Hatchling Cockatrice Randomizer Posted December 13, 2011 Share Posted December 13, 2011 Training costs are for learning the first level. the costs double for the second Training can be done at any time even if you already have the ability or read the spell book. You may not be able to raise some abilities above 10 if you use a trainer before using skill points. Ability Trainers Silvar - Erik Threescars - expensive Quick Action 2700 Gymnastics 1080 Fort Duvno - Fletcher - exorbitant after Somewhat Popular reputation Bows 1320 Thrown Weapons 1320 Formello - Vermeers - expensive Blademaster 1620 Cave Lore 900 Tower of Magi - X - after killing Adze-Haakai - slightly expensive Lethal Blow 1600 Mage Spells 1280 Spellcraft 1600 Almaria - Starcap - expensive Melee Weapons 1440 Pole Weapons 1440 Fort Emerald - Eleanor - slightly expensive Quick Action 1200 Gymnastics 960 Gnass - Skatha - slightly expensive after killing Sss-Thsss Pole Weapons 1280 Thrown Weapons 960 Resistance 1120 Blosk - Bartholomew - exorbitant Melee Weapons 1760 Pole Weapons 1760 Bows 1320 Blademaster 1980 Freehold of Kyass - Hrror of the Fang - starts at expensive after Recruitment: Patrick's Tower and lowers to slightly expensive as you help Kyass with the Barghan Diplomacy and average when you've done all but one quest. Melee Weapons 1280 Pole Weapons 1280 Bows 960 Thrown Weapons 960 Hardiness 1120 Blademaster when you have been of great service you can get at slightly expensive Parry Quick Action Sharpshooter Gymnastics Bargha - Etheridge - exorbitant Parry 1650 Quick Action 1650 Sharpshooter 1320 Gymnastics 1320 Riposte 1320 Dual Wielding 1980 Lethal Blow 2200 Sniper 1980 Resistance 1540 First Aid 1100 Tool Use 2200 Erika's Tower - Erika - slightly expensive Spellcraft 1600 Arcane Lore 800 Magical Efficiency 960 Spell Trainers Fort Duvno Carol - pretty average priest - minor heal to protection Fort Dranlon Toddric - very reasonable priest - minor heal to summon shade Mairwen - very reasonable mage - bolt of fire to icy rain Formello Mother Claudette - expensive priest - minor healing to ward of thoughts Miles - slightly expensive mage - bolt of fire to spray acid Hidden Tower Solberg - extremely cheap after Banish Adze-Haakai mage - arcane summon to arcane blow Tower of Magi Throndell - slightly expensive priest - minor heal to mass curing priest (exorbitant) - ward of steel and divine fire Ambrin - slightly expensive mage - bolt of fire to blink X - expensive after doing Bargha's Library quest mage - minor summon to howl of terror Dharmon Malville - expensive priest - minor heal to ward of elements Witch - expensive mage - bolt of fire to fireblast Freehold of Kyass Evyss - starts at exorbitant and drops to slightly expensive priest - unshackle mind to divine fire mage - spray acid to cloak of blades Northern Avernum Healer's Monastery priest - return life Lair of Khoth Khoth - expensive after Dragon Scroll quest priest - domination to divine restoration mage - summon aid to cloak of the arcane Erika's Tower Erika - slightly expensive mage - summon aid to arcane blow priest - domination to divine host Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Mea Tulpa Posted December 13, 2011 Share Posted December 13, 2011 Just to clarify, if you read the spellbook for the level 3 version of a spell, it no longer matters whether or not you bought the spell first. Right? Link to comment Share on other sites More sharing options...
Well-Actually War Trall Rowen Posted December 13, 2011 Share Posted December 13, 2011 Originally Posted By: HOUSE of S Just to clarify, if you read the spellbook for the level 3 version of a spell, it no longer matters whether or not you bought the spell first. Right? Correct. You can only train a spell up to level 2. Reading a spell book will take that spell to level three if you already have it at 2. (Low level spell books excluded.) Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Mea Tulpa Posted December 13, 2011 Share Posted December 13, 2011 Yes, but what if you didn't already have it at 2? Link to comment Share on other sites More sharing options...
