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Donald Hebb

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Everything posted by Donald Hebb

  1. Quote: Originally written by Slartucker: A4 has significantly more plot than G3, if that's a helpful comparison. Puh-leeze. At this point, you're essentially arguing between the varying boquets of stool samples.
  2. Thing about Cure is that it doesn't totally purge poison- poison works in "ranks", and the more you have, the more damage it does. Casting Cure always lowers the ranks you have, so even if you don't get rid of your poison, it doesn't become a lethal dosage automatically.
  3. The living incarnation of god agrees.
  4. A4 has a terrible plot, a nice idea for a system that grows stale, unwaveringly unoriginal combat, and a horrible graphics package. Buy BoE.
  5. CLAWBUGS AS CHITRACHES Death to Vogel Now!
  6. Chitraches look like friggin' clawbugs. And everyone who has played and enjoyed the Exile games had damned well better want to kill Jeff to death for this mistake. >8E
  7. The most recent version of the BoA editor period has not "fixed that". How the hell do I get around it?
  8. Same town sizes, no messages. Just a town that's basically an explosion of heights, terrains and creatures. Think "Parallel Dimentia in 3d" and you'll be close.
  9. Okay, serious problem. I can't import the castle. I need the Castle for my scenario, and yet I can't import it into anything. I even re-downloaded the template and tried it with multiple editors- no go. Like, I really, really, really need to get at the castle and outdoors around it in there... But I can't.
  10. Bomber's right- NPCs cast both AS and Sanctuary. Wizards, for example, love pissing the party off by making themselves or their demon summons invulnerable.
  11. A3 gives nephils all sorts of racial slurs- one of the things I liked about it. It also recognizes sliths- remember the Kriszan Province patrol that basically attacks the party if they have a slith in their midst?
  12. Bargha doesn't go 100% hostile if you kill the Warmaster, but on the other hand, that's probably because there's some vital services there that aren't in Spire, including the pylon. PS- Am I the only one who thought the "war between two cities" thing was FAR too poorly executed?
  13. I agree with Thuryl- my biggest challenge with wiping out the chitraches was figuring out where the queen actually *was*.
  14. ...you can complete the game in the dark? In my version, you were stopped 5-6 spaces away from the section's boundary.
  15. Man. Gazerskin Sandals are the only things that you can put on your feet that prevent your head from getting cleaved off. The last "0" has to be a typo. Otherwise, it's a mistake.
  16. This has got to be an error on Jeff's part. I mean, really.
  17. Quote: Originally written by Ephesos: but I don't think I ever used it in A3, having run straight for the Mithril Blade. You're right- the Mithril Blade is better. If you're not actually using it to attack.
  18. Anyway, the secret passage begins in Fort Draco. If you don't know where they are, just ask the commander. (I'm not sure if you need to have completed the undead mission first, though.) Or alternatively, visit the mad Hedge Wizard east of Ft. Draco and use the trap door under his house and go east.
  19. I beat the Testing Bones in a better way- I hasted my fighter, had the rest of my party flee and had the bones come to the fighter. Now, the bones lets off its ice spray at the beginning of its turn, so I would just have my hasted fighter get out of Dodge- he'd have so many AP that he could get out of the bones' melee *and* ice spray attack range. The bones never hit me with either attack, but since it "tried" to use the ice attack, it still counted as attacking me. Victory.
  20. Quote: Originally written by *i: That is good...hopefully it will take nothing from Geneforge and add some new stuff to them.
  21. ...she'd probably prefer a solution that doesn't cost inordinate amounts of liquid.
  22. ...why are there purple and red bordered cave floors?
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