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Balladeer

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Everything posted by Balladeer

  1. Originally Posted By: Miramor A better one (Undoomvahgaz Armor) Used to be available, but only by email request and its creator disappeared. Did he really disappear? If he's not answering e-mails anymore I can upload my copy. (Actually I think I already have it uploaded just not linked.)
  2. Originally Posted By: Ephesos Originally Posted By: Thralni ...if I were you, I'd rely more on the author's site than Tyran's. Fixed for truth. Seconded. I try to keep up with the updates but obviously miss some. Which is why I have a link to author sites just below my own downloads.
  3. But does Tyran have the most recent version uploaded to his site? Just checked the readme's and Tyran has the original release and I have version 1.0.1 (soon to be remedied) but you want version 1.0.2 from Eph's site in his siggy.
  4. To be fair, as the creator of Redwall, I only used that extra town on the scroll room because I didn't plan well. I, personally, find it a clunky solution and wouldn't make a town like that on purpose again if it could be avoided. Planning is the key to making sure you have enough nodes. If a quick fix is what you need, it'll work, but it's not ideal.
  5. You can, however, make terrain graphics to hide the cliffs.
  6. I'm just stealing code from VoDT to put them in. I suppose it makes sense in a way since it forces you to pick an appropriate name for the book you want to place. Though it would be nice to be able to import basic stats.
  7. What's Jeff got against the library? Three different bolts of cloth, three seperate heaps of trash but not a single book in the bunch! Guess I'm not done adding graphics... /rant
  8. I've been working on the Vista laptop so I can have actual size icons if I want. But when editing I'd rather have just one file to open as opposed to many. In other news, I'm pretty sure I'm not going to make the deadline... I haven't even gotten the Christmas tree up yet and the kids have been bugging me for a week.
  9. Is there a reason Jeff and many others only put ten terrain graphics on each sheet? The documentation makes it sound like you could put all of your terrain graphics on one sheet and all of the small icons on a second sheet and be done. Coming from BoE I prefer keeping as much together as possible. Is there any reason I shouldn't?
  10. And tell us where you got your version from so we can get it updated.
  11. The best way to release a scenario is to upload a zip file of it to the web, and post a topic here with a link to the file. If you don't know how to put a file on the web, e-mailing it to Kelandon or myself will get it up in short order.
  12. I need to come in here more often. Firstly, get your fingers out of my scenario's innards, eh? It sucks, but it works. Second, I only pushed the limits that I had seen pushed before. I just copied the technique from a different scenario. Can't say which for sure, but I remember one that had books to read. Find all the books, open up a bonus Easter egg. In summary, I'm glad you like the trick I stole and that somebody's actually playing my scenario. Hope it was at least semi-enjoyable. Either way don't forget to rate it at the CSR.
  13. My town scripts don't cause errors anymore at least. Moving on: How do you get rid of Wandering Monster Spawn Points that the game automatically sets when it makes the town, or do I not need to worry about these?
  14. See, this is why I procrastinated and didn't look it up yet. Thanks for all the help, everyone.
  15. Way too spoilery to post but I think I can fix it with that info. *goes to look up that 'continue state x' call*
  16. Ok, I know I've read it before but the number itself and exactly where escape me. I've spent 30 minutes trying to find it again with no luck so I'm just going to ask. What is the maximum character count on a message_dialogue? ("How many characters", "plus how many characters?")
  17. Is there anything you skip though? Because it told me that line 67 was over long and I counted down 67 lines and it ended on end(); I've tried skipping blank spaces or starting at body (all with word wrap off) and I've never landed on a long message.
  18. Next question, when debugging with the error's given, how do you count the lines of the scripts?
  19. This laptop is Windows Vista. Would that make any difference? All right, it might help if I actually paid attention to the errors that the game gives me... *facepalm* Somewhere in that (bunch of states I haven't tested yet) are a couple of errors. I took them all out and it worked fine. Thanks for being a sounding board anyway.
  20. I changed the start state to this: Code: beginstate START_STATE;// Starting state of the town, called every turn until you change the state. if (get_flag(2,29) == 250) end(); message_dialog("It's loading.",""); set_flag(2,29,250);break; and tried it with a brand new party. Nothing happened. I've triple checked my town details script spelling. It's the same as the name of the file. Edit 2:or does it only go to 29... *attempts again*
  21. Nope. I would have though it might be them if it would actually block my entry but the states don't seem to be called at all.
  22. OK, back into attempting to put things together with scripts and running into problems. Just trying to set up some stairways for mobility so I can walk around my scenario and the states aren't being called. I have made my town script 't2CAndreda2.txt' and placed it in the same folder as the rest of the stuff for the scenario. I have set Town Script in Town Details for town 2 to 't2CAndreda2' then I have the following code: Code: // TOWN SCRIPT// Town 2: Castle Andreda (lvl 2)begintownscript;variables;body;beginstate INIT_STATE; set_name(8,"Queen Rachel"); set_name(9,"Ambassador Corella"); set_name(10,"Sir Bualington"); set_name(11,"Lady Hintaly"); set_name(12, "Samantha");break;beginstate EXIT_STATE;// Always called when the town is left.break;beginstate START_STATE;// Starting state of the town, called every turn until you change the state.break;(Bunch of other states I haven't tested yet.)beginstate 29;//east stairway to lvl1 block_entry(1); move_to_new_town(1,49,17);break;beginstate 30;//west stairway to lvl1 block_entry(1); move_to_new_town(1,15,17);break;beginstate 31;//north stairway to lvl3 block_entry(1); move_to_new_town(3,32,15);break;beginstate 32;//south stairway to lvl3 block_entry(1); move_to_new_town(3,32,49);break; I have set nodes 29-32 on four stairway locations in the editor but in testing the party doesn't get moved to any new town when the set squares are stepped on. What am I missing?
  23. What other scenario did you release besides The Scenario?
  24. Wait... I'm not sure I understand... are you saying that BoA can't do everything BoE can?/sarcasm Originally Posted By: Jewels Thank you for your concern. Consider me informed. You may stop telling me now. Really, I got it. While your responses have been encouraging me to actually work on my scenario, the broken record thing is getting old. Let's try something new, like, "Tell me what you did today, or I will punch you." Today, I wrote dialogue for an hour. The beginning and the end of the story are all written. Now to just connect the dots.
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