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Shaper_Mario

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Curious Artila

Curious Artila (3/17)

  1. I got mirror conversations at 25 and 50 days telling me to finish up and come home. There could very well be conversations at 75 and 100 days, but I can't confirm or deny that.
  2. I wanted to let everyone know that if they pick Yvette to stay governor and talk with her again, she gives you a pretty hefty bribe of resources. I didn't save the amount of resources that she gives you, unfortunately, but it helped me keep a buffer of resources in the endgame.
  3. I have some questions about the endgame. I approved of Yvette and Aato, but I had a fairly strong Ro Reputation overall and I found the ending pretty satisfying. I think I would do things differently with the governors on another playthrough to see what changes the ending.
  4. I think if targets in stasis couldn't be knocked back it would be absurdly overpowered instead of regular overpowered. It can definitely trivialize some fights, or at least buy you enough time to kill some enemies. It's probably for the best that it's not that good against dragons and drakes. Edit: You can put your party members in stasis too, but it checks stun resistance and isn't very useful if you've been building it up. Saving a party member is nice, but getting stunlocked is extremely annoying and I think that Teleport is a better way to get your enemies out of danger.
  5. I'd like to mention that Bonds of the Fae is a niche but very good skill. Creating a skeleton and putting it into stasis right next to enemies draws a lot of fire, and being able to take an enemy out of the fight for a while is really nice. Heck, if you can put an enemy into stasis in front of larger monsters, that can jam the field for a good while. The only thing to keep in mind is that monsters in stasis can still be knocked back, so it's not as good against Ka-Boars and Drakes. Also, is there any way to get those blue flaming spheres that cause slow, or is that just an enemy only skill? That would be worth an extra skill point if it works.
  6. The thing I was hurting for most by the end was money. I belt plenty of mills and bakeries, but crafting and upgrading my gear definitely took a toll on my finances. Did anyone else feel a bit pinched on cash while playing? I guess one thing I should have done was sell more charms as they stopped being useful, and there are a few monsters that I could have killed for their hoards.
  7. I was able to finish the game on normal in 65 days. I rushed to the ending after answering every petition, so I think it would probably take 10 or 15 more days to complete fully.
  8. You have to make your way to the south until you can fight and kill a boss shade. This is a pretty tough quest to fulfill because of the infinite illusions and the boss's massive physical evasion. Some ways to make it easier is having a character with teleport or being able to distract the illusionary shades with skeletons and other summons. All of the illusions disappear a bit after killing the boss.
  9. This is great work. Thanks for this guide, Davies.
  10. Ah, but those are Edit: Thanks for the info, Mechalibur. That stuff is really helpful, and I'm curious how well or poorly my decisions are going to affect my ending.
  11. For the Low Dhaga, have you been That's an issue that can really impact your theft levels. If you've been dedicating forts to the Ro, there are some things you can craft that reduce your theft rate a bit. I'd be interested in a Geneforge style reputation guide when we know more about how the game works. I know a few things about it, but it would be nice to know what affects gameplay or your endings.
  12. Hey, all. This is a simple question, but I was wondering if, in future games, it would be worthwhile for me to put multiple points in Summon Brute. Brute Flasks were a disappointment for me since they have 50% resistance to Mental effects and can be poisoned. A lot of why I use Skeletons and Sapphire Skeletons is because they're immune to both statuses and can buy a lot of time against Monstrosities and Nagas. That said, Summon Brute doesn't require any investment in the magic tree and and can be upgraded twice. Are level 2 Brutes worthwhile for a character who doesn't have much magic training? I'm wondering if devoting forts to knowledge is worth it for future runs.
  13. Curses are things like Slow, Weakness and Vulnerability. It's not always apparent what is and isn't a curse - stunning and mental effects have their own resistances to overcome, as do bleed and poison.
  14. It's really interesting to hear how everyone is playing the game. How much of a region does everyone explore before moving on? For example, I usually explore Ukat until I get to Gannelspan and move on from The Vol after getting passage through the Thablen Gates. I always like to make it to Medici in the Ahriel woods before I move on so that I can take on the Watcher's quest and finish it as soon as possible, and I can't imagine doing that before exploring the other two regions a bit.
  15. You can find the wagon with the papers in
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