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RainbowDashRadical

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Everything posted by RainbowDashRadical

  1. It wouldn't allow me to post more than five media, so here is the rest of the videos
  2. Well, after watching Chessrook's Let's Plays for Geneforge I decided to start my own. I'm not sure if I'll do the entire series, however I will do the first one. This is my first time ever attempting this, so do bear with me. I have a good 3 hours up already, and will post around 30 minutes everyday. I would really appreciate any constructive criticism you can offer. It would help improve my Let's Play. Thanks, and I hope you all enjoy
  3. Yes, Speed is a group spell. Depending on how much you invested in Spellcraft, and if you invested a little bit into Mental Magic it should be effective. Its not really about effectiveness as it is with actually hitting the target. Around spell levels of 10 and higher you will hit often enough though.
  4. So is no one going to post the ending? Or does no one have it at the moment?
  5. If I remember correctly there are 6 Servant Minds and only 5 mind nutrients. I don't remember offhand all the locations though. And the Eastern Docks has the most useless mind. I forget what he does, but there is no need because you can just grab red spore baton, destoy the mines and then with stealth run directtly to the boat.
  6. I would say the one at the docks near the end of the game.
  7. There are obeyer serviles in Crag Valley that gives Chainmail Vest if you have 6 leadership. Also, there is a Chainmail in Coale's shop. You would have to steal it though. I always steal it on my Guardian playthroughs
  8. The servant mind in Ruined school gives a point in firebolt if you have 4 leadership or more
  9. I'm curious, what recording software do you use, Chessrook?
  10. Yes, but most of these places have swarms. You can only shoot crystals twice in one round, and the creations near Kazg have oodles of health. And it only takes one hit, and then your Shaper dies...
  11. Every time i try to replay G4, I always end up quitting before I reach the end. I've finished as helping the Shapers, but never finished as pure rebel. So therefore, could someone post screenshots of the Rebel ending for me. Thanks! ~RainbowDashRadical
  12. Alright, after looking at a full Geneforge map, and some left over memory in my head. I have a suggested potential route you could take, its not the only route of course, but most certainly the easiest. Assuming you invest a few points into spellcraft (I recommend at least 5, but more is better), you can use the firebolt spell to take you through the zones that surrounds Vakkiri, that would be (in order) Crumbling Docks Abandoned Vale Vakkiri Bandit Woods Ruined School Watchill Ellrah's Keep Crag Valley (Unlock canister) Spiral Burrow (this is where you would finish quest to join Awakened, optional of course) Then head to Pentil (if you don't have leadership, you better start investing now. You will need it) Thorny Fen (there is unlock canister hidden behind some underbrush) Hills of Jars (will be easy to unlock everything, because of potent unlock spell) Pentil Plains (you can get help from the guards down south to destroy monsters at gates of pentil [requires leadership]) Pentil (get a few quests and grab some loot) Wooded Valley Peaceful Vale (make sure you have 5 skill points to spar [NO NEED TO GO HERE, SPEED CANISTER IN BURIED CELLS!!!] Pentil East Northbridge (Terror Canister. This area is easier, you just need to destroy some mines) The Tombs (grab all the goodies you can ) Southbride (a free point of leadership! there is no need to get past bridge though) Okay so from here on out, you will rely on stealth to get to the Crystal Warrens for Ornk canister. Recommended order: Buried Cells (there are searing artilias guarding the other side. Using speed you should be able to slip past them)(Also grab your speed canister here) Quiet Marshes (stay along the edges and you'll be okay) Kazg plains (you need 8 leadership for area to not go hostile) Kazg Kazg Ruins (after entering Kazg, this area is no longer hostile) Servile Warrens That is about it. I assume you will have it from there. Hope this helps! EDIT: Okay, big mistake on my part. You don't have to get Speed from the Drayk. There is in fact a canister of Speed in the Buried Cells . How awesome is that! Put those 5 skill points elsewhere ~RainbowDashRadical
  13. Better bring a lot of living tools, the lever for that door is heavily locked. If you aren't investing too much into mechanics you may need 20 or more. Joining the Awakened first would be ideal, because you get combat training from Swan. And i recommend pumping points into mental magic, there is a terror canister located at north bridge, which if I remember correctly is guarded by acid turrets. The terror spell may help you get past patrols, and will increase unlock effectiveness allowing you to use less living tools. And the closest speed canister is somewhere in the dry wastes. If you can somehow sneak there (its possible I have done it), that'll make your journey much easier. Just no you will die a LOT trying to get the speed canister. If that doesn't apeal to you, there is another one located in the crystal burrow, which is on route to Kazg. You will need to avoid thahds who hide in their nests. I believe in the very beginning you might put most of you points into missile weapons. With enough levels you have chances of one-shotting the monsters that surround Vakkiri, and the route to Pentil. I don't remember where the nearest acid baton is, but I think it is some distance, perhaps on the way to Kazg. The venom baton is in the Crag Valley I believe. As I see, this is a challenge that would really prove someone's patience. Though not impossible, it'll be extremely difficult. But I wish you good luck in trying. ADD: Okay there is another locations for Speed, and this one is MUCH easier to get. For a cost.. There is the Peaceful Vale north of pentil, which is where learned Dayna is. In that cave where that drayk lives, he'll give you Create Artila, Heal, Searing Orbs, Speed for 5 skill points. I am actually wondering if maybe putting your points into Spellcraft may be beneficial. That would negate the need for missile weapons because your battle magic would be potent. Also, getting searing orbs at such a early point (from Drayk) would just be awesome. I will test this out, and give you some damage results. It would be interesting to see how this goes. Of course, this would break the rule with you playing as an Agent.. ADD 2: I would also like to mention its not necessary to invest too much into battle shaping right away. There are a few free points in from items and the tombs near pentil. And its rather cheap. One level from your Shaper and you can get 2 points. Also, the 10-cap exists in g1 for all skills. So keep that in mind when allocating skill points. I've always used that as guide when doing so, by never raising a stat more than 10. And ornks are cheap, so you don't need a large essence pool. That means less points into INtelligence ADD 3: In terms of game mechanics, I don't think stealth actually exists, so keep that in mind. Using stealth in G1 will be more difficult to do compared to later games. ~RainbowDashRadical.
  14. Is true, anybody who's short usually is hot-tempered. I mean no offense of course...
  15. Not sure that I got the joke. Still, the idea of a turtle as big as a star and holds up an entire world blows my mind .
  16. Wondering if A'tuin might be out there somewhere

