Well-Actually War Trall The Ratt Posted March 30, 2009 Share Posted March 30, 2009 Is this in the first town, outside of Rawal's spire? Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan -=microphage=- Posted March 30, 2009 Author Share Posted March 30, 2009 If you're asking about where the melted sand is it's Perikalia Farms in the lower map due east of Perikalia. Rudelle's shop with the jar is in NE corner. Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan -=microphage=- Posted March 30, 2009 Author Share Posted March 30, 2009 gemstone + artilla eye = runed amethyst gemstone + eyebeast eye = golden crystal Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan -=microphage=- Posted April 5, 2009 Author Share Posted April 5, 2009 Lean & Mean gf5itemschars.txt for adding mods. Freed up 680 lines (including blank ones). Probably about 300 plus or minus 50 of actual scriptable lines. Removed all '//' (remark/rem) lines that were ignored by game and moved // lines with priority information to end of first lines they pertained to. Have tested for several days and with new games, various game saves, and an end game with Astoria alignment, no bugs. All active content is preserved intact.. Lean&Mean gf5itemschars.zip Note: If you cycle back here without getting file: Copy & paste this in your browser: http://www.freewebs.com/microphage/gf5itemschars.zip Pro's: Lots of available lines for scripting! Now custom item/creature scripting potential is HUGE! Con's: You have to download and use the "trimmed" gf5itemschars.txt file. You have to look a bit closer to see lines because they aren't "2+ spaced" nor have '//'s' (remarks) to help you spot stuff. And note that additional items require the trimmed file and/or use an unused item number for use by any who want to create custom items without editing original script. Disclaimer: Spiderweb Software does not support anything modified. Use at your own risk! MAKE BACKUPS FIRST! Thank you. Trivia: Original has 6473 lines. Trimmed has 5793. Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan -=microphage=- Posted April 6, 2009 Author Share Posted April 6, 2009 You can use a word processor, even WinWord, and do a 'find' or 'search' for [toggle_quest] (no brackets) in the scripts folder. All quests start with a unique first number and the number 1, they all finish with number 3. Some have a 4 at the end and, I'm guessing here, that may be quests you can no longer finish because of changes in alignment. Example: toggle_quest(55,1);//start quest toggle_quest(55,3);//finish quest or toggle_quest(55,4);//quest not finishable because giver betrayed??? There are 82 'zones' (0-81) in the scripts folder. The files you want to look at have certain distinctions. Most of them have 'dlg.txt' at the end. z75spirentrdlg.txt z42Tstormhdlg.txt Script file name breakdown: z[one]42 T[own] stormh[stormhold] dlg[dialog].txt A search and replace type program does this very well. It will find every time that a quest is given and finished. Some quests are 'forever quests' like "Shaper Papers". There are about 120+ possible quests. Some quests are hard coded, and some don't even give you a quest! Some of Litalia's (Trakovite Haven) 'jobs' must be so hush-hush you don't get a quest for your quest list! OK, to sum this up. When you find a toggle_quest(xx,1); the text above it should tell you who gave it. You may have to scroll up a bit to find it. Not all quests are available to you depending on your alignment. OK. After reading this it seemed like a good thing to post in my "Some cool SDF codes, potions, spells, cheats, hints and custom items. (unofficial)" thread. Here's the link for all quests, start and finish, that I could find. the script file name will give you a strong clue for where they are. http://www.freewebs.com/microphage/QuestList.zip If this loops back to here just copy and paste it in your browser. Quote Link to comment Share on other sites More sharing options...
Fledgling Fyora abd1999 Posted October 19, 2009 Share Posted October 19, 2009 hear ar a list of codes press shift and d at the same time and tipe in one of theas shieldsup - Bless party pleaselikeme - Erase criminal record giveasnack - Cake iampoor - Money iamweak - XP healmenow - Heal party whereami - List character's current zone and coordinates showmeall - Mark characters on your minimap dontshowmeall - Deactivates minimap marks clearthisarea - Mark current area as completed iloverebels - Good terms with the Rebels ihaterebels - Good terms with the Shapers rechargeme - Refill energy and essence resetbugs - Reset Shredbugs exitzone - World map Quote Link to comment Share on other sites More sharing options...
Curious Artila Kurian Posted October 23, 2009 Share Posted October 23, 2009 give a snack FTW Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan -=microphage=- Posted October 23, 2009 Author Share Posted October 23, 2009 There are several short forms of phrases used online that have other meanings, sometimes foul. Here are a few "clean" ones used here: FTW: For The Win FYT: Fix[ed] Your Typo FTS: Fixin' To Start FTR: For The Record OMG: Oh My Gosh JIC: Just In Case So, look at the context the abbreviations are used in for a clue of posters intent! An extensive list of such can be found here: http://onlineslangdictionary.com/ Meanwhile, back on topic: Any "Recipes" for items that can be forged on an Enchanted Anvil? Any "Custom" items that you've scripted or would like? Any feedback on the "stripped" gf5itemschars.txt that allows room for 100's of new items? Any new SDF codes? Need one to bail you out of an "Oops"? I'm waiting for A6. If you have a request post it and there are many talented players/scripters here who may help if I can't get to you right away. Quote Link to comment Share on other sites More sharing options...
