Kyshakk Koan Nick Ringer Posted June 1, 2007 Share Posted June 1, 2007 So I haven't been on these boards for a while, but now that I come back to Geneforge 4, I see that it includes "Infiltrator" as a player class. That was my idea! I don't know if that's why Mr. Vogel used it - in fact, it's unlikely - but I'm thrilled that it was implemented! I may be a little late asking ... Anyone else get what they want? Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Goldengirl Posted June 1, 2007 Share Posted June 1, 2007 Quote: Originally written by Nick Ringer:So I haven't been on these boards for a while, but now that I come back to Geneforge 4, I see that it includes "Infiltrator" as a player class. That was my idea! I don't know if that's why Mr. Vogel used it - in fact, it's unlikely - but I'm thrilled that it was implemented! I may be a little late asking ... Anyone else get what they want? Eh... sure. Alwan and Greta, G3, were supposedly my idea. Although, he just changed the Agent name to Infiltrator, not really a big change. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Ishad Nha Posted June 1, 2007 Share Posted June 1, 2007 What I would like to see is the sixth possible combination: weak on combat, strong on magic and average on shaping. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Leftover Sauerkraut Posted June 1, 2007 Share Posted June 1, 2007 Its not happening because: a)Jeff doesn't feel like making extra character graphics. b)A build like that would be wayyyyyy overpowered because magic complemnets shaping very well. c)In order to balance out the character, Jeff would have to make that character with next to zero hitpoints or a huge reduction in essence and spell energy. Just to see how powerful magic alone is check this out. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Emperor Tullegolar Posted June 2, 2007 Share Posted June 2, 2007 a) Jeff doesn't make the characters graphics. and c) This assumes that everyone plays with the same skill level. I hate that people always whine about overpowered characters. Such things really only matter in multiplayer games when the classes are pitted against each other. If someone want a challenge in a single player game, they can pick a different character. Not everyone is a masochist. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk The Duke Posted June 2, 2007 Share Posted June 2, 2007 Well said. Overpowered characters just aren't a problem. Take Avernum for example. Whats more rigged then the character editor? Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan Nick Ringer Posted June 2, 2007 Author Share Posted June 2, 2007 Well I had just seen the screenshots when I posted that. Apparently, "infiltrator" doesn't mean anything new. I figured it would specialize in mechanics and stealth. Anyway, here's another one ... Some characters are named after alchemists from what I can see: Tycho and Crowley, for instance. Now this idea I never put down where other people could see it, but Tycho was the main character's name in an RPG I was writing, and all the other characters were named after alchemists. D'oh! I think Crowley was just a town leader, but damn it he was in there. Other cool names include Agrippa, Aquinas, Dante, Adelard, Magnus ... Quote Link to comment Share on other sites More sharing options...
Fledgling Fyora magnus Posted June 9, 2007 Share Posted June 9, 2007 Quote: Originally written by Nick Ringer: <snip>Other cool names include Agrippa, Aquinas, Dante, Adelard, Magnus ...[/QB] I just logged in for the first time in years to find that my name is cool. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Actaeon Posted June 18, 2007 Share Posted June 18, 2007 Names mean little, particularly obvious ones. When I first came to Spiderweb, I went by Mark Greenwood. Obviously, I didn't take credit for the naming of Greenwood Island in G3. Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan Nick Ringer Posted June 20, 2007 Author Share Posted June 20, 2007 I'm not taking credit either, you know. I'm aware that my thinking of an alchemist's name did not invoke Mr. Vogel to read my mind and steal my ideas. I just finished the game for the first time, and I have several comments that I will append without thinking about it. "Shapers are generally fond of ... snappy jackets" ? I went for a blessing and battle magic-heavy rebel infiltrator, although my melee weapons skill ended up being really high. Anyway, I ended up using ice bolt on everything. All creations seem to be weak against ice. Glaahks and Wingbolts are especially resilient to everything except ice. I only crafted one item, the purified leggings, essence-infused iron, and blood poison that give you a big melee weapons boost. I tried to make a wand of some kind with a spray crystal and perfect drayk scale, but it wouldn't work! I got the recipe somewhere like Shaftoe's or Eliza's barracks. I was unsure whether to use a stick or board, so I tried both. I couldn't do any two of the ingredients at once, either. Did I just make a mistake remembering what to put in? Spray crystal, perfect drayk scale, stick (or board). I don't even know what it was supposed to make. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Dikiyoba Posted June 20, 2007 Share Posted June 20, 2007 For all your recipe needs, try this thread . Dikiyoba thought the jacket line was odd too, especially considering that no one ever seems to wear jackets. It's also a little disappointing that robes go into the armor inventory slot now instead of the cloak slot. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Sudanna Posted June 21, 2007 Share Posted June 21, 2007 Eh, wearing a robe over plate armor doesn't make much sense. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted June 21, 2007 Share Posted June 21, 2007 All wands need a stick and a gemstone. Sounds like you forgot the gemstone. Quote Link to comment Share on other sites More sharing options...
