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Donald Hebb

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Everything posted by Donald Hebb

  1. Dude, he threw Corporeus off of his tables because it had a custom PC graphic.
  2. Is it a .dat file or the application itself? I mean, I'm pretty sure it's the application itself-- and if so, is there a way around it? If not, well... I know registration data is in a separate .dat file, so if I add in sounds to the .exe and JV doen't like it... yo, suck me.
  3. If anyone knows how to do this in a simple way that doesn't require, say, including a whole new program file with a scenario download, I'd like to hear it. Otherwise, I may end up asking some PC user out there to make me a whole new program file.
  4. It may well be that since the graphics are so overwhelmingly white that when the graphic is truncated, none of the actual pixels appear since there's not enough of them.
  5. Graphic 1654 in Blades of Avernum Art (the swarthy gal with a green shirt and brown armor) has no sword-with-shield-and-armor graphic. The graphic of her armored with sword-and-shield is missing the shield.
  6. Either there is no get_max_energy(); call, or there is no such call in the docs. Either way, this should be fixed.
  7. Your warrior's legs in the rear-facing stance will be cut off by BoA.
  8. The widow queen/erika splice is a good idea, but in the front-facing graphics, the erika part is a bit too far out from the rest of the spider. The green worm spider thing is really creepy looking, but there's absolutely no contrast. The fucshia widow queen is absolutely horrible-looking. Like, it's a bad graphic. Sorry. I like the fencer, although watch out-- some of its legs in the attacking poses may be cut out if it exceeds the lower boundary of a tile. Also, some of the edits to this one appear a bit to "patchy". The next one... What, exactly, is he DOING? Like, is he launching his fist? The kanji fellow... He looks nice, but I'm not sure why the kanji are necessary. Oh well. The first Paladin doesn't exactly differentiate between which directions its facing at any one time. The second paladin's rear-facing ready graphics are odd-looking, but that can't really be helped. The bladesmasters look a little, well... Their robes and shields seem to have lost all contrast and shading. The weird assassin fellow seems interesting, but his death is horribly cheap. Sorry. The "impire" is interesting and not too bad looking (although the wings seem a little high), although it too lacks detail or contrast. ... Okay. Here's a bunch of graphics I've been keeping. (And if I don't say where they're from, just assume that they're edited from Spidweb graphics.) We'll see how this goes: Asphalt roads . The first of those graphics is intended to be a section of sidewalk. These are original. An archmage . A colorshift, but I'm using it anyway. An automaton . Whether it merely whacks folks with fire or shoots out beams of fire is up to you, I suppose. A blue bladesman . I intended for this guy to be a CO of the blue army fellows (see below). Blue infantryman Blue ranger Blue swordsman These three make up a color-coded army. The infantryman and archer are from Avernum, but the swordsman is by Zeeqon. And on the other side of the fence is the red army: Red infantryman Red ranger Red swordsman A camouflaged bladesman. If monsters didn't make "oh look, I see you now!" noises, this fellow might almost sneak up on you. Chief Licgan from Emerald Mountain. Diagonal stairways . A duelist , and this one's an original (whoops). General Luthair from Mad Ambition. He's the General graphic taken from Fire Emblem (although it was a good deal of work converting him). Mauler the Ursag . Again, a color shift, but it makes him look dangerous. Hopefully. A military gal in her ceremonial garb. The same woman from above, except unarmed this time. (Pretend I put the Nephil Nomad from Mad Ambition here. The one with the sword. Currently, Geocities absolutely will not for any reason allow me to upload this file.) Nephil ranger from Mad Ambition. The horse comes from Avernum 3, but the nephil itself is by Frahhamn. A noble . This is Eliwood from Fire Emblem 7. A crazy-powerful archer . This is the Warrior (using his bow) from Fire Emblem 6-8. A purple archmage . This is a color shift of Stareye's archmage graphic. A regal guard . Intended for ceremonial (but still functional) purposes. An aristocrat with a shotgun , a simple edit of a graphic by Jayne Holt. A sink . A Spere from Emerald Mountain. Spiegelbrecher from Canopy. Televisions . Sure, these are edited, but not by much. Vile magister . This one's original. A warg rider . A water elemental . Wihcaser from Emerald Mountain. A worm . This one's taken from GF3. A young noble . This is Roy from Fire Emblem 6.