Chittering Clawbug Halt Posted February 15, 2011 Share Posted February 15, 2011 Hey Microphage are there any codes like the alwans SDF codes for taygan and the others? Quote Link to comment Share on other sites More sharing options...
Articulate Vlish Thirsting Gemstone Posted February 27, 2011 Share Posted February 27, 2011 Question: are the "Spore Batons" used at all in G5? They were used in G4 for those minefields I hated, but do they come into play in G5? BEcause if not,t there are roughly 22 lines of editing free. Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan -=microphage=- Posted February 27, 2011 Author Share Posted February 27, 2011 Originally Posted By: Warlord Aidan Hey Microphage are there any codes like the alwans SDF codes for taygan and the others? Yes. You need to create them from the "dlg"'s associated with those characters. I've had a series of problems with hard drive crashes in my game machine(s) (and have decided to not use a certain brand ever again) and so have lost appr 4 re-installs of my SpidWeb game collection. I will eventually get back to them but am currently totally immersed in another game. I consistently get more active with SpidWeb forums when the latest Windows release is available. Meanwhile, there's no reason why you or some of the others here can't make some SDF's. Originally Posted By: Thirsting Gemstone Question: are the "Spore Batons" used at all in G5? They were used in G4 for those minefields I hated, but do they come into play in G5? Because if not there are roughly 22 lines of editing free. That's a good question. Due to the above I'm not qualified to answer it. However, I recall thinking I could free up some lines regarding "melted sand" or somesuch. As it turns out, it WAS used! So I suspect the lines you are referring to are not artifacts. Anyone? Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted February 27, 2011 Share Posted February 27, 2011 Spore batons aren't used in GF5, but I don't know if the lines are used for anything else. Quote Link to comment Share on other sites More sharing options...
Articulate Vlish Thirsting Gemstone Posted February 27, 2011 Share Posted February 27, 2011 Also, another question: I'm running tests to see the maximum amount of stat points you can boost yourself with items (roughly 190 with STR INT DEX END and over 6000 with weapon and magic proficiencies) and ran into an odd one: when my luck goes above 9, the game freezes any time I enter combat. Anyone know why? Oh, and microphage? Quote: begindefineitem 253; it_name = "Cake"; it_graphic_template = 51; it_graphic_sheet = 1; it_which_icon_ground = 7; it_which_icon_inven = 7; it_variety = 14;// makes cake cheat give it_value = 10000;//10000 coins instantly begindefineitem 254; it_name = "Kabob"; it_graphic_template = 51;//kabob original it_graphic_sheet = 1;//kabob original it_variety = 9;//kabob original it_which_icon_ground = 10; it_which_icon_inven = 10; Doesn't work: it gives me two coins, not 10,000. Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan -=microphage=- Posted February 27, 2011 Author Share Posted February 27, 2011 it_value = 10000;//10000 coins Does indeed give 10000 coins. (I lowered it from earlier amounts because of potential probs mentioned below.) The giveasnack cheat is in most, if not all, Avernum and Geneforge games. The mod varies in effect from one game to another. In one of them if you went over a max of 40000 coins it would zero out your coins. Some it would simply cap at 30 or 40000 and I think I've heard of it leaving just a few coins under certain circumstances. A clean install cures most ills. And hang on to your savegames. Unless they are corrupted. Was "two coins" in addition to your original amount? Or was 2 all you had left after trying cheat? Was your original amount fairly high to start with? What version of game are you running? What computer and OS? Again, I don't have the games installed. I'll take a peak at other threads where I posted this cheat and see if I've missed something. You could try in the meantime to make: it_value = 1000;//1000 coins and see if you see a change in results. Always save before modding. Surprisingly for as long as this has been posted (nearly 2 years) no one else mentioned a problem. Sooo... I re-installed GF5 and tested it. There is no problem I could reproduce. Try some of the above suggestions and see if you get different results. Try re-installing. Another possible fix is copying and pasting modded items 253-54 directly from post to gf5itemschars.txt. Also, If you've used other mods that may conflict somehow. A small, incomplete change can easily effect 100's of lines of following content. With a fresh install I went from game start training area with 100 coins to 10100 coins. Ran it again 20100. Ran it again 30000. Ran it again 0. Ran it again 10000. I can't fix it if it ain't broke! (grin) There may be over hundreds of thousands of variations of machine composition and OS's so it may just not work for you. That would be sad because in other threads I have variations on this theme that allow you to "conjure" nearly any desired item. Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk Radix Malorum Est Cupiditas Posted February 27, 2011 Share Posted February 27, 2011 Originally Posted By: Thirsting Gemstone Also, another question: I'm running tests to see the maximum amount of stat points you can boost yourself with items (roughly 190 with STR INT DEX END and over 6000 with weapon and magic proficiencies) and ran into an odd one: when my luck goes above 9, the game freezes any time I enter combat. Anyone know why? I've done a few tests on this back when G1 came out and it's been the same in all subsequent gf and av games. My hypothesis is that your turn order (which is affected by luck as well as dexterity) is too high and wrapping over to a negative, which means that either your turn is skipped endlessly or the game crashes. Quote Link to comment Share on other sites More sharing options...
