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Kelandon

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Everything posted by Kelandon

  1. When the party is separated and the active person dies, the entire party is treated as dead and the game ends. I just checked.
  2. In older versions of BoA, when the entire party died, the game stopped running script, the turn stopped, and you lost. In the most recent version, I think it waits until the end of the state that it's running (not even the end of the turn), but I am not sure. It'd be easier just to revive most of the party if individual members die during the night but leave the party dead if all of them die.
  3. Rone's memoirs in the Castle in A1 say that Rone, Patrick, and Erika were exiled together after being "at the wrong end of a political struggle in the Mages' Guild." They fought Grah-Hoth with "a large band of warriors and a small cadre of mage apprentices" — no mention of Solberg or Linda yet. Patrick mentions that Patrick, Erika, and Solberg were part of the first Triad. Solberg has therefore arrived by that point. I can't find anything on Linda's history, though. X's talking description in A1 indicates that he is "middle-aged," whatever that means for a mage. Patrick is described as "a tired and bent old man." Erika is described as "piercingly beautiful," but there's no indication of age. Solberg is described as "aging" and "bald." And hey! Solberg and X both have cobra staffs! I never noticed that before.
  4. Kelandon

    Expose

    By going to System Preferences. No, there's no easier way.
  5. That is rather odd. In the Quarry Tunnels, there's no re-spawn chance, and the mines are tied to SDFs, so the monsters shouldn't come back, and neither should the mines. I can't tell you how or why this is happening, but it is extremely weird.
  6. Quote: Originally written by *i: A possible solution is to break the contest into two, one for just BoE and another for BoA. I would be totally in favor of this, if the number of scenarios justified it. I don't think that it will, though.
  7. Seventh Plague link fixed. Redwall will be added shortly. For whatever reason, I don't appear to have Arena of Death. Anyone got it?
  8. Some time ago, Comcast decided to delete two of the three e-mail addresses I was using in order to host the Archive . I've re-created one and created a new one, so it should be back up and running. Some of the download locations have changed (in case you have something linking directly to an Archive download). The joanna_wiz e-mail was replaced by wizcozski.
  9. For me, it varies a lot. In A1 and A2, I like 2 chars. In A3, BoA, and A4, I haven't really mastered the art of having anything but 4. I've tried 3 in various configurations, but to no good effect. I've never really tried 1.
  10. Arrogant? What? That was random. In other news, I think we're done here.
  11. 1. The third password is in Patrick's Tower. I think that you have to cure his wife with graymold, but I'm not sure. I do know that it's there, though. 6. If you're talking about what I think you're talking about, you need to get enlightened. Look nearby. 9. The tip of Demonslayer is in the bottom of the Crypt of Drath, in the Scree Pits near Blosk and Fort Emerald.
  12. He has said before that he's going to make an A5. A4 sold extremely well, so it's pretty unsurprising that he'll do another one. A character editor is my biggest request. I don't use it, but some people do need it when they mess things up or put all their skill points into Nature Lore or something. Height is my second-biggest, because it just makes everything look better.
  13. As I've said to a couple of people now, I'll fix this as soon as I can, which is likely to be a few days from now.
  14. If you have a well-built party, by level 30 you should be able to kill just about anything. Where are you that you're running into these drakes?
  15. Quote: Originally written by ****: I know you were joking, by the way. Not joking. Trolling. There's a subtle but significant difference.
  16. There may not be an opening yet. Jeff started beta-ing A4 long before he asked for beta testers for it; he just used testers who had a bunch of experience testing for him before.
  17. Resurrecting an old topic in which the last post explains that you shouldn't resurrect old topics is kinda foolish.
  18. So you know, it's generally considered polite to leave old topics alone unless you have some very good and clear reason for reviving them.
  19. If there's nothing else wrong with the game, I wouldn't worry about it. You're not missing much if you miss maybe one bit of dialogue.
  20. As far as I can tell, the distinction you're drawing between humans and GF creations is that the creation process itself is different for both, and humans are simply harder to create — this splits humans and GF creations into two categories, hard to create and easy to create respectively. The distinction that others have been drawing is that the end product is intelligent — this splits humans and serviles and drakons into one pile and most other creations into another, intelligent and not intelligent respectively. I'm not sure why the fact that something is difficult to create therefore makes it more deserving of freedom and self-determination than the fact that something is intelligent does, but then, I'd have to think about it to argue the other way, either. I think that there is something to the intelligence angle — I can't think of a particular reason that horses, for instance, need to be rid of the oppression of the bridle — but I can't immediately articulate it.
  21. Quote: Originally written by Savage Ed Walcott: I haven't seen any convincing overriding factors, only analogies to infants and human slaves (which I don't accept) The point of the analogies to human beings is that your principle — if you can make it, you can break it — seems to apply equally well to both humans and to GF-style creations. You have yet to make a reasonable distinction that shows why your point of view does condone killing GF creations but doesn't condone killing people. EDIT: By the way, this is a standard counter-argument strategy. I'm simply showing that your basic premise leads necessarily to an unacceptable conclusion, which proves (by contradiction) that there's something wrong with the premise in the first place.
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