyora/cryoa critters to my satisfaction without breaking anything!

    You need to change the Cryoas too. I make Cryoras at 70%. 

  5. 5 hours ago, Mechalibur said:

    The lore on drayks is a bit inconsistent. The codex description says you can shape them with a license. I guess the situation in Drypeak is so extreme you get fast tracked for a license 😄

    That license is supposed to be hard to get and for limited studies. Something no apprentice would get. But as you said, the situation in Drypeaks is not exactly following protocol. 

  6. 6 hours ago, mikeprichard said:


    Alhoon:
    I loved your G1 Mutagen "smaller fyoras" mod tips (here), because those monstrously large lizards don't look right. Should I be able to apply the same simple trick safely/effectively again here? Specifically, it looks like I added the line "cr_scaling=60" in the "PC created fyora" section, edited "cr_scaling=80" to "60" in the "Rogue Fyora" section, edited "cr_scaling=90" to "60" in the "Enraged Fyora" section, and skipped the "Basic friendly fyora"/"Warped Fyora"/"Charged Fyora"/"cryoa" sections. (Not sure why I skipped the sections I did - maybe those were already smaller.) Cheers.

     

    The short answer is yes. 

    The long answer would be in a thread with my mods. 

  7. A possible change I noticed was with Shanti and Sharon. Shanti apparently told Sharon ... good things about me. That is peculiar, considering I have been saying pro-Servile things day in and day out. Perhaps I have not said enough by the time I reached Sharon. Or there is no different choice. Regardless, Shanti seems more likeable in this version, tough but not obnoxious and more involved in your training. Or it could be that I know what happens to her but I think not; I think she is written as more likeable to make a bigger impact. 

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