Jump to content

Mechalibur

Member
  • Posts

    734
  • Joined

  • Last visited

Everything posted by Mechalibur

  1. Wait... enemies will still attack targets affected by Bonds of the Fae? That's amazing! The Icey Spheres don't seem to be available, just Flaming Spheres.
  2. Yes, money is a lot tighter in this game. I kind of like it though, it actually makes rejecting bribes harder and has me considering where to spend my money more. QW1 and Mutagen by comparison I was swimming in cash.
  3. It's pretty easy if you make an effort to get it. On my current veteran playthrough I'm on day 38 with about 75% of the map done.
  4. Most of my analysis is based on slarty's post here for the previous game: https://spiderwebforums.ipbhost.com/topic/25033-damage-formulas/ This post is updated to include the damage dice of new abilities. Basic Attacks Damage = Weapon Level + Weapon Base Damage + Bonus Damage + Die Roll Number of Dice: 1 +1 per odd character level. Dice Size: Dependent on weapon Weapon Level: Each weapon has its own weapon level. You can see what this is by placing it in a box - the item icon in the container will show the weapon level under the image. Weapon Base Damage: This is 0 or 1 for most weapons, but some have an unusual value, like 10 for the Dhagan Defender. Can't be viewed in-game. Bonus Damage: Your total bonus physical damage for physical weapons or magical damage for magical weapons. Also includes bonus damage from the Haven's Command passive cultural ability. Damage Dice by Weapon (Bold is new or changed in QW2) d2 - Dagger, Bow, Wand, Fool's Shot, Ice Bow d3 - Sword, Axe, Arcane Sword, Staff, Scourge, Dhagan Defender d4 - Cutlass of Radiance d5 - Spear, Halberd, Arcane Spear, Pirate Sword (d4 for cleave damage) Skill Damage Skill damage gets a bit more complicated as the type of skill you use depends on what affects the damage. We'll ignore abilities like Brutal Blow since they just modify basic attacks and use the basic attack formula. General Damage Formula: Weapon Level + Skill Base Damage + Bonus Damage + Die Roll. Weapon Level: For "spell" type abilities, you add the weapon level of your equipped weapon only if it is a weapon that deals arcane damage. For example, shock will add weapon level to damage if you have an arcane sword equipped, but not if you have a dagger equipped. Some other skills like Whirlwind add the weapon level of your ranged weapon. No abilities seem to use your melee weapon level. Skill Base Damage: Each skill has its own base damage. Weapon base damage is not used here. Bonus Damage/Dice Roll: Same as basic attacks Spell Damage Damage for all these abilities are modified by your weapon level if you have a magic weapon equipped. Shock: 5 + d5 Icy Wave: 8 + d3 Poison Rain: 2 + d2 Shockwave: 1 + d2 Fireball: 10 + d4 Ensnaring Vines: 9 + d3 Mad Flurry: 5 + d2 Ensnaring Vines and Mad Flurry are a bit weird because they do physical damage, yet still benefit from having a magic weapon equipped. Ranged Skill Damage Damage for all these abilities are modified by your ranged weapon's weapon level Whirlwind: 5 + d3 Stonespires: 0 + d3 Bull Rush: 0 + d4 Healing Skills Healing Formula: Base Skill Healing + Die Roll Base healing from skills is very simple as you can see. They are modified by your healing bonus, however, so they'll often heal more than their low numbers might suggest. Healing: 5 + d3 Healing Wave: 5 + d3 Restoring Rain: 5 + d2 Haven's Mercy: 18 + d5 (wow) Spectral Armor: 5 + d3 (note: this is affected by Blessing Duration instead of Healing Bonus) I think that covers everything. Please let me know if I missed anything
  5. Although that really only matters if you're going for the achievement to finish within 100 days. Otherwise, it doesn't really matter how much time passes.
  6. Most towns have a bed somewhere you can rest, but the primary way to heal hp is to stop by a fort. Forts will heal your party to full hp and energy when you enter them.
  7. Oh sure, that's definitely a valid opinion. The Dhagans especially cause a lot of problems.
  8. You also get +2R after beating this encounter if you decide to help them.
  9. Doesn't look like it, based on what Jeff has said in the steam forums. He remapped it due to a large number of people requesting WASD movement, but didn't make it toggle-able unfortunately. He said it's too late for him to change it at this point, but he'll keep it in mind for future titles.
  10. Interesting that you didn't have enough stone. That was the one resources I had in abundance, although I think that's because I hardly made any mills. Quicksilver was the biggest limiting factor for me, although apparently you get some more of it if you burn groves down. I liked how the Ro were characterized. It felt like there were a lot more differences and variations between them than many of the vassal states in QW1. It also helped that Ro characters both had a communal identify (The Ro as a whole, including their Deep Truth) and a regional one (Gentle Coast/Low Dhaga/Kranas/Lithia). The Ahriel, Ukat, and Vol kind of felt like they were all in their own independent worlds.
