Burgeoning Battle Gamma Flipstylez Posted January 7, 2011 Share Posted January 7, 2011 I hope Archer gets a special skill of his own besides Sharpshooter that actually makes you want to have an archer. A fighter/meat is a MUST, a priest is a MUST, so is a mage... an archer?? Not so much. Hopefully the next game (maybe Avadon?) the archer gets to be useful. I'm just a little bit passed the demo version and I started with a pure archer character on my team. So USELESS in fights. Too lazy to start a new party, so I'll just grind it out till the end. I'm glad I made her the tool use character (but in fights, that really doesn't mean anything). My party is so off-balanced and I haven't died so much like this since I played Exile I. Advice to beginners (for A6).. DON'T MAKE AN ARCHER! Oh, and get endurance early, should be around 6-7, maybe even 8 when you are around the Tower Colony quest. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Earth Posted January 7, 2011 Share Posted January 7, 2011 pure archer ain't good until at late game but normal fighters (sword or pole) with bows are still handy. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast The Mystic Posted January 7, 2011 Share Posted January 7, 2011 Also, a nephil with Divinely Touched makes a pretty decent archer by about midgame. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Triumph Posted January 7, 2011 Share Posted January 7, 2011 A pure archer isn't all that great, but I found it useful to give every character a bow to do occasional sniping. Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk Ceiling Durkheim Posted January 7, 2011 Share Posted January 7, 2011 They're also effective on tanks for getting enemy attention. Actually, a tank-archer build, though unorthodox, is actually pretty effective. If you have elite warrior, you don't need all that much strength for heavy armor, and some of the best stat bonuses are on swords that don't do much damage (discipline blade, nephil warblade). Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Tirien Posted January 7, 2011 Share Posted January 7, 2011 Originally Posted By: FnordCola ... tank-archer build ...nephil warblade... Dual-wielding nephil warblades on a tank-archer nephil ftw. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted January 7, 2011 Share Posted January 7, 2011 A pure archer is useless, but having the skill isn't since there are enough places where range attacks are useful. In the Honeycomb, plinking away at unstable masses that can't hit back. Quote Link to comment Share on other sites More sharing options...
Chittering Clawbug goblindolf Posted January 8, 2011 Share Posted January 8, 2011 Archers have been very underpowered in most spiderweb games. I don't know if jeff is aware of it though. Considering they don't improve with new games I guess not. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted January 8, 2011 Share Posted January 8, 2011 They weren't bad in A4 and A5. In A6 they're still a convenient way to apply Shield Breaker or Leg Sweep to an enemy from a distance, without spending spell energy. It's definitely more of a secondary form of attack than a primary one, though. Quote Link to comment Share on other sites More sharing options...
Chittering Clawbug goblindolf Posted January 8, 2011 Share Posted January 8, 2011 With skills like sharpshooter and bows in the game you would think it was considered a primary option, in fact I think it was intended to be, it's just underpowered. Then skills used to increase character damage per round like quickaction don't apply to ranged weapons and ranged itemization tends to be a bit poor compared to melee weapons. Quote Link to comment Share on other sites More sharing options...
Burgeoning Battle Gamma Flipstylez Posted January 8, 2011 Author Share Posted January 8, 2011 my archer IS a nephil with DT... still sucks. and I'm in Normal. =/ Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan Firecage Posted January 8, 2011 Share Posted January 8, 2011 A1 to A3 archers didn't seem that bad. Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Erebus the Black Posted January 8, 2011 Share Posted January 8, 2011 The way I see it archery is a remnant of the old exile system where you had six characters; so you had one pure sword/dual, one pure spear, one pure priest and one pure mage. Leaving you with two characters that could train in anything else you want such as one half priest half mage and one archer thief, or one pure archer and one pure thief etc... Once the number of chars was reduced the feasibility of a pure archer or thief was reduced and especially with the conjunction of tool use to the unlock spell which meant you want magi to be thieves. Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody waterplant Posted January 8, 2011 Share Posted January 8, 2011 The damage of bows in the early part of the game make them supplementary at best - the exception being the Acid Bow. Combined with Shield Breaker, acid damage can bring down an opposition mage or priest in a few rounds, or a pesky archer while dealing with enemy tanks. However Throwing Weapons tend to keep pace with the game and can flatten lesser foes in one hit. The bonuses awarded to a DT Nephil (plus the blessing from Dharmon) bring Throws into the game (granted, with an extra point of Str.). The Sharpshooter bonus to my DT Slith is enough to make a bow at Dmg 36 an effective Spell Point saver. Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk Ceiling Durkheim Posted January 8, 2011 Share Posted January 8, 2011 The unlock spell only scales with tool use in A4. In A5 it opens "magic" locks on doors, a system apart from tool use unlocks, and in A6 it doesn't exist. So making the mage and tool user the same character only matters in A4. Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Erebus the Black Posted January 8, 2011 Share Posted January 8, 2011 Originally Posted By: FnordCola The unlock spell only scales with tool use in A4. In A5 it opens "magic" locks on doors, a system apart from tool use unlocks, and in A6 it doesn't exist. So making the mage and tool user the same character only matters in A4. I know that, but I thought I was in the A4 forum. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted January 8, 2011 Share Posted January 8, 2011 It says Avernum 6 at the top. Avernum 4 forum was merged into a general Avernum forum. Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Erebus the Black Posted January 8, 2011 Share Posted January 8, 2011 Originally Posted By: Randomizer It says Avernum 6 at the top. Avernum 4 forum was merged into a general Avernum forum. I know that too, but I was reading both forums and got mixed up (it doesn't say A6 in the HTML header, maybe you should change that?). Quote Link to comment Share on other sites More sharing options...
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