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Imban

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Everything posted by Imban

  1. Micael - That's pretty much how it works, yes.
  2. The only huge mountain chains I can think of only existed in the Arena timeline. (northern Doston - a continent which only existed in the Arena) On the other hand, at least according to At the Gallows, southwest Pralgad seems to be quite the mountain chain, too...
  3. Copyright issues...? All the graphics in BoA come with the game - none of them are registration-only.
  4. The point of Far Sight is to un-hide stuff...
  5. People actually use one-handed polearms? o_O
  6. #2 - set_name(short which_char_or_group, char new_name)
  7. It's because there are long lines inside the code tag. This is called board stretching, and it's typically a bad thing - however, in this case, it's quite excusable, since Grah-Hoth needed to post his code.
  8. Actually, you could implement Nightfall - make it take place in caves, but with outdoor terrain...
  9. Saltweed - Sure, I reload a lot when I fight something typically way out of my league... (see : playing Bandits 2 with a level-4 party) ...but I rarely touch the character editor (usually only to get through 'level check's in scenarios where the player is dealt unavoidable multi-bang damage of more than my HP) and typically do 70% of my reloads when just one member of my 6-man party dies - I'm sort of perfectionist about that. In any case, once my party gets out of being level 1-5, there are very few things that force reloads upon me. Perhaps if I got sucker-punched by a basilisk... Lord V - eh calm down
  10. Instant death traps are typically de-recommended. Unless a place was built to be sealed off forever, traps are mostly designed to inconvenience the victim or alert guards - in an inhabited place, even if the inhabitants are an evil cult, the risk of accidental death would be too high. EDIT : This doesn't apply to hastily-constructed traps, which are usually intended to be death traps - but are also usually either manned or one-shot.
  11. I do so believe it's ctrl-click.
  12. Spyderbytes, I don't think your solution's the right one. Wouldn't it be better just to link the option no to "can't enter"? That's how it's done in BoE, at least - there's probably an equivalent in BoA. This has the advantage of letting the player come back and make another choice next time, instead of locking him out for good.
  13. Well, a Nethergate editor would be sort of pointless. It'd just be BoA with a different set of skills and spells.
  14. An item being cursed also has some major effect upon this. My party auto-IDs almost all non-cursed items, but can't auto-ID cursed stuff.
  15. Um... Are you talking about notes that the user inputs? If so, use Notepad or the Macintosh equivalent. If you're talking about recording things said in-game, there's already a built-in option for that.
  16. Or you could edit it yourself after making a withdrawal or deposit, of course. However, most of my valuable but unused items end up pawned to the nearest merchant, not kept around.
  17. But is it a Gryffon, a Griffin, or a Gryphon?! ...more to the point, does anyone care? If the graphic inspired you, feel free to use it in your scenario. (And heck, Karzoth, there are a lot of BoE scenarios that revolve around going around killing Sliths because they're there or killing undead because they're there. Going around killing eagle/lion hybrids (I think) because they're there would only be a small departure from the norm.)
  18. Implementing some sort of backpack that you can take between scenarios, outside of having a second character as a pack mule, would be impossible. Implementing some sort of backpack or holding space in a single scenario might be possible, but I'm really not sure how I'd go about it.
  19. It's not the BoA forum? I actually thought it was. o_O
  20. Can't help you with the first one, but as for the second, unless you use some system of passwords (which a semi-determined player could easily find by looking at the scrips), you can't carry anything from scenario to scenario. EDIT : Er, I meant that as from a designer's perspective. You can't identify normal items as being from your previous scenario, you can't keep SDFs with the party, and you can't keep special items.
  21. Because this is the forum he thought was slowing down. ... Try thinking next time.
  22. If they didn't, it wouldn't be a better editor, would it?
  23. Well, let's say I just played through your prefab-party scenario with your prefab party. I was going to go rate it on CSR or something, but then realized that I missed a part of the scenario. Rather than go back and play it all over again with a prefab party, I'd want to take in a god singleton just so I could breeze through to the part I missed. --- Also, regarding an earlier comment - most scenario players will suspend their disbelief in order to accept the premise of a scenario. The heroes of Babysitting are "forced" to have a sister, for example. Unless the balance of a scenario relies on you having a very specific set of stats, Areni, NTH, and Emulations being BoE examples, I'd really rather disrecommend a prefabricated party.
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