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The Almighty Doer of Stuff

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Everything posted by The Almighty Doer of Stuff

  1. You're clearly not a fundie. Maybe you're very religious, but definitely not a fundie.
  2. I got an idea. It's good, I think. Incidentally, I also discovered the meaning of life. Again. It's different this time though. It's pretty much part of a new religion. It's in development now. It's not all entirely new concepts nobody ever thought of or anything like that. It's just a different view on the world and the afterlife, and some other stuff. The best part is the holy text. I doubt it will end up being more than ten pages long. No more do you need to clear two whole shelves to fit your entire text into your home! No, TM, I don't take it to be the undisputable truth, so don't start on it. It's just an idea.
  3. Mine usually start out as something that randomly pops into my head. Then I think about them some more, and I call my cousin so he can poke holes in my plots and stuff so I can fix them. I always seem to confuse him about some big part of it though. It can't be a good sign.
  4. I could try my "God as portrayed in the Bible is as evil as Hitler" argument. I put a lot of thought into it. Even if it doesn't work, it's still fun to see people freak out about it. But really, it is a perfectly logical argument. Unfortunately, the bulk of the argument is against the idea that nonbelievers go to Hell, rather than the idea that magic is evil. But I could try anyway.
  5. I really hate fundies. I'd like to talk to your mother. Maybe I can talk some sense into her. So, does she say magic is evil because the Bible says so? What about that guy who impregnated his two young daughters? That was made out to be a good thing.
  6. I had actually tried to make a scenario like this before. I would have done it if everyone didn't immediately shout "AH GOD NO IT WILL SUCK" at me. By the way, mine was also called Dungeon Crawling. If you do make the scenario, please give it a different name. It's just a generally bad name. I really want to make a scenario. I'd make it for BoA, but I'd rather spend my time learning C++ than Avernumscript. So I'll make one for BoE. I have good coding skills. What I lack is an idea for a scenario. I could do the one I was making for the DFTS contest, but it formed part of the background for the games I want to make professionally, and I decided after the contest was over that I was going to get rid of magic for the most part, meaning the scenario I was making would need a lot of changes. I guess I'll look through the countless "Someone make this scenario!" threads. EDIT: By the way, BotS, I just noticed the topic you started a while ago about SDFs, and I noticed nobody pointed out that SDF (0,0) is buggy and seems to randomly reset itself. Don't use this flag for anything other than a one-shot special.
  7. Drakefyre has shown us that setting release dates can be a bad idea.
  8. They all seem like great ideas. They could all turn into very enjoyable scenarios if done well. On the other hand, if done poorly, they could be awful. I, personally, would like to see all of them. Dungeon crawls often do become plotless. This isn't always a bad thing, though. Not all games have to have a plot. A basic background or premise often suffices. But if the dungeon crawl is simply hack-and-slash, it's generally not very good, at least if it's using an RPG engine.
  9. There are several One-Shot nodes called Display Dialog (****** Pic), where "******" is Dialog, Terrain, or Monster. These allow you to have choices. You can have two buttons with a large selection of labels, and one that says "OK", or "Leave" if you have more than one button.
  10. Micael, just wondering. Have you been reading any of the advice and articles people have been giving you? It sure doesn't seem like it. I seriously recommend you scrap the scenario you're working on now, read the relevant Designer's Forum articles, and start something new. If you still want to make this scenario, though, go right ahead. Just don't get upset when nobody wants to play it.
  11. Quote: Originally written by Isaac: Quote: Originally written by Dahak: The editor does not show floors that have been adjusted using fl_floor_height_pixels You misunderstand the effect (maybe). From the BoA Editor Docs: "The number of pixels up graphics and creatures drawn on this space are shifted." The floor itself isn't affected (I assume). Actually, I didn't realize such a thing existed, so I'll have to test in the game and fix the 3D Editor anyway. It actually does shift the actual floor icon up. This is a bug, however. I reported it to him when I noticed it and he said he would investigate it.
