Garrulous Glaahk earanhart Posted April 7 Share Posted April 7 Is there a list of the artifacts and their effects yet? Can someone point me to that if so? Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted April 7 Share Posted April 7 Artifacts: Feisty Glove - maximum 4 augmentations - unarmed damage increased with strength Improve with mandrake and infernal residue -1st augmentation increased melee damage without weapon - 2nd augmentation - daze added - 3rd augmentation - stun effect Helix Ring (+2% physical and magical armor) - maximum 3 augmentations Need to kill certain named NPCs while in inventory to charge - Spells —1st Augmentation - Battle Magic +1 — 2nd Augmentation - Mental Magic +1 — 3rd Augmentation - Blessing Magic +1, +2 Creation Quick Action -Shaping —1st Augmentation - +30% faster creation cool downs — 2nd Augmentation - +10% to creation melee and magical damage —3rd Augmentation - +10% to creation magical damage resistance - Physical attacks — 1st Augmentation - +1 Melee weapons — 2nd Augmentation - +1 Missile weapons — 3rd Augmentation - 8% melee damage Frosted Amulet: Improve once with mandrake and infernal residue - ice power to ice spells - essence lances and airshock to added 20% damage - ice creation attacks (20% damage bonus to cryoas and crydrayks) - ice power to melee attacks (20% chance of equal cold damage) Sharon’s Ring - need Shard of Pure Crystal, Purified Essence, and Tendon of Rogue Dryak — Infiltrator’s Ring - (+3 Agility, +2 Leadership, +2 Mechanics, +2 Stealth) Lindian - A Mighty Shield - Perfect Glaahk scale, Black Crystal Powder, Purified Essence — All-Protector (+10% to evade attacks, +2 Evasion, +10% creations chance to evade) Learned Darrian - Darian’s Breastplate - Perfect Glaahk Scale. Claws of Infernal, cured Battle Gamma skin (Mutant Gamma Flesh) - Slayer’s Chestguard (+10% damage to self and creation damage) Learned Shath - Shath’s Girdle - Claws of the Infernal, Deep Focus Orb, Blood Poison - XP 100 @ lvl 15 and Creator’s Belt (+10% creation physical armor and hit chance, +25% creation Mind Effects res., +20% creation Stun res.) Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk earanhart Posted April 7 Author Share Posted April 7 Thank you! Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Mechalibur Posted April 8 Share Posted April 8 (edited) For completeness' sake, they have the following armor values: Frosted Annulet: 2% armor, 8% magic armor Slayer's Chestguard: 44% armor, 22% magic armor (also has -10% accuracy and 60% stun resist like a shaped breastplate would) All-Protector: 25% armor, 15% magic armor Creator's Belt: 8% armor, 5% magic armor Feisty Slap Gloves: 6% armor, 2% magic armor Edited April 8 by Mechalibur Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan BenS Posted April 8 Share Posted April 8 Per the Steam boards, there's a bug w/ the Feisty Slap Gloves, that should be fixed in a few weeks w/ 1.0.2. I believe weapon shaping skills don't work w/ it. I have fond memories of the FSG from Mutagen. I'll be curious to check it out when I play a Guardian. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall alhoon Posted April 8 Share Posted April 8 (edited) Helix Ring: 30% faster cooldowns... 3 turns still remain 3 turns or do they drop to 2 turn cooldown, meaning every other turn? Does it give the bonuses in all things? Or do we choose where the augmentations go? I.e. does 1st augmentation gives Bmag+1, 30% less cooldown and +1 melee? Or we choose? And if we choose, how? 11 hours ago, Randomizer said: Sharon’s Ring - need Shard of Pure Crystal, Purified Essence, and Tendon of Rogue Dryak — Infiltrator’s Ring - (+3 Agility, +2 Leadership, +2 Mechanics, +2 Stealth) Lindian - A Mighty Shield - Perfect Glaahk scale, Black Crystal Powder, Purified Essence — All-Protector (+10% to evade attacks, +2 Evasion, +10% creations chance to evade) Learned Darrian - Darian’s Breastplate - Perfect Glaahk Scale. Claws of Infernal, cured Battle Gamma skin (Mutant Gamma Flesh) - Slayer’s Chestguard (+10% damage to self and creation damage) Learned Shath - Shath’s Girdle - Claws of the Infernal, Deep Focus Orb, Blood Poison - XP 100 @ lvl 15 and Creator’s Belt (+10% creation physical armor and hit chance, +25% creation Mind Effects res., +20% creation Stun res.) Is it possible to have all those? I.e. are there two Glaahk Scales, 2 purified essences and 2 claws of infernal? Are there items that give a big bonus to Shaping? Like +3 to Fire Shaping? Not that +1 is not good, but the items that give the +1 are meh otherwise. Edited April 8 by alhoon Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Slariton Posted April 8 Share Posted April 8 If it's like past games it's a 30% chance each turn of dropping the cooldown an extra level. Which would mean in practice a roughly 50/50 chance of 3 turn cooldowns becoming 2 turns. alhoon 1 Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted April 8 Share Posted April 8 There are 3 Perfect Glaahk Scales and 2 each Purified Essence and Claws of the Infernal, but some are hard to obtain from their current user. Shaper Robe giving +2 to each Shaping type is the best in the game. Quote Link to comment Share on other sites More sharing options...
