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Micawber

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Everything posted by Micawber

  1. I assume you are talking about your save games; therefore system restore won't help at all (it doesn't backup the entire file system, just the operating system components). Unless you actively took steps to back them up, they are gone forever. But - this is a perfect excuse to play all the games again. Rejoice!
  2. Sauerkraut, The Other Guy - you are about three months late.
  3. I don't know, not having got that far in the game, but I guess the 2% bonus is probably a reward for a quest to bring somebody cake. In GF3 there was definitely a quest to bring somebody cake, and it's the same writer, so...
  4. He's in the southwest quadrant, in a stone building next opposite the merchants (who all live in wooden buildings). If you enter Zhass-Uss from the west, it's the second building on your right. He's a grumpy servile who looks like a guard.
  5. Well really it's because there isn't a button for it during combat mode! The enemies don't seem to have any trouble making creations during combat.
  6. Same as the other games really; I particularly like to listen to Wagner's operas while playing Geneforge. It seems appropriate somehow.
  7. I had that problem with Avernum 4, to begin with. Defragmenting my hard drive, and deleting all the crap, greatly improved matters. Geneforge 4 runs like a dream.
  8. They're in Rocky Point. From Dillame, go west one zone (to Dillame Fields), north one zone (North Illya Woods to) and then east one zone (to arrive in Rocky Point). Edit: If you go back to Rocky Point and you've definitely cleared the area, just try every conversational option with Lilly, including asking for the quest again (sometimes that's the only way to access the dialogue).
  9. Quote: Originally written by Mimi: to go to golem's fen area you must go across the eastern rise area afoot. I'm certain that's intentional; analogous to the island hopping of GF3.
  10. Oh of course - this reminds me why I never use the keyboard in Avernum. I hate that 45º rotated movement thing, because I always look at the Automap, not the main screen, when I walk.
  11. Spiders? Faint gray symbol? Sounds like you are webbed. To take it off, hit the 'Wait a Turn' button a few times. Unless in you're in combat, in which case you hit the 'Defend' button a few rounds until it goes away. Addendum: In future, avoid walking through the webs.
  12. Just keep trying all the options till the shade pops up; all the other conversations with Greiner are dead-ends.
  13. Well by the same token, K would normally be directly down; whereas clemmie apparently found it moved her diagonally. Weird keyboard.
  14. Why isn't Schrodinger\'s FAQ linked in the forum header?
  15. Nice movie. You did get a second strike there - you can clearly see the two numbers scroll past when you hit the golem (65, 71). However you only had one attack - in order to get a second attack you will need more action points (APs). So make sure you aren't encumbered, wear stun-resistant gear, and cast the speed spell or use a speed pod.
  16. I've never used the Shift-D cheat codes, and I don't have any editor installed.
  17. For the record, Geneforge 4 is great. Now that's out of the way, I seem to have encountered a small, probably inconsequential, bug. I'm in the Dillame Fields, I have exited the zone to the west, and I've also crossed the bridge and been down to the Purity Workshop B. But I have NOT yet been to the north boundary of Dillame Fields. However when I exit the zone E or W, the map shows the next zone to the north (North Illya Woods) as being available to me. Has anyone else encountered this? I've never seen it happen before in GF1, 2 or 3; you always have to exit the zone in a particular direction before the next zone in that direction becomes available. I therefore assume it is unintentional in this case. Anyway it would be interesting to see if anyone else can reproduce this. Edit: Just noticed a second curiosity or 'feature'. Normally you can only exit a zone when your creations are standing near you. However this doesn't seen to apply if you change zones using a door/stairway rather than the mauve zone boundary. I am currently in the Purity Workshop B, I left my creations by the control panel while I explored and dealt with the traps (creations tend to walk where they oughtn't). Then I found the door to the Warded Sea Caves, clicked on it and was immediately taken to the next zone and reunited with my creations. They were teleported to the other side of the zone without having to negotiate the traps! This reminds of the Exile end-combat feature, where you could often take a small number of party members past an obstacle in combat mode and then hit end combat, and the other party members were magically warped there.
  18. Quote: Originally written by Synergy: It only took me about a year to get my nick back. The UBB is clearly in a forgiving mood, it has now let me have my moniker back as well.
  19. I wonder if he is mistaking a new-look pylon for a vlish?
  20. Well there's no shortage of living tools, and unlocking gets you experience, so actually I prefer to unlock them!
  21. You need to talk to Greiner. He is possessed by a shade, try to examine him closely and you will be able to fight it. You may not have met Greiner yet. He can be reached by travelling along the north of Dhonal's Isle, and going through the trapdoor from the Northshore Bridge.
  22. Expensive? What craziness is this? Edit: Hooray, my registration e-mail arrived. Bye now!
  23. I'm not certain, but I think the right click procedure only sets compatability for a particular shortcut? Whereas control panel sets compatability universally. Then again I could be talking complete rubbish, in which case ignore me.
  24. Well in Avernum 4, we already have Quicksave/Quickload (F3/F4), and Jeff has already stated he doesn't want the Vahnatai to lose their alien-ness, so he won't make them a playable race. The cave slimes aren't so bad. I just don't want to see any more chitrach infestations.
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