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Mechalibur

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Everything posted by Mechalibur

  1. Aha, I think I figured out the condition for Raasa Lawita. Your reputation needs to be at least 150 + 10*difficulty, which if I'm correct means, you need 150-180 based on what difficulty you're playing on. However, your reputation is adjusted by +15 if you made Lawita the governor and by a whopping -40 if you didn't. So if you didn't make him the governor, you could very well need over 200 Ro rep, which is quite a bit.
  2. It's worth noting that all reputations start at 100, which means you're middle of the road. So an endgame goal of 160 isn't actually all that bad. It isn't too difficult to get high reputation with the Ro since there are so many opportunities to increase it sprinkled across the game. The biggest issue is that a lot of stuff that may seem harmless will hurt your rep. You can get huge penalties from supporting women's rights in Low Dhaga. That's probably the easiest way to lose points since (I hope) most players would want to support the women there. But even stuff like trying to be overly conciliatory might take a few points off. As an example, telling Master Aurichalcum you don't care about his judgement gets you +2 points, while saying you hope to live up to your father's example loses your 2. Trying to help the prisoner also loses you 2 rep, while saying you find his punishment suitable gets you +2.
  3. In order to avoid the Kranas delegation from attacking you, it looks like you need to meet 3 separate conditions: 1. Remove Yvette from power 2. Didn't destroy the Tehrorman grove 3. Have enough Ro reputation. I'm not exactly sure how much - the scripts say 130 + 10*difficulty, so you probably have to have at least 160 on torment (assuming difficulty starts at 0 and goes up to 3 for Torment) I can't figure out the exact condition for whether The Low Dhaga delegation attacks or not. It references a flag that I can't find anywhere else in the scrips. But it apparently requires high reputation and can happen regardless of who the governor is.
  4. Meant to post this elsewhere, putting in spoilers for endgame stuff.
  5. A reputation guide would be great, but that's a lot of work considering how often those values go up and down. As far as I can tell, the Violence reputation is only used in a few areas and doesn't really affect the ending. You do get a slight bump to your Ro reputation at the end of the game if your violence rep is high, though. I guess I can start somewhere easy: here's how the judgments affect your reputation: And the governor decisions: It's worth noting that there are more ways to get your Ro reputation up outside of forts than Queen reputation. For example, just being respectful to people often nets you a few freebie reputation points when in the various Ro towns. Just try not to be completely spineless. A lot of the dialogue in the palace also can give some free Queen reputation points that aren't at the expense of anything. Stuff like kneeling properly or accepting your duty. Just don't question her health in public. Regarding women in Low Dhaga, it seems like trying to change the status quo in general makes you lose reputation among both the Ro (for trying to change their traditions) and the Queen (for getting too involved). So unlike many choices, it isn't a decision between what Haven wants vs what the Ro wants, it's about doing whether doing the right thing is worth the consequences. Unfortunately, that means from a gameplay perspective, you're actually best off being sexist when in Low Dhaga.
  6. Unlike QW1, Resources aren't gained over time. There's no longer any upkeep or resource accumulation every 2 days. The fort report is just a summary of how many total Resources you've earned and spent. So, for example, if you get 2 quicksilver from taking a claim, that's just 2 quicksilver added to your total. Not 2 every day. If you build an alchemist, you spend that 2 quicksilver and that's it. No continual upkeep.
  7. Anyone found a good use for this? It requires 3 in the combat tree, but deals magic damage, so you ideally also want points in the magic tree to boost its damage. On top of that the speed penalty is massive. The base damage is pretty high, but not so much higher than the Icebow. Also, I think it's the "Dhagan" Defender, not Dragon.
  8. Also, the rebellion happens no matter what. How much the Ro respect you and whether or not you completed Prova Krug affects how much you're able to mitigate the damage.
  9. You have to keep damaging it but stay nearby it. Eventually you'll get a dialogue prompt that says you notice a sword and you'll get the option to pull it out.
