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Jerakeen

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Everything posted by Jerakeen

  1. Jerakeen

    Direct Democracy

    If this is true (I haven't done the math), it probably had less to do with systems of government than the other factors you mentioned, as well as outside influences like invasion and colonialism. That said, nations that try to adopt democracy with a strong executive do seem to have a spectacularly high failure rate, if we're judging success by honest elections and peaceful transfer of power.
  2. You know about the junk bag, right? If you're soloing the game inventory space might be tight anyway; the thing to do is to keep a stash of excess consumables and equipment in a convenient location. The portal room in the tower of Magi is a good spot.
  3. How about this proposal: passing a turn will give the character "ready" state, which reduces fatique of the next combat discipline use by 1. I like this idea very much! Is spell accuracy based on dexterity or on intelligence? Or does it depend on the mage/priest spells skill? The manual should make this clear. Mostly intelligence, though spell skill has a small effect. You're right that the manual is woefully lacking in accurate detail; this is a recurring issue with Spiderweb games. What's worse is when the tool-tips lie. There is also the issue of scrolling the item list (shops) with the mouse wheel. This did not work for me. Will that feature implemented in the future? We can hope.
  4. Could be referring to the dragonskin cap, which is dropped by some sort of undead in the swampy caverns.
  5. ha ha you are playing the wrong game Yannick will take off on his own at some point. Polus will let you know when. Until then don't worry about it.
  6. Welcome to the forums, MageRG. Many of your concerns are shared by others. Let me see if I can offer some perspective on some of your points. - The interface has devolved. What is my character's chance to hit? How encumbered is my character? Can I still cast mage spells? There is no easy way to find out... To-hit will vary depending on what you're aiming at. The rolling text display at the bottom of the screen shows the chance for each strike when it's made. The threshold for casting mage spells is determined by the total to-hit penalty of all equipped gear. I believe that it can't add up to more than 5% unless you have the Swordmage trait. You're correct that there's no easy way to see what it is - you have to look at your equipment and add it up yourself. - In battle, when I want to wait for the enemy to close in, I cannot delay a character's action till the end of the turn. Sure, I can pass the turn. This will spend all my remaining APs, but to what end? Do I get a free attack againts the approaching enemy? No. Do I get a temporary defense bonus? No. This is dumb. Jeff decided that this was too much of an exploit. You won't find it in any of the newer games. What you can do with the first round is buff. - Bows do not have ammunition, yet javelins do. Really? This also means there are no different ammunitions for bows. This does not seem to be well thought out. Few people mourn the necessity of acquiring and carrying arrows. Some bows have different effects now. Thrown weapons still suck for the same reasons they always have: they`re scarce and heavy. - Now projectile spells can miss. Why? When I am spending my precious spell energy I want to make it count. Again, this does not seem to be very well thought out. In fairness, this means that enemy spells can miss you too. Anyway, as you level up, your accuracy will get to be 95% pretty quickly. - When I launch a ranged attack, sometimes my character feels the need to rush to forward. No thanks, I do not want to move my mage to the front! Can't this be turned off? Ranged attacks should display the range or at least should have an option to stay in place. Yeah, this takes some getting used to. The option to turn it off would be very welcome. - Some battle disciplines do not make sense: I have put all my efforts in developing my melee skills. Why can I suddenly do something only trained marksmen can? Good point. Archers also get the short end of the stick. But for practical purposes, the most powerful discipline is Adrenaline Rush. Once I have that, it's pretty much the only one I use. So yeah, disciplines could use a little work. - The "junk bag" is a good idea, but please make the interface button at least look like a button. Eh, okay. - I can open a door in town, but cannot close it ever again? Dumb. Everyone hates this. It was done because there was so much difficulty with doors in the tablet version of Avadon 1 - it was too easy to accidentally close them when trying to click on another nearby object. But Avadon 2 recently came out with closeable doors, so there's hope. - Searching for secret doors isn't any more about bumping every possible corner. Nice, but it makes the search a little predictable, since I just have check the NE & NW walls. Can there be any more variaties? I miss wall-bumping, but we're unlikely to get it back, since most movement is by mouse now rather than keyboard. - The spells: no more "repel spirit" or similar anti-undead/demon spells but 3 or more healing spells? No more "firewalk", "unlock" and "move mountains" exploration spells. In a game where a large part of the fun comes from exploration, this is a huge letdown. Agreed. The Heal spell is no better than Minor Heal, and I really miss Repel Spirit. Priests get other damage spells now, but in some ways they just feel like slightly worse versions of mage spells, rather than something unique to the class. - In general, the spell selection seems to be a bit "dumbed down". Or streamlined. At least he brought back different effects with different levels of the spells. In the second trilogy there was very little reason to bother raising a spell level past one. - Cannot rest party. Food serves almost no purpose, although still available to buy. Please work on this a little more. You do heal walking around in the outdoors, but yeah, I miss resting too. Unfortunately, I don`t think that`s coming back. Food actually is useful for healing at the beginning of the game if you`re playing on higher difficulties, though. - Outdoors: hey, are those tiny critters friendly or hostile? The only way to find out is to meet them. Please, you could do this more sensibly in the previous games. It would be nice to have the ``look`` function back, but I don`t see it as a huge deal. - Cannot cast spells outdoors. Not even healing spells. Avernum must be a really harsh place. Healing spells aren`t really necessary outdoors, though, since healing is almost instantaneous. In conclusion, it`s still a really good game, and there`s a fair amount of new content. If you mess around with the demo a bit more, you might get used to the changes. And there`s nothing wrong with your English that I can see.
