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supercow

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Curious Artila

Curious Artila (3/17)

  1. I did not enjoy the QW story, for the simple reason that I much prefer to start out as the plucky underdog who has to scrape by to gain power (Avernum) rather than starting out as the big guy on campus. The writing was top-notch and the game balance was probably better than every SW game that came before it, though.
  2. He said recently (Twitter/X? Blog post? I forget) that he thinks he has about a dozen years left before retirement. Surprisingly, he also mentioned that Avernum 4 is on the list of future remasters (I thought he would stop after the first trilogy). I expect he'll also do QW3 and Geneforge 3. Are there any other titles we can expect before Spiderweb Software rides off into the sunset?
  3. I finished the challenge at Prova Krug. I talked to Miranda. Yet, there is no way to use the mirror, and I have no idea how to finish the game.
  4. Is there any information about what this does? There are no tooltips that tell me what 2 battle medic does vs. 1.
  5. If I have an item or augment that gives +1 to an ability, and I have that ability maxed out, does the additional +1 add anything, or is it just wasted? e.g. 2 battle medic or 3 poison rain
  6. I tried that but didn't get a response. Thanks, that's exactly what I was looking for.
  7. Sorry for the necro, but I didn't think this was worth a new thread. In my case I already own the Avernum series on Steam. Is there a way to buy BoA other than the bundle on GoG that costs $12? I just want to pay for BoA and not the full series.
  8. I know Jeff has mentioned that he's close to retirement. I also think he mentioned that Queen's Wish will be a trilogy. Is there any room in there for a GF2, and maybe even GF3 remake? I'd like to play the rest of the GF series, but if there are going to be remakes, I'd prefer to wait for those instead. (I almost never reply games I've already played, even if they're remasters, just to head off the "why not both?" replies in advance).
  9. I enjoy (most of) Spidwerweb Software's games. I'm looking for more games by other developers in the same vein... old school party-based indie RPGs that focus on story over graphics. So far I've played Eschalon. Anyone have any other suggestions?
  10. Ohhh, I'm an idiot. Thank you. In that case, how do I get there?
  11. I've explored the northeast corner of the barrens bunker (where I think the "Research Quarters" are), and I'm looking for the tablets related to the cockatrice quest. I haven't found any lootable containers though, what am I missing? There is just a device I can't use yet in the incineration chamber. Do I need more Mechanics skill?
  12. I'm currently level 9 with no stealth. I've spoiled myself by looking up the locations where I can get a battle alpha canister, and the only location I currently have on my map is Freeplace. However, there are level 13 enemies there that I can't currently take on. Is there a better option? Somewhere else I should be looking, that won't require me to level up as much?
  13. On that note, I've got a question. How exactly does the "clearing zone" thing work? I noticed I cleared a zone in the middle of a fight while there were a bunch of enemies still alive.
  14. I miss the world of Avernum. It's people, places, and atmosphere. I'd love to see a "Return to Avernum" game, where a small group of adventurers have a good reason to go back into the depths. Based on Jeff's recent AMA, it sounds like the near future is going to be focused on the Queen's WIsh and Geneforge franchises. Long term, I can still have hope for another Avernum though!
  15. Not sure if Jeff (or anyone from SWS) will ever read this, but: 1. The flexibility of the creation system and all the various upgrades you can add is awesome. I am enjoying playing with it to find powerful combos. 2. I miss the ability to use keyboard shortcuts for _everything_, including interacting with objects/containers and attacking enemies. (I know this is not a change that is specific to Mutagen, but it seems like a newer trend for Jeff's game to not have this) 3. The overworld map is... not my favorite. I really miss the way the 2nd Avernum trilogy did it with a full seamless map and no overworld transition. If that's too much to ask, the Avernum 1 remake's style of having a tile-based overworld map is not as good but is acceptable. I'm not a fan of Mutagen's system. Overall, this is still my favorite SWS game since Avernum 6. I think the story is much more compelling than Queen's Wish, and there's still plenty of depth to exploring (I hated the way QW did away with junk items, so I'm glad to see that come back here).
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