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Tips for a newbie to Spiderweb


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I tried playing spiderweb's geneforge a while back and couldnt get into it. Im not a big fan of party based games and am more into the lone wanderer type rpgs like oldschool fallout and eschalon series. What game would be a good game to play for those tastes other than Avadon which isnt out yet? Or should i just wait for avadon? I dont know much about these games, but they've been praised quite a bit and seem very my style. Any info would be helpful. Thanks.

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It's just harder to play without the others, especially the earlier games when you have to carry all that loot back to sell. But there is nothing that says you have to use a full party.

 

I always had trouble getting into Geneforge games because the real time movement outside of combat meant having to constantly watch for rogue creations suddenly moving across the screen when I grabbed a bite during the game.

 

VCH - Geneforge has guardians not blademasters. smile

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Originally Posted By: Randomizer
I always had trouble getting into Geneforge games because the real time movement outside of combat meant having to constantly watch for rogue creations suddenly moving across the screen when I grabbed a bite during the game.
Pause function not sufficient? tongue
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Avernum can be played with a solo character, but it's more challenging. Geneforge can very easily be played with solo characters; in some games it's harder, in some it's easier, but many builds will have just you or maybe you and a few temporary creations. Avadon is the least friendly to going it alone.

 

—Alorael, who recommends trying Agents in Geneforge if you really want to avoid making creations. At least for the earliest games it should work just fine.

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I started playing as an agent in the 1st geneforge. Its pretty fun so far as i am in the tutorial. I am going to go all out with blessings to make my guy a melee powerhouse. Dont know about magic and mental spells though.

 

Just another question, Are there any skills in avernum and geneforge series that give stealth or ability to sneak and get by enemies unnoticed? I would like this agent to have a skill like that as agent in meaning would suggest stealth, guile and finesse.

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Yeah, a baton specialist is quite good. You can use them hand to hand, or from a distance. Pumping Dex lets you act fast and dodge (at least on lower difficulties) as well as increasing your damage. Batons and thorns are always plentiful; there's no risk of running out of any of them. Often you can get hold of a higher type of baton a bit early, and though it will be a while before you start finding refill thorns for it, it will give you some extra firepower for emergencies. Once you get to reapers, you're really deadly. Those things do more damage than any other weapon, I believe.

 

You don't get the extra attacks from Quick Action, or the Anatomy bonus in G1. So you probably never do quite as much damage as a melee specialist. But being able to fight from a distance can let you run around and stretch the fight out, and win a few more fights even if you win them a bit more slowly. It's fun because you have to think a bit about where to stand and shoot from, and where to move to, instead of just clicking on the thing next to you until one of you dies.

 

Plus, you know, millions of games have swords or firebolts. Not so many have thorn batons.

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It's also worth noting that in every single game, the most powerful attack has always been the Reaper Baton with its unique d12 damage die. At higher levels, this can cause absolutely crippling damange to a single target. Combined with a Submission baton for stunning and a few creations forcrowd control, boss fights begin to approach a trivial level of difficulty.

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Originally Posted By: Student of Trinity
Yeah, a baton specialist is quite good. You can use them hand to hand, or from a distance. Pumping Dex lets you act fast and dodge (at least on lower difficulties) as well as increasing your damage. Batons and thorns are always plentiful; there's no risk of running out of any of them. Often you can get hold of a higher type of baton a bit early, and though it will be a while before you start finding refill thorns for it, it will give you some extra firepower for emergencies. Once you get to reapers, you're really deadly. Those things do more damage than any other weapon, I believe.

You don't get the extra attacks from Quick Action, or the Anatomy bonus in G1. So you probably never do quite as much damage as a melee specialist. But being able to fight from a distance can let you run around and stretch the fight out, and win a few more fights even if you win them a bit more slowly. It's fun because you have to think a bit about where to stand and shoot from, and where to move to, instead of just clicking on the thing next to you until one of you dies.

Plus, you know, millions of games have swords or firebolts. Not so many have thorn batons.


Tactics, tactics. This is why I play a Shaper: Eight party members have more maneuvering options than two or three.
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