  7. Okay, here's another. If you want to make wands stackable, open up avitemschars.txt and find this: // wands begindefineitem 97; // Imported for all wands import = 0; it_name = "Fiery Wand"; it_graphic_template = 50; it_graphic_sheet = 8; it_which_icon_ground = 0; it_which_icon_inven = 1; it_variety = 15; it_weight = 30; it_ability = 97; it_value = 30; it_level = 15; it_charges = 6; it_extra_description = -1; Change the item variety from 15 to 9, like so: // wands begindefineitem 97; // Imported for all wands import = 0; it_name = "Fiery Wand"; it_graphic_template = 50; it_graphic_sheet = 8; it_which_icon_ground = 0; it_which_icon_inven = 1; // it_variety = 15; it_variety = 9; it_weight = 30; it_ability = 97; it_value = 30; it_level = 15; it_charges = 6; it_extra_description = -1; Now your wands can be stacked and split, just like crystals, potions and scrolls.
  8. That sounds cool, but the 3.5 character sheets look a lot more complicated than I remember. I'd probably have to approach it as a complete novice, which might not be much fun for anyone in an online game. I should probably look around for a local group and see if I can get back into it in person.
  9. I haven't played D&D since high school, which was... er, a long time ago. I might be interested, but how does online play actually work?
  10. Apparently not. Frustrating, isn't it.
  11. No... Are these items you dropped on a previous visit? Where were you standing when you dropped them (were you in the boat)? Where are you standing when you try to pick them up? Dropping an item from the boat is only possible if you're adjacent to land or a dock, and that's where it should fall. I notice that you have to get out of the boat to pick them up again. Are we talking about a large number of items? There's a limit to how many items a town can contain; above that, trash items will start to disappear. But it's a fairly high number, so unless you're a compulsive hoarder, you're unlikely to hit it. Oh, and welcome to the forums!
  12. Julian May used some type of super-hard glass for weapons and tools in the Pliocene Exile books; it was called vitredur, IIRC. The humans used it because it was light and indestructible; the aliens because they were deathly allergic to iron.
  13. Quicker how? I mean yeah, a Frenzied enemy could build two turrets in one round, but so could I. Actually, I found it surprising how few enemies built turrets in combat - mostly they relied on the ones already in place. What? I don't think so. Unless you're thinking of the mine-laying construct referenced above.
  14. They're only really useful if you have two on the same character, so they get to act twice in a round. Which, as you've noticed, may not be very practical. I don't bother with them in Avadon 2.
  15. Any fight that leaves you standing and the other guy down is a good fight.
  16. WARNING: This thread contains information about modifying your game files. If you modify your game, it may change in ways you don't expect or want. These modifications are not designed or supported by Spiderweb Software. Use at your own risk. Okay, I finally got fed up with having to talk to Bela every single time I wanted to pass through the Bargha west gates. If you feel the same, there's an easy fix. First, locate the scripts and find t53bargha.txt (always make a back-up copy before making changes, of course). In the INIT_STATE, you will find this line: sf(53,26,0); Just comment it out by placing two slashes in front of it, like so: // sf(53,26,0); And you will only have to ask Bela to open the gate once. You're welcome.
  17. Look at it this way, you're already lugging around enough gear to build up to two turrets/pylons at a moment's notice. There's probably no room in your pack for any more tinkery stuff (junk bag notwithstanding). But it would be cool, though.
  18. MMXPERT, just don't. There are good reasons that no-one forgets what Nazi symbols stood for. Nor should they. Unless you're trying to start a flame war, I can't think of a reason for what you just posted. It would really be a shame if we had to lock a topic that was supposed to be about some cool artwork, just because someone couldn't resist making inflammatory off-topic remarks.
  19. Yes, the default characters are not built particularly well; there's not much point in having both skills. And welcome to the forums, uncleseano!
  20. If you retrained using the in-game retrainer, or using the "retrain" cheat, that would not reset the editor flags, which means basically that the editor doesn't "know" you've retrained. Respec is just another word for retrain, but you have to do it with the editor to bring your options back. Select the option "I want to respec my characters", then pick "All I'm asking is for a little respec (yes)". This will have the same effect as the "retrain" cheat, but it will also reset the editor flags, allowing you to use it again to the fullest if you wish.
  21. That's a poll thread, IIRC? When someone answers a poll, the thread gets highlighted, even if there's no new reply.
  22. Be that as it may, the symbol and the word are irrevocably tainted in the west. A westerner could not possibly use it without being aware of the connotations; its use would have to be seen as a deliberate evocation of Nazism, whether they got the orientation right or not. Unfortunately there are those who still do use the swastika as a symbol of their hatred today, so I don't see the meaning changing anytime soon.
  23. Not sure about your first question, but to your second, that's correct. Damage bonuses don't show up in the damage range tool-tip, but they definitely do apply.
  24. Yeah sorry, Dartz, I should have known that would start a nitpick spiral and derail your thread*. A lot of native English speakers wouldn't have known the difference either. Forgive me?
  25. I don't think that's what a meme is.
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