  10. Okay, the cheat being named "royal allowance" is pretty cute.
  11. I thought it was 7 or 8 times total... but I also thought it ended at room 3, so I'm not sure why you didn't experience that.
  12. The overall concept is pretty straightforward: you're the youngest child of the Queen of Haven. You start as a spoiled brat who lived a life of luxury until the Queen decides to put you to work. She sends you Sacramentum, and island that had 3 former vassals of Haven. They broke free from Haven when "The Calamity" happened - basically an event where crops and animals started dying, and the land itself seemed to rebel against Haven until they were forced to leave the vassal lands and only maintain a small presence in central Sacramentum. Your job is to reclaim the vassals for Haven. This ends up being figuring out who's in charge, and negotiating with them (or their enemies), then choosing who the military should support for control of that region in exchange for being a vassal of Haven. The Nisse have 3 refuges across Sacramentum and they are a mysterious group of gray-skinned people that offer you teleportation services as well as special dreams that you can purchase. Some of the dreams give you minor benefits, but if you sleep there too much, you seem to lose a part of yourself. I posted in another thread what the consequences of that are: An important addition is that the first time you visit the Nisse, you get a portal call from your mom warning you never to visit them. She won't really explain why, but it eventually becomes clear that she dreamed with the Nisse too much and they have a portion of her soul. After getting the vassals back on board with Haven, the Calamity seems to start up again. You can either return to Haven at that point, or try to permanently deal with the Nisse, who seem to be the ones responsible for causing it. The Nisse still end up mysterious, but their motivations seem to be as simple as them wanting complete control of Sacramentum instead of you. They see the people of the land as their children and won't let anyone else take them (although they act more like abusive parents than loving ones). They offer you wishes and partial control of Sacrementum if you'll turn back to Haven, but if you refuse, you end up fighting them in the underground. Even if you defeat them utterly, the dreams still remain if you slept at their refuges too often. Spooky.
  13. It's possible Spiderweb wasn't sure which decisions would end up being relevant in the sequel and recorded more variables than actually needed. As far as I can tell, what happened to your vassals in Sacramentum doesn't really matter as far as the sequel is concerned.
  14. Once you formally make them your vassal and tell the general to invade, you should be able to talk to the Brokk Chief to offer him favored status. Although I'm not sure if promising it to the Borgen first invalidates that.
  15. I'm pretty sure the Cure spell works to remove it. It's only 4AP to cast, so you can cure and still take a regular action.
  16. No idea what would be causing it, then. I haven't run into any issues like that,
  17. In the credits, Queen's Wish is dedicated to Sharon Vogel. Is that maybe Jeff's mother? That would make Queen Sharyn named after her.
  18. You know, it just occurs to me that the years on the maps are when the maps were made, not the current year the game takes place in. 13 years did seem like quite a long gap.
  19. Did you use the Geneforge since receiving and turning in the quest?
  20. Yeah, I'm really curious if they'll be in the sequel or not. Their backstory seemed pretty focused on Sacramentum, but it also feels like there's more to them than we were able to learn in the first game.
  21. I like how it's not just a small mention in the ending slides, but also
  22. Oh that's neat. You pretty much had access to every ability at the start of the game in QW1, only limited by your level. Unlocking abilities through the story (or exploring, or crafting, or some other progression system?) is an interesting way to get new ones.
  23. Another update today, and the Steam page is officially up: https://store.steampowered.com/app/1947750/Queens_Wish_2_The_Tormentor/ The most interesting thing from the trailer/images: Runes/Augments seem to have more varied effects. There's one that gives +1 to bloodletting, for example The Magic/Support/Combat trees look about the same, but the cultural ability tree looks massively expanded to be the same size. Although it's possible the Prince(ss)' cultural tree is just larger than the other characters'. There seems to be a crafting/upgrade system that uses resources like crystals, books, and amber.
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