  12. Code: begindefineterrain 426;clear;te_name = "FLOOGLIE PILLAR";te_which_sheet = 728;te_which_icon = 1;te_icon_adjust = 640;te_ed_which_sheet = 682;te_ed_which_icon = 81;te_cutaway_which_sheet = 682;te_cutaway_which_icon = 82;te_cutaway_icon_adjust = 256;te_icon_offset_x = -6;te_icon_offset_y = -6;te_second_icon = 7;te_second_icon_offset_x = -6;te_second_icon_offset_y = -6;te_cutaway_second_icon = 10;te_move_block_n = 1;te_move_block_e = 1;te_move_block_w = 1; When I try to start my scenario with this terrain in the town, I get an unhandled exception: Unhandled Exception: c0000005 At address: 00439a90 This only happens when I place the terrain. Just having it in Mt Porkfriedricedata.txt doesn't cause problems. Why is this happening?
  13. When I opened the editor, I got a message saying graphic 2000 was missing, and then another saying warriorgrove.bas was missing. Why is this? I don't think I touched any of the files.
  14. Relocate Outdoors node. Don't use Warrior's Grove. Yes, you can move a town once it's been placed.
  15. I think you were too harsh with the crazy thing. Crazy people of no great importance are fine, as long as they aren't overused. Alec, I think what he meant by that was "AAAAH HA HA HA HA HA I AM TEH BIG EVOL GAI I AM GOING TO DESTROI TEH WORLD B-KUZ AI M KRAZIE!!!!!!!!!1111!!!11!11!1"
  16. Making combat hard isn't the only thing needed to make combat fun, and if it's the only thing used, it makes it very frustrating instead. Strategy should be very important in most major fights.
  17. I'll test it. I'm really good at spotting bugs and such. I'm currently also testing SubTerra 2. My e-mail address is Zeeqon5@yahoo.com. I'm also pretty experienced with the BoE editor.
  18. In BoE, I hoard particularly interesting artifacts in a scenario I made. If it has no ability that ability strength would affect, I just put it into the scenario via the editor. If it has such an ability, I look in the scenario file I got it from, and if I can't, I experiment until I get it right. This may be harder in BoA though, due to scripts. I'll just have to wait until it's released for Windows to find out.
  19. A) I have put something out. It is called "The Scenario". Most likely, only in my professional-grade RPG. I may release something for BoA though. As I said, in FF7, the towns are well designed. Rocket Town, for instance, contains a rocket, as the name implies. This rocket is necessary. It's a small town, and not only does it not distract the player from the plot, it draws the player deeper into it. Midgar and Nibelheim are also very well-made towns that enhance the plot. But I think I know what you mean. No, the buildings generally will not talk. But simply making towns that do nothing but house characters and shops generally makes the scenario a little worse. I'm sure if you had taken time to make the town interesting in B2, its CSR score would have gone up a full point.
  20. Quote: Originally written by *i: TM, you need to broaden your perspectives rather than presume that your way of advancing the plot (with dungeons and heavy NPC involvement) is the only way to do so. It all comes down to how a designer pulls off using the towns in their own creative ways. If they can pull it off well, more power to them. Ha ha ha. Where have we heard this before, TM? TM's way is not the only way, as Stareye said. In fact, people generally prefer Drakey's way. Don't let TM throw you off too much.
  21. I disagree with both of you. Drakey, only on the point about planned communities. What's so unrealistic about planned communities? If every town in the scenario is planned, sure, it's usually unrealistic. But usually is not always. It depends on the setting of the scenario. Is it a part of the country with a lot of people passing through all the time, like the capital? If this is the case, there's nothing wrong with a planned community. One of the staff members in the hospital I was in was from Philadelphia. He was talking about how awful the road system was in the Boston area, and he's right. He also told me that, in Philadelphia, the streets are arranged into neat rows. It happens. Of course, if it's a mining or logging town, chances are, the community won't be planned. TM is right, in part. Towns are not the only thing that should drive a plot. In fact, in an RPG, it's often the dungeons that shape the plot more than the towns, and making the towns too interesting will distract the player. The Shining Force series suffers from this problem, although the plot (especially the third one) and the combat more than make up for it. However, towns are also important for more than just inns and shops and housing major characters. As Drakey said, towns should also set the atmosphere of the game, and major towns should also have a part in the plot. The Final Fantasy series does an good job with their towns, especially in FF 7.
  22. change_outdoor_location() probably changes the coordinates the party will be at when they leave town. I can't be sure of this though, since I have Windows.
  23. My Fyora is Mr Sauerkraut. It would be Mr. Sauerkraut if periods were allowed in names.
  24. Ratbane was a clan of Nephilim, not an emperor.
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