Unflappable Drayk Toenail Returns Posted April 13, 2006 Share Posted April 13, 2006 I just finished the whole Basalt Fortress quest, and now I'm going to Spire Fortress, but I can't get there because I killed the Portal Mage, seeing if he had any good equipment. My game is at a unsolvable break, because of a Fine Robe and 20 gold. Ircher 1 Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Ephesos Posted April 13, 2006 Share Posted April 13, 2006 ... you're kidding. You have to be kidding. Please tell me you're kidding. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Delicious Vlish Posted April 13, 2006 Share Posted April 13, 2006 Serves you right. Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk Toenail Returns Posted April 13, 2006 Author Share Posted April 13, 2006 Not kidding. Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk Radix Malorum Est Cupiditas Posted April 13, 2006 Share Posted April 13, 2006 I'm playing a game that involves killing everyone once their purpose is served and none of the arch-magi drop robes of the magi. Hell, even the idiot in the honeycomb does, but not X, Solberg, Rone, etc. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk PantherShadow Posted April 13, 2006 Share Posted April 13, 2006 Seriously. As if there's not enough cool equipment in the game already. Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk Toenail Returns Posted April 13, 2006 Author Share Posted April 13, 2006 It was a pointless experiment, and the top half of the fort wasn't mad at me, and I figured their were no reprocusions. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Fort Posted April 13, 2006 Share Posted April 13, 2006 As you know, there is no steamlined way to make the mage come back to life. I suggest just dabbling with the scripts to make the mage reappear when you enter the area. Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk Toenail Returns Posted April 13, 2006 Author Share Posted April 13, 2006 Not exactly sure how. If anyone would know how, I'd appreciate if they'd post how to. Quote Link to comment Share on other sites More sharing options...
Curious Artila Mr. Morph Posted April 13, 2006 Share Posted April 13, 2006 just use a cheat to make them come back>_> Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk Toenail Returns Posted April 14, 2006 Author Share Posted April 14, 2006 tried "justlikeme" dosen't work. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted April 14, 2006 Share Posted April 14, 2006 Read the scripts for Fort Avernum. Somewhere there should be a section about allowing you now to go to Fort Spire. There will be a flag that has to be set to let the portal now give you Fort Spire. Or you could start over again and wait a little longer to kill him. Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk Toenail Returns Posted April 14, 2006 Author Share Posted April 14, 2006 I don't particularly want to start over. AGAIN. And I'm having a hard time locating my Avernum 4 Files folder. Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk Radix Malorum Est Cupiditas Posted April 14, 2006 Share Posted April 14, 2006 shift+D "sdf 171 18 1" Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk Toenail Returns Posted April 14, 2006 Author Share Posted April 14, 2006 Many thanks radix malorum est cupiditas! Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Tyranicus Posted April 14, 2006 Share Posted April 14, 2006 The reason 'justlikeme' didn't work is because the Reset Hotility cheat is 'pleaselikeme' Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk Toenail Returns Posted April 14, 2006 Author Share Posted April 14, 2006 That's what I meant. It makes towns non-hostile, it dosen't bring back dead people. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Spidweb Posted April 14, 2006 Share Posted April 14, 2006 This is a new one on me. This is the only way I know of in the newest versions to make the game unwinnable. Part of me wants to patch the game to fix it. Part of me doesn't. - Jeff Vogel Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk Toenail Returns Posted April 14, 2006 Author Share Posted April 14, 2006 Quote: Originally written by radix malorum est cupiditas:shift+D "sdf 171 18 1" Don't bother. Apparentally, there is a way to change the "things done" flag, so there's no need to make a patch. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted April 15, 2006 Share Posted April 15, 2006 Leave it this way. There should be some way to discourage random acts of violence for almost no experience and treasure. It might teach people to read the instructions and the part about not kill people until there usefulness is totally over. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Alorael at Large Posted April 15, 2006 Share Posted April 15, 2006 The obvious solution is to make attacking anyone under Fort Avernum cause explosion magical decompression and kill everyone including the party. Then you'll always have access to the mage. —Alorael, who also likes humorous death messages. Can't have enough of them, especially when they're really unexpected and uncalled for. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Tyranicus Posted April 16, 2006 Share Posted April 16, 2006 Quote: Originally written by Clickxabbu:—Alorael, who also likes humorous death messages. Can't have enough of them, especially when they're really unexpected and uncalled for. Seconded. I think the best one was the barrier in the northern islands in A1 that talked about how you were dying but you just didn't care. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Archmagus Micael Posted April 16, 2006 Share Posted April 16, 2006 Quote: Originally written by Tyranicus: Quote: Originally written by Clickxabbu:—Alorael, who also likes humorous death messages. Can't have enough of them, especially when they're really unexpected and uncalled for. Seconded. I think the best one was the barrier in the northern islands in A1 that talked about how you were dying but you just didn't care. That one was so annoying. After running into it a couple of dozen times I cracked and asked for help. Amazing read the first time though. And we musn't forget the sign in the middle of the Swamp in E/A3. Warning: Swamp. - Archmagus Micael Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Ephesos Posted April 16, 2006 Share Posted April 16, 2006 Quote: Originally written by Archmagus Micael:And we musn't forget the sign in the middle of the Swamp in E/A3. Warning: Swamp. I believe this gag was repeated in ASR. Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan Erika Maroonmark Posted April 16, 2006 Share Posted April 16, 2006 Wasn't that originally in Exile 1? Quote Link to comment Share on other sites More sharing options...
Seasoned Roamer Chilung Posted April 30, 2006 Share Posted April 30, 2006 I still love the big red button in portal fortress... Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Ephesos Posted April 30, 2006 Share Posted April 30, 2006 Quote: Originally written by Chilung:I still love the big red button in portal fortress... Necromancy is bad... but I agree. The red button, combined with the bucket of water to throw on the portal, are excellent. Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan Igor Posted April 30, 2006 Share Posted April 30, 2006 Quote: Originally written by Archmagus Micael:And we musn't forget the sign in the middle of the Swamp in E/A3. Warning: Swamp. My favorite is on the Isle of Bigail, when you have your first encounter with the giant roaches. A dialogue box pops up describing the giant cockroaches intent on eating you, and the only option in the dialogue box is "How disgusting." Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Dikiyoba Posted April 30, 2006 Share Posted April 30, 2006 Originally by Mu: Quote: ...A dialogue box pops up describing the giant cockroaches intent on eating you, and the only option in the dialogue box is "How disgusting." The same thing appears in [the BoA scenario] Valley of the Dying Things, except with mobile fungi instead of cockroaches. Dikiyoba wonders which are more disgusting: giant cockroaches or giant fungi? Quote Link to comment Share on other sites More sharing options...
Curious Artila MrAndersonMan Posted May 10, 2006 Share Posted May 10, 2006 Mobile fungi are worse. And the roach soldier guys are... interesting. Just make all important NPCs immobile with max DEX. This makes them pretty unkillable and it adds the humerous effect of them effortlessly dodging your every attack while carrying on a conversation with you. Quote Link to comment Share on other sites More sharing options...
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