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Just to show one of my Elite Characters. I found out that using dexterity not only reduces the chance of a character from being hit but also increases Bow Damage. This unfair advantage made choose 51 dexterity for my primary character which the NPCs aim at first. Notice the other stats are 1 in figure 1. and her Dexterity is clearly above the maximum. which is 51 but hers is 52. Having 78% armour on Torment mode still is like paper armour when fighting monsters and especially BOSSES. However I kill monsters using strategy and no potions, scrolls, or any of that useless junk. QU
So I'm looking through Sylae's CBoE git code, and it looks to me like some PC skills aren't actually used. Granted I don't have a terribly good eye for code, here's what I see: Archery and Throwing are loaded into a variable, and then AFAICT never used. Ranged hit chance depends entirely on Dexterity, bless level, and item bonuses. Edged/Bashing/Pole Weapons skills are never factored into hit chance (again AFAICT). This is probably why they don't appear to increase it in the character info screen. Close combat hit chances also depend only on Dexterity, blessing, and item bonuses. I