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TheKian

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About TheKian

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    Garrulous Glaahk

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    Apache Attack Helicopter
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    : On the moon

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  1. OG1's (and G2's, and G3's, and G4's) zones are a different format than in G5 (where we do know the zone format), and nobody (so far as I know) knows the format, so no zone modding for it. I also imagine the new one's zone structure is different as well, so probably no such mods for it either.
  2. Editing the image shouldn't have any impact on the color of the cryora. The game just palette-swaps the image, regardless of the bitmap file. Are you certain you didn't accidentally enable fast graphics mode or something? I haven't played the demo, but I assume it might have that setting from G5, which gets rid of palette swapping (makes everything look the same).
  3. Making the small Fyora sprites would be pretty EASY, but horrendously tedious. What I'd do is use something like Paint .NET to remove all the black lines and resize the image down to 60% size and then copy over each square to the original, which would take forever. The alternative would involve meddling with the tileset definitions, which would probably end up being just as tedious because you'd need to make sure that the new resized sprite sheet works for the new tile definition, since resizing won't end up with the tile borders being correct. But if you have enough time on your h
  4. Unless G1M has very significant differences from G1, there is basically no way to get magical abilities without canisters. Just maybe a few points in a couple abilities from script events.
  5. The noble (creatable) Ornk has been an Easter egg in every Geneforge game. I rather doubt that such a beautiful, iconic creature would be removed in the remake. Also there was never any indication that the cockatrice would be upgradable.
  6. As I have mentioned at some point in the past, I eventually plan to add a feature to GeneMS where people can make ending/quest modifications and then use GeneMS to apply it to the executable. After asking Jeff for permission, of course. Haven't had much time lately, though.
  7. I guess I misread the article; it mentions a court upholding what appears to be a system that patches games (including Nintendo games) at runtime.
  8. What Slarty said is that patches can be in a somewhat legally gray area but have been upheld by courts. The kind of patch I'm talking about is even less legally suspect because it doesn't involve reverse engineering the code or distributing the code with alterations, just changing text. Slarty's suggestion, with which I'd agree, is to ask Spiderweb for permission before distributing anything like it.
  9. As regards ending text, you can view it in the executable using a hex editor. As I previously explained re quest descriptions, the only legal way to distribute a mod for it would be with a patcher.
  10. Trakovites and the 3 Shaper options (Alwan, Taygen and Astoria) fight Ghaldring and only Ghaldring. When allying with the rebels, you fight the Shapers and only the Shapers. Those are the only factions.
  11. Hold up, I just noticed something. Somehow the character in the screenshot has 2 thahds or battle alphas, a clawbug, 2 cryoras, an artila and fyora with only 53 essence?! I understand there may be development cheats or something active, but that seems... extremely odd.
  12. I can't speak to what creatures or items could be behind it (although I guess Randomizer can), but I can import the terrain from G4 into my modding suite and the terrain is just an empty 3x3 square room. So most likely a cut cell for a creature intended to join the fight.
  13. Some interesting things in the stat list. Evasion instead of anatomy, which I suppose makes a lot more sense than parrying kill spells. Essence mastery is a new attribute, which leaves one wondering how it interacts with intelligence. Does it reduce essence costs, perhaps? It would make spellcasting for Shapers a lot easier. Also an actual stat for stealth. Not sure how much of a point it has when running past enemies in combat mode still works. Perhaps he's making it so enemies register you running past them on your turn.
  14. I assumed that ab_missile_short_range determines whether you can use it at close range (in earlier Geneforge games, if you're too close you do a melee attack instead of a spell even with the spell as default attack). I think that was removed in G4/5 so it may not do anything in the later games. As regards the problem with not moving into range to do the melee cleave attack, does the ability still work if it's set to ab_abil_type = 0? Also maybe try ab_abil_type = 23, which was the Geneforge 4 area spell ability type.
  15. I am not 100% sure, but I am fairly certain ranged attacks have a hardcoded range. There is a drayk in zone 43 with a special cleave attack, but it appears to be coded into its script: print_named_str(ME,"whirls around, cleaving the air with its claws."); damage_nearby(get_ran(get_level(ME) + get_attack_bonus(ME),1,8),ae_range,0,0); pc_heard_sound_delay(3,100); spray_missiles(15,12,ae_range); This appears to be based on the mobae.txt script. Maybe you could find a way to work that in, but doub
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