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Walter

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Everything posted by Walter

  1. You'd probably also want to hang onto any equipment that boosts magery to help unlock doors or dispel more difficult barriers.
  2. You'd probably also want to hang onto any equipment that boosts magery to help unlock doors or dispel more difficult barriers.
  3. Actually, you get 2 points of mage spells from equipment fairly early on (incantor's ring and clarity talisman), and I don't thin the enchanters robe was all that late either (great cave I believe).
  4. Actually, you get 2 points of mage spells from equipment fairly early on (incantor's ring and clarity talisman), and I don't thin the enchanters robe was all that late either (great cave I believe).
  5. No, though he will train you will only be some, not all, of the things he can teach until the shade is dead.
  6. There are pipes all over the place. There is actually one in Dharmon (where you get the quest for it on the job board).
  7. Well at higher levels you will almost always cost a few points less for the most expensive spells. I believe the savings is proportionate to the cost of the spell, so savings are less likely on cheap spells. I'd say I save about 50 or so total sp casting augmentation, steel skin, and enduring armor with my two characters with both traits+ a few points from other sources near the end of the game.
  8. Well at higher levels you will almost always cost a few points less for the most expensive spells. I believe the savings is proportionate to the cost of the spell, so savings are less likely on cheap spells. I'd say I save about 50 or so total sp casting augmentation, steel skin, and enduring armor with my two characters with both traits+ a few points from other sources near the end of the game.
  9. Its near the area where it tells you the shades were created.
  10. I was wondering how much is known of the formulas are known of weather you will suffer ap loss or mage spell failure due to encumbrance. I have been trying to figure it out, but I have only been able to figure out things to a limited extent. For instance, defense skill of 7 is needed to fully prevent spell failure from 2 encumbrance, yet 3 encumbrance will always cause failure unless a mitigating item is worn. I've found that skill rings and fang necklaces both mitigate the effect (and a bronze skill ring does stack with a fang necklace), but due to my limited amount of such items in possession at this point and time contraints are making it difficult.
  11. It seems kind of wasteful to spend money buying arcane lore and nature lore, as the first 2 points only cost 1 skillpoint.
  12. Well if you decide to do so, remember there are a few trainers you can buy those first two points of mellee or pole weapons in (and after you kill the shades 2 points of blademaster as well, if you want to hold off on that).
  13. Actually he also attacks you if you talk to him 3 or 4 times. That idea about forcing him to attack you first reminds me of in the geneforge forums someone was complaining about not being able to do a quest because he couldn't make someone he had to kill hostile, not realizing you could just attack him while friendly.
  14. There's also a spellbook for dispel barrier late in the game (I forget where exactly, but after the abyss.)
  15. The crafter that can use gold necklaces and platinum rings also has a recipie using a fine waveblade, and those 3 recipies need the glowing basalt, swamp nodules, and icy geodes (I haven't tried the sword recipie yet, but the ring and necklace aren't very useful). And since the knowledge brew needs one of each herb, that recipie will normally be limited by how much mandrake you have.
  16. I remember someone saying that luck causes increases in your chance to hit and avoid (though less than other skills that do that), and though it can't be quantified there seems to be a damage increase.
  17. Don't forget about riposte, which works similar to parry except you return some damage as well. Unfortunately though it is extremely difficult to make it trainable due to the large investments required. As for my mages, I found using the bonding knife, combined with augmentation and enduring armor, and some good armor boosting equipment (They have natural mage trait which lets them wear more without losing mage spells) will let them survive a few hits. Oh, and there is resistance as well. Does anyone know if it has any effect other than the small elemental resistance bonuses visible in your stats screeen?
  18. While it is no way crippling, I'd say there are better trait choices than divinely touched unless you are planning on making a lot of use of at least 2 of the 3 skills it gives you (most likely if you take the challenge of trying to use a single character).
  19. Also, a couple of people who can make wands need lovely crystals, but you probably won't make many of those and the crystals are very plentiful.
  20. For the fine waveblade, I found one in the areas west of fort remote, though I supposse there is a chance to find one any time you fight vahnatai. As for that message, the guy you deliver it to is camped somewhat north of the fort by himself.
  21. Makes sense, afterall the description of luck still has that "this skill has a base value of 0" line.
  22. Odd thing is, that except for one particular bow, razordisks do more per damage level than any other weapon.
  23. Just do this: if combat starts, step your characters back a space, end combat, and try another direction.
  24. I'm pretty sure the doors to the king's chambers can't be opened at all until you are let in, though it is perfectly possible to break into the treasury from there. As for that door in Patrick's tower, I suspect that Jeff simply made a mistake in not having a quest to open that door. I do wonder about those doors I can't get into above the tower ruins though.
  25. There are several other things in that area as well to do while your at it. By buying some information from someone in the fort you can reach a necromancer lair which is probably the toughest fight in the eastern gallery, with a reward of an exceptional unique piece of armor.
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