Curious Artila Dreadknight Posted June 21, 2007 Share Posted June 21, 2007 Quote: Originally written by Thoughts in Chaos:Eh, wearing a robe over plate armor doesn't make much sense. I think it sort of makes sense. I mean, if you see a guy in a robe, you'd think he was a magician, not a warrior, right? Then you jab your weapon at him and... BAM! you'r weapon's broken. Since his armor is most likely covered by the robe, you'd probably think he had skin made of steel or something like that. I'd expect them to run in fear (no one wants to fight an indestructible guy that blasts massive fireballs and whatever.) So in my opinion it makes sense. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Sudanna Posted June 22, 2007 Share Posted June 22, 2007 Depending on the type of robe, and the size, it'd be hard to get it to fit over the armor, let alone not be visible. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Dikiyoba Posted June 22, 2007 Share Posted June 22, 2007 Shapers also appear to wear a lot of robes that are open in the front. Dikiyoba. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Xaiya Posted June 22, 2007 Share Posted June 22, 2007 And they also make it clear to people that they are a shaper. Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan Nick Ringer Posted June 22, 2007 Author Share Posted June 22, 2007 Ugh, yep. That seems to be just it. All I needed was a gemstone. Jeweled Wand, would've been good. I like this discussion that came of it though. Robes are imposing. And decorative. You look bad ass wearing a robe. The game is pretty accurate to the fact that they don't provide a ton of protection. They are enchanted as much as other equipment, I guess. You have to admit, they are an effective bluff for armor. And the Shapers appear as such to everyone because they have characteristic robes. I think they're specified in the game to have an insignia and certain type of robes - Specifically that strange circley thing you see on the walls, and open, hooded robes Quote Link to comment Share on other sites More sharing options...
Curious Artila Slowly Decaying Rotghroth Posted June 27, 2007 Share Posted June 27, 2007 and if you look closely at the shapers... THEY HAVE NO LEGS!!! Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan Nick Ringer Posted June 27, 2007 Author Share Posted June 27, 2007 I'd like to get my hands on the 3-D sprite for the old Shaper graphic. I bet it's just the robe colored black inside. Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Lord Safey Posted June 27, 2007 Share Posted June 27, 2007 to be honest I always picked the shaper/lifecrafter because of the orginal shaper grahpic. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Sudanna Posted June 27, 2007 Share Posted June 27, 2007 Yes, it was much cooler than the new one. Maybe Jeff could bring it back as a different class? Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan Nick Ringer Posted June 28, 2007 Author Share Posted June 28, 2007 I gotta admit, I thought that one was stiff and thin but looking back I do like it better. However I've never liked playing as a Shaper (the class, not the affiliation). This calls for a new thread on graphics, just because I want to. Quote Link to comment Share on other sites More sharing options...
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