Unflappable Drayk Death Knight Posted July 18, 2011 Share Posted July 18, 2011 I have been doing a very interesting party so far. I have a slith tank with spears and high damage absorbing abilities, My human shaman that can cast both priest and mage spells and swing a sword if he needs to. Those two characters are set and good, however, i also have a character that is a custom made char that is closest to a thief. However, i am starting to question whether i should switch from mastery with swords and finesse and add some ranged capabilities. I already have a tank and a spellslinger, i figure why not have a character that can fight up close a bit, and throw shurikens or shoot arrows when he cant get up close. Would that really be too much of the jack of all trades mentality and could i do it, or should i just stick with a thief/finesse fighter approach? Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted July 18, 2011 Share Posted July 18, 2011 Range weapons have really gone down hill in the Second Trilogy. Thrown weapons do more damage, but the best ones are limited in number and are encumbering in weight unlike bows. Range weapons are useful to pick off enemies that can't be easily reached by melee attacks and to lure them out one by one. Nephils will get decent range attacks without having to use many skill points just on racial skills and what you can train. Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk Death Knight Posted July 18, 2011 Author Share Posted July 18, 2011 When you say limited in number do you mean that there are only set packs of each like 6 javelins you can use to attack and after the 6th is used, they are gone? Are there any thrown weapons (razordisks?) that arent limited in number. Edit-I'd like to use thrown weapons a bit and have more focus in melee. That was how i played my agent in geneforge 1, meleee/ranger (magic). Im still not sure. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Alorael at Large Posted July 18, 2011 Share Posted July 18, 2011 Every time you throw a weapon you lose one from the stack. When you've used them all up it's time to go buy more. In addition, unless you want to waste AP with inventory management in combat, you'll have to equip a stack, and that stack will encumber you. In the case of javelins, quite a bit. I've found that the extra damage of throwing weapons early on isn't enough to make them worth the extra hassle, and bows get bonuses to skills fairly quickly. Neither ranged option does as much damage as melee. If your character is fine mixing it up in melee, great! Keep doing that. If he can't, make him able to. Bows are nice as backup, but you don't want to be relying on them except while you're closing with enemies. —Alorael, who thinks a little bit of range is a great idea. A lot of range at the expense of melee is handicapping your character. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Aoslare Posted July 18, 2011 Share Posted July 18, 2011 Correction: ranged weapons really went downhill in A5. In A4, ranged weapons SHINE. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Harehunter Posted July 19, 2011 Share Posted July 19, 2011 I like your tank; every corps needs one. This guy should always be the tip of your spear (pun intended). If he needs a ranged weapon, I like Smite. (Duck Harehunter, Slarties is coming for your head!) See our discussion on this very topic. Your shaman, or is he a hedge wizard is excellent; Artillery is the King of Battle. This guy is more expensive than a date with Erin Gray (Who the heck is she?) Keep to improving spell casting abilities. As to your third character; beware the lure of the jack of all trades. I am a strong and vociferous advocate of multiple skills training, but keep it down to a minimum. There is only so much XP to be earned, limiting the levels and skill points to be spent. I have to agree with Alorael as to development of your thief. He will have need of high levels of tool use and it gets very expensive skill point wise the higher you go. Swords are definitely superior to bows or thrown IMHO. The other skills needed to make your ability to conduct (and survive) close combat are useful in other respects. If a worthy bow presents itself, it should go to your thief, but train to it only after you have developed your primary and secondary skills; thief and backup fighter. Bows are cheaper than my preferred Smite, and this guy is as skill point hungry as your hedge wizard. In this circumstance, I will have to defer to bows provided your first two skills are thoroughly developed. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Trenton. Posted July 20, 2011 Share Posted July 20, 2011 I forget, is the knowlage brew potion available in the later games? because then There trully is no limit Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Dikiyoba Posted July 20, 2011 Share Posted July 20, 2011 Knowledge brews and wisdom crystals are available, but only in limited quantities. Dikiyoba. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Earth Posted July 20, 2011 Share Posted July 20, 2011 A5 had knowledge exlixirs and brews. A4 had elixirs, brews and crystals (all knowledge). A6 same as A4. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Micawber Posted July 20, 2011 Share Posted July 20, 2011 There are wisdom crystals in A5; you can get Brennan to make them. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Harehunter Posted July 21, 2011 Share Posted July 21, 2011 Even so, you are limited by the number of Mandrake Root you can find. Energetic herbs and focusing crystals are abundant enough, and cash is tight, but not restrictive. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Earth Posted July 21, 2011 Share Posted July 21, 2011 Originally Posted By: Micawber There are wisdom crystals in A5; you can get Brennan to make them. wisdom and knowledge crystals (says Matt P's walkthrough). I don't remember if know. crystals gave skill points or just increased certain skill. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Harehunter Posted July 22, 2011 Share Posted July 22, 2011 According to the items script file, Wisdom Crystals give 2 skill points to be used for training. Knowledge Brew has the same effect, and Knowledge Elixer gives 4 skill points. Mind Crystals applying directly to a specific skill was the case in the First Avernum Trilogy. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Micawber Posted July 22, 2011 Share Posted July 22, 2011 What's this "according to the scripts"? Has no one apart from myself actually played the game? I can't believe we're having a debate about what wisdom crystals do. For ****'s sake. Edit: For clarification, I have self-censored the word 'pete'. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Earth Posted July 22, 2011 Share Posted July 22, 2011 I knoe Mind Crystals (doubt ever used those although) but dunno what Knowledge Crystals do (if those aren't Mind Crystals). Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Alorael at Large Posted July 22, 2011 Share Posted July 22, 2011 I don't recall any knowledge crystals. I assume they're typos and they're supposed to be wisdom crystals. —Alorael, who can understand forgetting which items do exactly what. On the other hand, the skill point items are pretty important, and it's not like there are too many versions of them. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Harehunter Posted July 23, 2011 Share Posted July 23, 2011 Micawber, I actually did play the game first. After I had played it, then I went through and generated the maps now available on my website. One of the tabs on there is for a detailed list of items and their characteristics. The info I have came directly from the script. Alorael is correct. There are no knowledge crystals in any of the last three Avernums. Only what I described earlier. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Micawber Posted July 23, 2011 Share Posted July 23, 2011 Swing and a miss for rhetoric there. Quote Link to comment Share on other sites More sharing options...
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