Randomizer
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Jeff mentioned years ago that he could make his games more efficient in targeting the players, but it would increase player frustration facing a smarter game. Basically using player tactics in fights against players.
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Until you do the first Taker quest after joining you can't enter. However as long as you don't get seen by Rhakkus, Akkat, or Easss, you can wander through killing them and not make the Takers hostile. The trick is to go through the Power zone and use leadership to get the servant mind open the door to Holdings. Then clear the northern rooms and go into Shaping and kill everything there except the south corner with Rhakkus. This pins him in Shaping so you can now safely clear Entry zone.
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Need advice on Feisty Slap Glove (LOL) Guardian
Randomizer replied to BenS's topic in Geneforge Series - Remasters
The tool tip in the item description is that Gloves are only based on strength. I can't confirm if it is true. I really need to try a game where the FSG is my melee weapon for a guardian play through. The purifying blade is so good that I jump to that early in the game. Getting the ingredients for 4 levels is hard until you start killing infernal. -
Need advice on Feisty Slap Glove (LOL) Guardian
Randomizer replied to BenS's topic in Geneforge Series - Remasters
v1.0.2 will fix: * Weapon Shaping now works with the Feisty Slap Glove. TheFSG dies more damage than in the first game and has more effects. I used the level 3 version to slap Stanis around for what he did to Shanti. -
Some worthless items may be needed for a collect items quest, but you can always find them without too much trouble. Use potions and items to keep healed if you are having trouble. Also look through your special abilities to find ones that can increase your damage and give negative effects to your foe. This area is to learn your abilities. It's been too long since I played this game so I don't remember what to do.
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GF2-I Merchants for Awakened? Other sources of money?
Randomizer replied to alhoon's topic in Geneforge Series - Remasters
You are pretty much limited to neutral merchants like Shath in the Shath Wastes in the Taker Lands and one in Buck Creek north of the Loyalist Camp in the Barzite area. Can't remember whether the merchant in Fort Muck has money. You will find some coins lyng around and get more from killing certain creations. This is why you shouldn't join a faction to soon. -
First in almost all areas of the game, you can return later to pick items up. Usually you won't bother and they aren't worth coming bak for them. Items that have a value are ones to keep since you can sell them later for money. Click on the item to see in the description whether they have value, can be used as armor, or have some other notation about them. Some things like lock picks are kept for opening locked places. Early armor and weapons have no value, but are the best you can find. Skip getting rope, sticks, and other miscellaneous items that are there to add color. Welcome to Spiderweb Software. Please leave your sanity at the door. It just blocks irrational thoughts.
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Analysis - Shaping Balance in G2: Infestation
Randomizer replied to Aoslare's topic in Geneforge Series - Remasters
GF5 Original series discussion on using battle shaping: GF5 Battle Shaping While there are many differences on how these work in the remakes, you get some ideas of just making battle creations and sending them off to wreck mindless havoc. The remake requires you to actually make this mindful havoc. -
Analysis - Shaping Balance in G2: Infestation
Randomizer replied to Aoslare's topic in Geneforge Series - Remasters
Im the original games battle shaping didn't come into its own until GF5. Part was reducing the effectiveness of the other two types and part was war thralls were so much better and unlike other battle creations they had a range attack. GF2-I, a remake, has better rotghroths that have better resistances to some damage and more health to start. The chief problem with solely using battle creations is few range attacks and plenty of places where they are needed. -
Then you must be Taker aligned. Some Sholai come out of the doors to ambush you over the baton.
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3) Icewall doors open after going into the lab to the west when you return. You'll undrstand why.
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Sealed Labs are the z46 files.
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2) Was the cam p in a zone with a bridge? There are two army Sholai guard camps near bridges between the Obeyer and Taker areas and when you deal with one, both become abandoned. 3) That chest was deliberately inaccessible. It follows a long tradition games of inaccessible loot. Although some people developed a cheat to look and confirm the chests were empty
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Bonus to hit
Randomizer replied to Traute Springer-Yakar's topic in Avernum Trilogy (2011-2018 Remastered Versions)
Look at the item description and there will be a line giving a bonus to hit chance if the item has one. Mostly swords and some bows in the original games. Jeff got rid of the bow bonus when he found that players would equip a bow just for the bonus. -
Ranking Weapon Shaping Abilities
Randomizer replied to Genernumlover's topic in Geneforge Series - Remasters
Jeff mentioned in beta testing that he upgraded its duration to make it the most powerful version of terror in the game. I still don't like using it and too many boss creations in the Taker Lands have high mental resistances when you would want to use it. Otherwise they don't have the health to withstand other attacks. -
Since they aren't really mentioned until GF5 as an ambassador, I could see them as waiting on the sidelines during the Rebellion. Watching both sides weaken each other and gathering more information on new creations. Waiting until the last game to wipe out the victor and takeover.
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GF2-I: Quests old and new [Spoilers]
Randomizer replied to alhoon's topic in Geneforge Series - Remasters
I'm assuming that you are running a Shaper with fire creations, so there is no need to boost Battle Magic when using seater. You get less damage on the initial hit, but future acid damage is based on target level so that makes no difference. The only reason to level up is if you are going to get airshock which would be several levels more of BattleMagic. Having more powerful creations works out better since they will do more damage and have more health so they are less likely to die or go rogue. -
In Jeff's latest Bottom Feeder, post-mortem on Geneforge 2 - Infestation. Queen's Wish 3 will be made some day just to finish the trilogy. However because of poor sales for QW2, it will probably be delayed for more profitable remakes.
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There are different mine types (colors) that use a different baton. Some aren't found until later in the game.
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GF1-M - Atlas to Quests and Items [Massive Spoilers]
Randomizer replied to Randomizer's topic in Geneforge Series - Remasters
Gloves of Mastery are great if you are doing regular spells since they have a chance of additional spells per round. Swapping items for mechanics when needed is quite common. -
Emissary G2 *potential spoiler*
Randomizer replied to Shadow Wulfe's topic in Geneforge Series - Remasters
You would need to reset the sdf (stuff done flag) for the event and also edit the script to spawn the Bound One. It is possible and there are others who could tell you more