Chittering Clawbug Halt Posted February 27, 2011 Share Posted February 27, 2011 guess you can have them as an antique, but are there no mine fields that you hate in G5 that you can use em on? Quote Link to comment Share on other sites More sharing options...
Articulate Vlish Thirsting Gemstone Posted February 27, 2011 Share Posted February 27, 2011 Microphage: nope. It just says "You got 2 coins!" and gives me two coins. I'm running MacOS 10.6.6and have tried it after a clean reinstall. 2 coins. Ah well. Another question, in case someone knows: I adjusted my stats to the maximums I could without the game freezing on my turn in combat, but when I leveled up, the freeziing returned. Anyone know if there are hidden bonuses to something that occur during a level up? Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall The Ratt Posted February 27, 2011 Share Posted February 27, 2011 Well your hp, energy, and essence go up when you level up whether or not you increase the corresponding stat, and, now that I think about it, you do move faster in combat when you level up, so that's probably what's happening. Edit: Post 1111! Quote Link to comment Share on other sites More sharing options...
Chittering Clawbug Halt Posted February 28, 2011 Share Posted February 28, 2011 How much did you max your stats and with what? regular lvling up points or cheat engine? Quote Link to comment Share on other sites More sharing options...
Articulate Vlish Thirsting Gemstone Posted February 28, 2011 Share Posted February 28, 2011 Item editing. Here: begindefineitem 12; it_name = "Coated Cloak"; it_graphic_coloradj = 512; it_protection = 4; it_stats_to_affect 0 = 0; it_stats_addition 0 = 185; it_stats_to_affect 1 = 1; it_stats_addition 1 = 185; it_stats_to_affect 2 = 2; it_stats_addition 2 = 185; it_stats_to_affect 3 = 3; it_stats_addition 3 = 185; begindefineitem 36; it_name = "Chitin Armor"; it_graphic_sheet = 0; it_which_icon_ground = 8; it_which_icon_inven = 9; it_protection = 10; it_stats_to_affect 0 = 4; it_stats_addition 0 = 600; it_stats_to_affect 1 = 5; it_stats_addition 1 = 600; it_stats_to_affect 2 = 6; it_stats_addition 2 = 0; it_stats_to_affect 3 = 7; it_stats_addition 3 = 600; it_value = 20; it_weight = 100; begindefineitem 168; import = 164; it_name = "Student's Belt"; it_graphic_coloradj = 2; it_stats_to_affect 0 = 9; it_stats_addition 0 = 600; it_stats_to_affect 1 = 10; it_stats_addition 1 = 600; it_stats_to_affect 2 = 11; it_stats_addition 2 = 600; it_stats_to_affect 3 = 12; it_stats_addition 3 = 600; it_value = 100; begindefineitem 182; it_name = "Sapphire Ring"; it_stats_to_affect 0 = 15; it_stats_addition 0 = 100; it_stats_to_affect 1 = 16; it_stats_addition 1 = 100; it_stats_to_affect 2 = 17; it_stats_addition 2 = 100; it_stats_to_affect 3 = 18; it_stats_addition 3 = 100; it_which_icon_inven = 13; begindefineitem 152; import = 145; it_name = "Nimble Sandals"; it_graphic_coloradj = 2; it_value = 200; it_stats_to_affect 0 = 20; it_stats_addition 0 = 100; it_stats_to_affect 1 = 21; it_stats_addition 1 = 100; Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall The Ratt Posted February 28, 2011 Share Posted February 28, 2011 When posting long posts like that, people usually use spoilers to reduce the length. Are you trying to answer Warlord Aiden's question, or tell others what you've done? I can't tell. Sorry if this comes off as snappy. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Trenton. Posted February 28, 2011 Share Posted February 28, 2011 What does sdf evan meen? Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted February 28, 2011 Share Posted February 28, 2011 sdf means stuff done flag. Jeff isn't that original in his nomenclature. He keeps track of events with an array string that changes as you do things. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Trenton. Posted February 28, 2011 Share Posted February 28, 2011 And what is the game that we are talking about Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall A less presumptuous name. Posted February 28, 2011 Share Posted February 28, 2011 This is the Geneforge 5 forum... Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Alorael at Large Posted February 28, 2011 Share Posted February 28, 2011 Jeff has been using SDFs since BoE at least, since they're the way scenario designers handle, well, everything. He's probably been using that nomenclature and variable structure since E1. —Alorael, who is a bit curious as to why Jeff still puts them in that format. It's an odd way to set up what could just as easily be a named variable. Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan -=microphage=- Posted March 1, 2011 Author Share Posted March 1, 2011 Originally Posted By: Thirsting Gemstone (Answering Warlord) Item editing. Here: begindefineitem 12; it_name = "Coated Cloak"; begindefineitem 12; had to reduce to 99 to prevent lockup. begindefineitem 36; had to reduce to 400 to prevent lockup. Reset 0 to 10 ok. begindefineitem 168; had to reduce to 400 to prevent lockup. Lockups only occurred during combat at my characters turn. At first I wondered why you didn't buff some higher items, then realized that the ones you used were readily available fairly early in game without further scripting signs and such to get them. Good ideas here... I like it! Note: Running Win XP SP3 AMD Phenom II x4 with other game mods removed, after getting these to work ok I put other toys back, no conflict. Possible future conflicts as character levels up? Mainly concerned about raising Quick Action from 10 to higher than 37 when leveling. With some other mods back in it's at 37 but can't be raised as lvl 11. May not matter, my character is only level 11, what level was your character when you boosted 600's? Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan -=microphage=- Posted March 1, 2011 Author Share Posted March 1, 2011 Originally Posted By: Codec Seraphinianus Jeff has been using SDFs since BoE at least, since they're the way scenario designers handle, well, everything. He's probably been using that nomenclature and variable structure since E1. —Alorael, who is a bit curious as to why Jeff still puts them in that format. It's an odd way to set up what could just as easily be a named variable. Does he still use SDF's in Avadon? Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted March 1, 2011 Share Posted March 1, 2011 Originally Posted By: -=microphage=- Does he still use SDF's in Avadon? Yes. Jeff is really lazy about having to write new code so he recycles almost everything. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Trenton. Posted March 1, 2011 Share Posted March 1, 2011 hes not to "lazy". he just finds it easyer to use the SDF codes. and i think he used them evan BEFORE BoE Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Mea Tulpa Posted March 2, 2011 Share Posted March 2, 2011 Well, of course Jeff has always used SDF's. If you aren't keeping track of the story state in variables, I don't know how you're keeping track of it. SDF's are just a fancy name for integer variables, arranged in an array, that Jeff came up with to help make Blades of Exile more user-friendly. And it worked, I think. Giving SDFs a unique name, rather than a common technical term, made them easier for non-technophiles to banter about. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Trenton. Posted March 2, 2011 Share Posted March 2, 2011 does the "set stuff done" thing in the editer of avernum 3? Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Alorael at Large Posted March 2, 2011 Share Posted March 2, 2011 Your question is missing something. Jeff uses SDFs, but SDFs are not the only kind of integer variable. I'm still baffled by the fact that he's still avoiding variables with meaningful string names. $canisters_used, for instance, or $roach_quest. In large part, it is laziness: Jeff has said that he's only a mediocre coder, and having only himself coding means he recycles as much as possible. He's got bad code, but it works, so it stays. But it seems so inconvenient for him, too! —Alorael, who thinks the demonstration is, in fact, in those A3 SDFs. Jeff lost the master list, apparently, so he can't advise anyone on what the flags are. The editor can change values, but since the flags are unidentified it's not a useful feature. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Trenton. Posted March 2, 2011 Share Posted March 2, 2011 maybe if some one went in and cracked it using there computer smarts...? Quote Link to comment Share on other sites More sharing options...
Articulate Vlish Thirsting Gemstone Posted March 2, 2011 Share Posted March 2, 2011 Quote: Lockups only occurred during combat at my characters turn. At first I wondered why you didn't buff some higher items, then realized that the ones you used were readily available fairly early in game without further scripting signs and such to get them. Good ideas here... I like it! I buffed the items which I could find early on and weren't imports for any other items, essentially. Thanks. And thanks for the help! Quote Link to comment Share on other sites More sharing options...
Tenderfoot Thahd WinterFlame Posted December 6, 2011 Share Posted December 6, 2011 Is there something like the giveasnack coin thing for Geneforge 4? Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt MMXPERT-seraph of thermodynamics Posted December 6, 2011 Share Posted December 6, 2011 iampoor Quote Link to comment Share on other sites More sharing options...
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