  9. Another constant to watch out for is "shop". I don't know if this has a VALUE or not, but if you use it as a variable, your script will crash.
  10. Yeah, that's basically it. As for the scripts: A warning, but you'll have to make them all one after another. For instance, if you want to have one of three possible things happen and the scripts would have to be in order-- 10, 11 and 12; 21, 22, 23, 24 and 25; etc. (Or you could just assign a variable the random number value and "reassign" it with a series of checks, but that's a bit more work than is preferable.)
  11. And each time A4 crashes, you go and restart it? I think the problem isn't with A4, it's with you. By crashing, A4 is doing you a favor.
  12. I envision what the party will do and where they will go. I envision what characters the party will meet and where. Basically, what is important to me and ONLY what is important to me, I will know what I am doing before I start designing. Everything else, I can figure out along the way.
  13. Strip the characters of invulnerability, do the damage, then give them their invulnerability back. (Or you can be like me and take it back withOUT returning it.)
  14. Quote: Originally written by Lancer: The Fallouts (particularly 2, IIRC) which undoubtedly inspired many gameplay and character creation elements in the Avernum series, approached reputations in this way more or less. Not particularly true. Avernum is based off of Exile, which was around 2 years before Fallout. (Avernum, for instance, adds precious few stats that weren't actually in Exile. It also uses a system which works in 5% increments ala D&D, whereas Fallout works in 1% increments ala Rolemaster.)
  15. And yet you make no shameful joke or obscure reference at her expense. Shame on you.
  16. You don't have to fool around with text manipulation; all you need is print_big_str();
  17. Brett Bixler's The Hut of Baba Yaga is not a D&D module converted.
  18. What I did was cut out the floor and then make a terrain that places the graphics one space "behind" it. You'd have to make it so that the cage space itself is blocked, and you'd have to have special terrain scripts (or blocked terrain spaces if it's a monster) preventing the occupant from leaving.
  19. ...there is a character named Absinthe?
  20. There are a ton of things I would implement with any reputation system. For instance, for each "region" (a city and its outlying areas), I'd give a number of days before word of your actions in one region passes to another region, and maybe even an amount of time before word of your actions passes to the region itself. Plus, I might actually add modifiers. For instance, a "violence" reputation that might make you unpopular with religious types. Or a "cruelty" modifier that will make you MORE popular with the particularly evil. But that depends on what you're aiming for.
  21. Quote: If your going to keep whining, then let's see YOU make a game as good as Jeff has done, market it, sell it, and raise a family off of it. Until you do, you should shut your yaps. Lame juice. This is the absolute worst way of trying to rebuke Alec I could think of. That's like saying, if you don't like a movie, that you should STFU, buy a video camera and make one that's better. Honestly. I can say that a TV program is crap without having made one of my own, why are JV's games any different? PS- While it's true that I haven't raised a family on game design yet (and I have absolutely no plans of doing so), I've spent the last 6 years of my life hammering out scenarios. So even if you can chide Alec (who actually HAS made scenarios, but not to an overly meaningful extent) on the basis that he hasn't gotten his feet in the water and tried to put something out, then what about when I say that A4 is bad? Or Stareye? Or Thuryl? Heck, Alcritas has been against Avernum from the get-go. Quote: If you like Exile, KEEP PLAYING EXILE! Sorry, but we've beaten it a few times since 1995. Quote: Jeff has a consistant record of putting out good shareware games... Consistant [sic]? The last two Geneforges have been painfully unimaginative, Avernum 3 was a remake of a game which was never even CLOSE to selling itself on plot in the first place, and Avernum 4 absolutely takes the cake when it comes to being BAD. If it sounds like bellyaching, then I would appreciate not being fed inedible crap in the first place. So then-- why protest at all, rather than leave? Well, one convenient excuse for me is that I'm still around for BoX matters. But aside from that, offerings like ASR, NG, E1-2, and even GF1 show that JV can put out good things. If cliches are abandoned, new things are tried and there's genuine interest in the plot (as I can't imagine that A4 was any less a chore for JV to make than it was for the player to hack through), good games are the inevitable result. And, of course, if he wants to think that only the unintelligent buy his games, well... He can only manage that assumption if his consumers let him. ~_~
  22. Quote: Originally written by Ash Lael: And then there are the occasional PG scenarios that deserve an R rating, but there's not many of those. Hi!!!!
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