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A6: Would be nice.


Firecage

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Originally Posted By: lordofdc
I know this is prob impossible. But it would be cool if A6 had Volarim, Upper Avernum, Avernum, Northen Frontier, Vahnatai Lands, and a few other places. It would actually rock.
Not impossible, but definitely impractical. A1-A3 have about 100 outdoor areas per game, plus towns; A4 and A5 each have another 100 zones each, at least. The terrain data alone would probably be as large as any three games in the series combined. Then you add in people, objects, monsters, and all the major & minor quests.

A game of this magnitude would probably take about five years to write, another year or two to debug, and six months of nonstop play to go from beginning to end.

Originally Posted By: Excalibur
In order to have a world that big Jeff would pretty much be forced to include a whole slough of generic shopkeepers and fifty different people named Merry.
And a series of portals similar to the setup in A4/A5 in order to move your party anywhere in a reasonable length of time.
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One game. You start and play through Avernum 1. When you win your same party continues at the beginning of A2. Your party progresses through the entire series.

 

—Alorael, who doesn't think that would actually help. The games would require such immense rebalancing for an extremely overleveled party or much lower experience and equipment gains that it would require programming and balancing all the games again. They don't share an engine. The protagonists of A5 are from the Empire and the protagonists of A1-4 are decidedly not.

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