Burgeoning Battle Gamma Genernumlover Posted April 14 Share Posted April 14 Where do you charge the Feisty Slap gloves and the Helix Ring? I've defeated a special character while I have the ring, and gotten a notice that it is charging, but the stats are the same as when I got it. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Slariton Posted April 14 Share Posted April 14 The enchanted anvils, just like with the other artifacts. Genernumlover 1 Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall alhoon Posted April 14 Share Posted April 14 5 hours ago, Slarzahl said: The enchanted anvils, just like with the other artifacts. Does that mean I need materials? Or just get them there? Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt mikeprichard Posted April 14 Share Posted April 14 To charge and thus improve each artifact (Frosted Annulet (takes 1 charge), Feisty Slap Gloves (takes up to 3 or 4 charges), Helix Ring (takes up to 3 charges, with each charge available after you kill certain prominent NPCs with the ring in your inventory)), you need to have one sample each of mandrake and infernal residue when using an anvil. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall alhoon Posted April 14 Share Posted April 14 ... Crap. Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt mikeprichard Posted April 14 Share Posted April 14 Guess you sold the residue or mandrake... I think there's just barely enough residue/mandrake throughout the entire game to get all upgrades, but since it looks like you're still fairly early, you should be able to at least collect enough to fully upgrade one of the three artifacts. As I see you're playing as a Shaper, only the Helix Ring is likely to be of use to you anyway IMO. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall alhoon Posted April 14 Share Posted April 14 6 minutes ago, mikeprichard said: Guess you sold the residue or mandrake... I think there's just barely enough residue/mandrake throughout the entire game to get all upgrades, but since it looks like you're still fairly early, you should be able to at least collect enough to fully upgrade one of the three artifacts. As I see you're playing as a Shaper, only the Helix Ring is likely to be of use to you anyway IMO. I didn't sell any mandrake or residue. But I plan to charge my Felix on the guy that killed Shanti as soon as possible. And I have no residue nor I was planning to fight the Infernals. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted April 14 Share Posted April 14 There is some mandrake and infernal residue in chests in different zones if you take the time to look around and have enough mechanics to get past obstacles. Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan BenS Posted April 14 Share Posted April 14 2 hours ago, mikeprichard said: To charge and thus improve each artifact (Frosted Annulet (takes 1 charge), Feisty Slap Gloves (takes up to 3 or 4 charges), Helix Ring (takes up to 3 charges, with each charge available after you kill certain prominent NPCs with the ring in your inventory)), you need to have one sample each of mandrake and infernal residue when using an anvil. This is super helpful, thank you. I managed to play through a Shaper game w/out the Helix Ring. Either I missed it or sold it stupidly. About to start either a Guardian or Agent game shortly, and I'll be sure to grab it/hang on to it this time, even though you mentioned it was probably better for a pure Shaper. mikeprichard 1 Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt mikeprichard Posted April 14 Share Posted April 14 (edited) You're welcome! And the Helix Ring only boosts the different magic schools by 1 point each and when fully upgraded also gives a couple points to creations' Quick Action, so it's not critical for a Shaper; just potentially helpful. More useful for an Agent IMO (though by the time you get it fully upgraded late in the game, probably not), and for a Guardian, you're gonna want that Frosted Annulet. Edited April 14 by mikeprichard Quote Link to comment Share on other sites More sharing options...
Burgeoning Battle Gamma Genernumlover Posted April 15 Share Posted April 15 On 4/14/2024 at 8:53 AM, Slarzahl said: The enchanted anvils, just like with the other artifacts. That makes sense. Thanks for the information. I was looking around for an orange essence pool to charge them, like in Mutagen. Well, a different installment in the series has slightly different mechanics to play by. Quote Link to comment Share on other sites More sharing options...
Chittering Clawbug Val Ritz Posted April 15 Share Posted April 15 58 minutes ago, Genernumlover said: That makes sense. Thanks for the information. I was looking around for an orange essence pool to charge them, like in Mutagen. Well, a different installment in the series has slightly different mechanics to play by. The researchers on Sucia Island were big fans of the "indeterminate vat of glowing, swirling sludge" school of magic, as was the fashion at the time. Modern artifacts require modern solutions. alhoon and Hyperion703 2 Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Slariton Posted April 15 Share Posted April 15 Ultra-modern spittoon. Quote Link to comment Share on other sites More sharing options...
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