  17. Dude, that is awesome Fortunately Discworld happens to be at my local library, so that'll give me something to do over Christmas break. Thanks! Still not sure if I would name my pet that though. I don't know how to pronounce it. Oh, and why did Alorael rename him to B'tuin? ~RainbowDashRadical
  18. The thing to keep in mind. If you want the upgraded version of a creation, find the trainer first, and then read the book or use the canister. This only applies to G2 of course. Spells, and other things don't matter much. You're only losing a a few levels. And trainers for some of the spells are so far away, it is a lot of times worth it to take that canister or book. ~RainbowDashRadical
  19. What does B'tuin represent? Or who?
  20. Okay, so based off the suggestions in this thread: http://spiderwebforu...ed-a-good-name/ It came down to a tie between Fluffy and Tank. So, let's have a contest between the two names. Whichever gets the most votes will be the name for my turtle. What will it be...Fluffy, or Tank. ~RainbowDashRadical
  21. I believe I came to a decision, well almost. I'll go ahead and keep the name simple, nothing too out there. From the suggestions, its tied between Fluffy and Tank. I think I'll make a poll in a separate thread and we can all vote on which name is best. Whoever wins will be the name of my new turtle . Thanks for the suggestions people ~RainbowDashradical
  22. No charged creations! Okay, well maybe the Shock Trall and Fire Wingbolt. Also, bring the Terror Vlish back to the equation in the later games I'd also would like to keep the original skill tree leveling system. I hope Jeff doesn't replace it with the skill trees he has in Avadon. And just to be funny, maybe we can have the option to have romance with our creations!
  23. [media] [/media] That's Tru-Oldschool, yo. There is no formal meaning!
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