  11. For what it's worth, I think this game has about as much reactivity to your choices in the ending than the first one did. For example, the Kranas ending varies based on whether you saved all the groves, if you fought their delegation, the power of the Ro rebellion, and who you selected as governor. Low Dhaga has variations based on if you tried to change the status of women and if the Queen allows Lawita to continue serving, in addition to the standard variations of how successful the rebellion is. Regarding the game being too easy, you can always change the difficulty mid-run if casual is too easy for you. It's meant to be very simple on that difficulty - if that's a problem you should probably turn it up.
  12. Found some more from Amberl, this is from her dialogue in Ruska Pass "He challenged the might of Haven. He paid the price." -1R "Killing him fills me with sorrow, but it was necessary." +2R "You druids have hampered me enough. Get out of my way." -2R
  13. This might also be helpful for anyone trying to minmax. You can use the "gsdf" cheat code to check flag values in-game. So, you can check your reps with the following: "gsdf 80 16" - Ro Reputation "gsdf 80 7" - Queen Reputation "gsdf 80 6" - Violence Reputation From a quick test, this doesn't seem to disable achievements/medals, but I won't make any promises.
  14. Found another set: Grenich "I have completed the first challenge." +1R "I have completed your second challenge." +1R "I have killed your third pest." +1R Killing him doesn't seem to further modify your rep.
  15. Spectral Armor can be applied before combat starts though, which makes it more valuable. It's not something I'd cast in the middle of a battle, but it can give you a lot more leeway going into a fight. Not essential, and not as crazy strong as Essence Shield was, but I think it could be pretty decent before a tough fight.
  16. 1. I was under the impression Spectral Armor was the buff that gives you a buffer of hp, similar to Essence Shield in Geneforge Mutagen. Haven't tried it out myself, though. 2. It's just a bonus to your Ro reputation - the bonuses go from +2, +4, +6, +8. If you're trying to toe the line between getting high reputation with both the Queen and the Ro, the benefit here are very worthwhile. 3. Theft is per region, the wording in-game should probably say -10% theft per region. That being said, it's pretty easy to manage theft in this game. I don't really think dedicating 4 forts to the Ro is worth it for that buff.
  17. Okay, well I was surprised. Congrats on being such a smart cookie.
  18. You can still make things better for quite a few people at least. If you promise to help the Dhagan women and keep a high enough Ro reputation despite that, things do change for the better and they gain more freedoms. Helping the Kranas druids allows their groves to heal, and will likely stay that way if you sacked Yvette. I can only imagine Low Dhaga will be better off with Lawita in charge - he gets to keep his post if your reputation with the Queen is high enough. High Lithia is probably still going to be full of ghosts no matter what happens. Oh well.
  19. Found some more potential freebie points with Regi Gamak "Thank you for the story." +2R "If you're done talking, I really have more important things to do." -1R "A sad story, but it is important for towns to drive out sinister witches. It's just good policy." -3R "She wanted peace brought to the Rokaj." +2R
  20. Yeah, the Wolf twist was pretty surprising to me. I liked it, though. Prova Krug felt like a better climax than the Nisse tower, anyway. It's hard to say if Sharyn's illness is Nisse-related or not. We still know so little about them.
  21. That's because Sutter's a jerk. Well okay, it's a little more than that. He's been at the Queen's beck and call for the last few days, violently putting down rebellions across Haven's territory. It's definitely weighing on him, but he puts up with it because he knows he has to shoulder that burden in order to be Haven's king someday. Yet when his expertise is actually needed, it's his layabout brother/sister that ends up having the authority to make the decision. Then the queen celebrates you, saying what an amazing servant of Haven you are, even though he's been doing his duties for far longer and never got to experience all the rest and leisure his youngest sibling did. I'm not justifying how Sutter's acting, of course, but I think it makes sense given his character.
  22. I think you're correct. On a newer file I just got to the Tower to test this and the first bonus does indeed give +2, followed by +4 for the second.
  23. Oh, there's also Pillars, which is a pretty good way to get some Ro points. There are 4 opportunities to play the game, and for each of them, if you bow back or ask to play again, you get +1R. If you have at least 140 Ro rep on the third game, you win it, getting you another +2R. You only need 120 Ro rep to win the fourth game, which also gives an extra +2R if you win. Saying "I won at last" also gets you +1R, so you can pick that instead of bowing if you do win. "Your game is foolish and savage" naturally gets you -1R
  24. There's an event with a shade in Gentle Coast that seems to be missing. Letting it judge you get +2R, refusing is -2R.
  25. I don't think theft is a constant drain on resources. Like everything else it appears to be a one-time change. So Let's say you have 20 stone income from low dhaga then you do something to raise the theft to 10%. You'll lose 2 stone, but only once. If you remove theft, you get the 2 back. I'm not 100% sure when this happens- it might only readjust during fort reports or it might be immediate.
×
×
  • Create New...