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What is the best spell?


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They're all good for different creatures along the way. For example, Ice Spray does more damage to some Vahnatai than Arcane Blow, even though Arcane Blow is immensely powerful, and Acid Spray while useless against most creatures is indispensable against Golems.

 

Maybe there's a way using scripting to create a wand which lets you choose?

 

- Archmagus Micael

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Dikiyoba voted for divine retribution. Or RETRIBUTION!!!, if you prefer to spell it like that. Dikiyoba rather likes divine fire as well.

 

Edit: In all fairness, though, I was voting uninformed, since my party is still running around in the demo. At least they're making good use of their repel spirit in the mine. Can I get a ridiculously high level repel spirit wand instead?

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Are you done screaming yet?

 

If you're going to go ahead and make the item, and you're only willing to consider those 6 spells, then I see two options. First, you can make a Fireblast wand, since Fireblast tends to be relatively even with Arcane Blow (in my experience). Second, you can make a hyper-charged wand of RETRIBUTION!!!, since the current one is lackluster.

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I vote for Acid Spray, it does a lot of damage over time and was the way to kill all the pylons on the way to the Basalt Fortress. I like Icy Rain too, Lighting Spray ic nice when 3 foes are close together.

I prefer to avoid high level damage spells, they don't seem to be cost effective.

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Oh, fine! I will just make a wand for each of those six spells! Heres Fireblast:

 

begindefineitem 494;

import = 0;

it_name = "Apocalypse Wand";

it_graphic_sheet = 8;

it_which_icon_ground = 12;

it_which_icon_inven = 13;

it_weight = 1;

it_ability = 191;

it_value = 999;

it_level = 999;

it_charges = 999;

it_extra_description = -1;

 

Divine Retribution:

 

begindefineitem 495;

import = 0;

it_name = "Apocalypse Wand";

it_graphic_sheet = 8;

it_which_icon_ground = 12;

it_which_icon_inven = 13;

it_weight = 1;

it_ability = 164;

it_value = 999;

it_level = 999;

it_charges = 999;

it_extra_description = -1;

 

Divine Fire:

 

begindefineitem 496;

import = 0;

it_name = "Apocalypse Wand";

it_graphic_sheet = 8;

it_which_icon_ground = 12;

it_which_icon_inven = 13;

it_weight = 1;

it_ability = 193;

it_value = 999;

it_level = 999;

it_charges = 999;

it_extra_description = -1;

 

Arcane Blow

 

begindefineitem 497;

import = 0;

it_name = "Apocalypse Wand";

it_graphic_sheet = 8;

it_which_icon_ground = 12;

it_which_icon_inven = 13;

it_weight = 1;

it_ability = 192;

it_value = 999;

it_level = 999;

it_charges = 999;

it_extra_description = -1;

 

Lightning Spray

 

begindefineitem 498;

import = 0;

it_name = "Apocalypse Wand";

it_graphic_sheet = 8;

it_which_icon_ground = 12;

it_which_icon_inven = 13;

it_weight = 1;

it_ability = 5;

it_value = 999;

it_level = 999;

it_charges = 999;

it_extra_description = -1;

 

Spray Acid

 

begindefineitem 499;

import = 0;

it_name = "Apocalypse Wand";

it_graphic_sheet = 8;

it_which_icon_ground = 12;

it_which_icon_inven = 13;

it_weight = 1;

it_ability = 160;

it_value = 999;

it_level = 999;

it_charges = 999;

it_extra_description = -1;

 

Be sure that all begindefineitem strings have different values. Otherwise, they will overlap with the present items and if you delete the wands, you will have a different item if a slot where it's not supposed to be. I remember when I made my supersword, and it overlapped with a necklace. I had a NECKLACE as a weapon! eek Can you imagine? Don't answer that question.

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Yeah, in contrast to previous parts of Avernum series, Slow does work on most enemies, even those elite ones (in Av3 Erika, some mages and other strong enemies usually resisted it).

 

I miss the "curse all" spell, dating back from Exile. Why can't I curse enemies now???

 

Bah, too bad. Gotta do with those jinx blades.

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