Well-Actually War Trall Rowen Posted December 13, 2011 Share Posted December 13, 2011 I don't think it will take you to 3 if you only have it at 0 or 1 to begin with. I say that because I only got to level 1 of unshackle mind by reading the spell tome and never went to a trainer for the spell before or after that. (Level 1 is all you need of that spell.) Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Mea Tulpa Posted December 13, 2011 Share Posted December 13, 2011 Okay, so you need to buy the spell (twice) AND read the tome, to get it to level 3. Can somebody confirm this? Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted December 14, 2011 Author Share Posted December 14, 2011 That's right. If you just read a spell book it shows you only having level 1 in that spell. If you have level 1 and read it, then you have 2 levels. Link to comment Share on other sites More sharing options...
Well-Actually War Trall Khoth Posted December 14, 2011 Share Posted December 14, 2011 You missed the nephil dude at the Freehold, who trains some skills (sorry, forget which) at exorbitant to slightly expensive. Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted December 14, 2011 Author Share Posted December 14, 2011 I never talked to him. I'll update the lists. Thanks. Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Erebus the Black Posted December 14, 2011 Share Posted December 14, 2011 Originally Posted By: HOUSE of S Okay, so you need to buy the spell (twice) AND read the tome, to get it to level 3. Can somebody confirm this? This sounds like A4 all over again. *Pulls hair out in frustration* Would it have been so hard to put the tome in a different variable so it wouldn't affect the trainer? Or maybe it's intentional, but if so, each (or some of) trainer should be able to give a small perk according to who you trained under (reduced casting cost from one, longer duration from another, larger casting range/radius from a third just for example) Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Mea Tulpa Posted December 14, 2011 Share Posted December 14, 2011 The tome IS in a different variable so it doesn't affect the trainer. The deal is that you can get 3 levels of each spell: 2 from purchases, and 1 from a tome. All three are stored separately so the order you get them does not matter. The only exception is the "lower level spells" tome that gives you the 2 purchased points for several spells, but none of the tome points for them. Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted December 14, 2011 Author Share Posted December 14, 2011 This is different from the original trilogy where you needed to buy one level of the spell before you could read most spell books, but then the spell book raised you to level 3 without the need to buy level 2. Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Triumph Posted December 14, 2011 Share Posted December 14, 2011 Okay, let me see if I understand this: there are three levels to all spells. One level comes from tomes. Two levels come trainers. To get the third level of any spell, I need all three, and it doesn't matter in what order or from what source I acquire them. Correct? Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted December 15, 2011 Author Share Posted December 15, 2011 Yes, clear as mud. Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Erebus the Black Posted December 15, 2011 Share Posted December 15, 2011 Originally Posted By: HOUSE of S The tome IS in a different variable so it doesn't affect the trainer. The deal is that you can get 3 levels of each spell: 2 from purchases, and 1 from a tome. All three are stored separately so the order you get them does not matter. The only exception is the "lower level spells" tome that gives you the 2 purchased points for several spells, but none of the tome points for them. Oh thank god *relieved* Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Triumph Posted December 30, 2011 Share Posted December 30, 2011 A few notes for the list: Erik Threescars is "Expensive." Starcap is "Expensive." Carol teaches spells for "Pretty Average." Link to comment Share on other sites More sharing options...
Seasoned Roamer Talias Posted April 19, 2012 Share Posted April 19, 2012 How many times can you train each ability per character (umm, two, right?), and which abilities can't be trained above ten (or their respective max level) if you use a trainer before investing all skill points you can in it? Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Mea Tulpa Posted April 19, 2012 Share Posted April 19, 2012 Twice. Trainers ignore caps. Almost all skills are capped, otherwise, at 10. The exceptions are: - Luck is capped at 5, and has no trainer anyway. - The 6 "basic" skills (Melee Weapons, Pole Weapons, Bows, Thrown Weapons, Mage Spells, and Priest Spells) effectively have no cap. Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody Kreador Posted April 19, 2012 Share Posted April 19, 2012 Originally Posted By: HOUSE of S Luck is capped at 5, and has no trainer anyway. Minor question, but Click to reveal.. if you're at 5 when you get to the pool in the Gremlin fort that gives everyone +1 luck, do you go to 6 or is 5 a hard cap? Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Mea Tulpa Posted April 19, 2012 Share Posted April 19, 2012 You go to 6. To be more specific, the caps ONLY apply to you using your skill points. Trainers have their own cap of 2 that's tracked separately, and magical bonuses ignore all caps. It's only when you use skill points that how much you already have matters. Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody The Reverend Posted April 24, 2012 Share Posted April 24, 2012 If you do enough for the Freehold of Kyass, both Hrror (ability) and Evyss (spells) will lower their prices to pretty average. Also, Evyss will start to teach the highest level spells (arcane mage spells and divine priest spells). I did all of the quests for Kyass (including giving him Drath's Tome), and I did the Pyrog quest for Evyss. I'm not sure how many of those were necessary to get the price down to pretty average, though. (I didn't check after doing every quest.) Link to comment Share on other sites More sharing options...
