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Superdeath25

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  1. There is crafting, but you have to bring certain items to certain characters. As for the notes, there is a character in Barzahl's shaping halls who will take them. Be warned that if you go in there without being a Barzite and get spotted, Barzahl and his followers turn hostile permanently
  2. Litalia shaped the sense out of herself with the canisters much like Master Hoge, albeit to a lesser degree. The canisters can cause the user to go insane, especially one who has touched the Geneforge as shown very well in Geneforge 4. That's part of why the Shapers prohibit their use
  3. Litalia is possibly the most horrible human in all of Terrestria . Litalia was one of the reasons I sided with the Shapers in Geneforge 3. In Geneforge 5, I have no problem killing her without provocation and only regret that I don't have the option to brag about it to General Alwan
  4. It's kinda random in Geneforge 5. By the end, I have the Dreadnaught Boots and the Quicksilver Plate which both are supposed to boost action points, but it is random each turn, much like whether the speed spores kick in
  5. In Geneforge 5 at the Foundry Repository, there is a door by the control center in the SE corner I cannot open. How do you open it?
  6. I never see an option to unlock doors from the mind regardless of leadership. The only options are to stop Golem patrols and clear the impassable rocks
  7. The script files say the dead shaper in the Southeast corner of the Darkstone Core has the key, but whenever I click on the body, no key
  8. I have played Geneforge 3 over ten times, but in the Darkstone mines on Dhonal Island, I can't find the key anywhere. Did the developers forget to put one in or am I missing something
  9. I remember being omnicidal in my playthrough of the demo many years ago. I was calmer in the full game
  10. No, only if you attack the ones in Vakkiri do you get on their bad side
  11. The gloves of savagery are the only artifact worth making judging by the stats, and they are outclassed by the Ornkskin gauntlets due to the endurance boost, unless you really want the extra Quick Action. In Geneforge 3, I have the all protector, Emerald CHestgaurd, and the Avenger's Ring by the end, plus I also make the Talisman of Might. The Emerald Chestguard totally deserved to be in 4 and 5, and would have helped tremendously
  12. Geneforge 3 is quite excellent and my favorite. It gives the best sense of progression as you go island hopping. I enjoy the praise I get from the Shapers as I free the islands from rebels, and it has the best artifacts. Geneforge 5 is pretty good too, although the difficulty can be overwhelming at times. I don't like 4 very much due to the numerous impossible areas and that so many Shapers are hard-coded to be hostile regardless of where your loyalties lie, plus the double agent aspect isn't that well done. Also, the artifacts aren't that great
  13. That one General in Geneforge 4 did say the Shapers had been reevaluating their policies and that they had to be practical. Even Taygen got that memo apparently
  14. Did you try using speed pods or spores? You can hit Moseh twice with speed boosted, effectively doubling your damage, or even quadrupling depending on your quick action level, taking him down quicker and ensures he spawns less creations. As for the multiple creations with range attacks, equipping a venom or acid baton improves your odds, and using magic crystals will tip the odds in your favor if you choose your targets wisely
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