Jump to content

Children


Recommended Posts

I think the caveat "Apparently" speaks for itself. Anyway, if you thought hard enough I am sure you could find some justification for killing everything in the game. I know I felt that way in Avernum. The powerful humans are always up to no good, and friendly creatures like the GIFTs can be murdered without regret because they are simply monster scum. You'd be hard pressed to find good reason for slaughtering the youth, but you could argue that the sick beggar boy was going to grow up to be a thorn in your side.

 

My motto for genocide is to leave the neutral creatures alone. Unfortunately, that leaves only livestock at the end of the game.

Link to comment
Share on other sites

Drow, you're right, but at exile/avernum you weren't supposed to wipe out a city of peaceful folks, as fare as i remember, but at geneforge the cities of different sects can frequently turn hostile towards you when you allign.

 

But still, maybe a lack of human children would be due to maybe a catastrophe or something that made a lot of people of terestria (i hope i spelled it right) sterile and now the shapers shape humans (it also says somewhere in the introduction to one of the games that you might reshape the world, well, if one'd look further, one could see, that the only living beings are shaper experiments (even rats as mentioned in the intro to the second game)) - that'd even justify the fear and respect everyone has of shapers.

 

Gee, looking at what i wrote, i hope i didn't make too much philosophy. I'd better get some rest ... smilesmile

Link to comment
Share on other sites

By A4 the children are probably in hiding unless you count the GIFTS babies. In A1 you had a few children like Angharad (?) who grew up in A4 to run the merchants in Cotra. I think A3 in a few towns was the last to have children unless you count some BoA scenarios.

 

Geneforge didn't have many children if I remember it. In GF2 there was one in Medab.

Link to comment
Share on other sites

Also one in Zhass-Uss, I seem to recall. Playing behind a building where there's no other reason to go, so if the town did go hostile you could probably escape fighting the little dude. In fact I think if you're careful you can whack all the Drayks and things without hurting any of the noncombatant Serviles.

Link to comment
Share on other sites

Well, we are talking about human children, but the rogues children? Expecially for a Rebel, this should be important.

 

Examples: the baby Clawbugs in GF2, with the mother; or the baby Dryak in GF3, again with a CryoDryak mother.

 

Killing them is immoral? The Clawbugs are innocent (they don't attack you) and the Dryak are intelligent.

Link to comment
Share on other sites

Quote:
Originally written by Dikiyoba:
Hey, if Dikiyoba can kill off every Taker in the game in G1 and the end game text still talks about how the Shapers crushed the remaining Takers, then surely Dikiyoba can use Dikiyoba's imagination a little.
Apprentices and rogues are forbidden by treaty from fighting except within designated square zones. So there are always lots of rogues left in the spaces between. The game never shows them, but they're there.

When you travel between zones, they line the roads and wave at you. Some of them also wave placards with bitter anti-Shaper slogans. But most of them are okay, you can talk to them; and a few operate kiosks selling snacks, drinks, and cheesy souvenirs. You know, t-shirts sized for Rotghroths, saying "I'm with Deadweight" or "My Shaper went to Inner Gazak-Uss and all he got me was this lousy shield." Swarovski knock-off glass cannon paperweights. That sort of thing.

If you don't mind kitsch it's kind of fun, actually, except that I can't stand how my Gazers never stop whining for me to buy them plastic monocles with fake noses and moustaches. "But the Eye really WANTS one!!!" Don't get me started. That, and I'm pretty sure the Drayks water the beer.
Link to comment
Share on other sites

[Another doggone self-quote by mistake, instead of an edit. Oh well. Just so it's not a total waste, maybe I'll just use this space as a sort of post-it note to myself.]

 

[Hey, it's sort of like a homepage, only really limited in layout possibilities. I could just keep editing this accidental post, add some links, maybe do a blog, start a cult favorite comic series with bad graphics, something like that.]

Link to comment
Share on other sites

Originally by Student of Trinity:

 

Quote:
Apprentices and rogues are forbidden by treaty from fighting except within designated square zones. So there are always lots of rogues left in the spaces between. The game never shows them, but they're there.
So that's where all the children are. Obviously, Dikiyoba needs to slow down and explore those non-zoned areas a little more. But all those protesters chanting "Down with Shapers! Down with Shapers!" makes Dikiyoba want to get through there as soon as possible. That, and Dikiyoba never has enough money to buy souvenirs.
Link to comment
Share on other sites

That's the real reason you can never have more than 30,000 coins. At that point, your creations decide you can absolutely afford it, and they blow all the excess on trash in the interzone malls. You're like, "Hey! Who's the Shaper?", and they're like, "Reabsorb THIS!" To avoid going there, you pay up.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...