Chittering Clawbug Matchstk Posted April 24, 2012 Share Posted April 24, 2012 Wow, I wish Randomizer had put that information into his List. I gave the tomes to Thantria for the gold, but if I'd known I could get the top Priest spells for "pretty average" then no way. Plus cheaper ability boosts. Should have known helping the Empire was a deceptive choice. Next time ... Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted April 24, 2012 Author Share Posted April 24, 2012 I looked at my notes and never saw the cost get below expensive for helping Kyass. Maybe Jeff changed it in a later game version. Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Mea Tulpa Posted April 24, 2012 Share Posted April 24, 2012 This is a tricky one. There are 6 quests you can do for the Freehold: Senac Lethem Ashworth Message to Bargha Giant overseer Pyrog's tome The first 5 must be done in order with Kyass, the 6th is done for Evyss. Both Evyss and Hrror base their prices on these quests. For every TWO quests you complete, their prices go down a notch. Hrror will train some skills at 2 quests, and more at 5 quests, but the price decreases are at 4 and 6. Evyss will train some spells at 1 quest, more at 3 quests, and yet more with all 6 quests. The price decreases are still at 2, 4 and 6. Thus, you do need to give them Pyrog's tome in order to get the best prices. And this is DEFINITELY the best reward for Pyrog's spellbook, now that Thantria's quest chain has been fixed (already done in v1.1 for Mac, apparently). Her reward is the equivalent of 1750 gold. I estimate the savings on spells you get from Evyss at around 4000 gold per party, if you stick to just the best spells. (It will be higher in the Double Priced, Mac version!) And savings from Hrror can EASILY reach a similar level. (Note that the Chaotic Halberd *IS* the best pole weapon in the game, however, outside of the remix. It's still worse than dual blades, though.) EDIT: I checked; it's always been this way. However, since the price only changes every 2 quests, you could have tested giving the book and not noticed the price difference. (It does either lower price, open new training options, or both for every quest number, however...) EDIT 2: There is one downside. The first 4 quests can be completed pretty early on. Pyrog you might want/need to wait longer on. So you might need to delay buying some amazing spells, like Fireblast, to get the cheapest prices. Link to comment Share on other sites More sharing options...
Burgeoning Battle Gamma Parakeet Posted June 3, 2012 Share Posted June 3, 2012 Opps, didn't read far enough & It won't let me delete Sigh. Link to comment Share on other sites More sharing options...
Garrulous Glaahk Dark Sniper Posted June 16, 2012 Share Posted June 16, 2012 Hmm... I just need the registration key for Avernum:EFTP but I dont kee how can I get it[removed CoC violation] All of you have bought this game. I live in India, I'm sooooooo jealous of you... Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Mea Tulpa Posted June 16, 2012 Share Posted June 16, 2012 From Stareye: Quote: Asking for keygens or cracks on the boards is a serious Code of Conduct violation, and we have zero tolerance for it. Jeff runs a small business and depends on sales of his games to feed his family. Doing this hurts him, his family, and his fans directly. You are banned for a period of 1 month. Make further requests and the ban will be permanent. Link to comment Share on other sites More sharing options...
Ineffable Wingbolt MMXPERT-seraph of thermodynamics Posted June 17, 2012 Share Posted June 17, 2012 MMXPERT, that was not a good idea to post. Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Mea Tulpa Posted June 17, 2012 Share Posted June 17, 2012 I'm locking this thread, but (as if quoting the admin wasn't enough) anyone else reading this should check the code of conduct, too: Originally Posted By: Code of Conduct 1. Cause no harm. These boards are paid for by Spiderweb Software, a small three-person company run primarily by a guy trying to feed his family. Using this board as a means to solicit or distribute cracks or keys will result in immediate, permanent banning! Advocating cracks is not okay either, and will result in bans. Use your common sense, please! Link to comment Share on other sites More sharing options...
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