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Walter

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Everything posted by Walter

  1. Meh, I went the battle route, and killed her in 3 rounds so she never got close to it.
  2. I always use stable creations too close to my limit to do that (if I make another, I wouldn't have the essence to do blessing spells), though I guess unstable creatures will allow more power in one battle for the same essence cost. It would make things difficult going through an area with a whole bunch of little creatures, but I guess they can make sense if you are playing an infiltrator or battle skill strong class, and don't usually keep creations, but make some of them for difficult fights.
  3. I was just curious if the game script will let him die or not.
  4. Huh? I was talking about when he comes and talks to you when you leave after finding the camp (one of the dialog options makes him hostile, though without cheating he'll promptly kill you then).
  5. In the south of the trap-filled entrance to the boiling mudpits where you fight that first crazed lifecrafter, there is a spot on the map noted as "magic circle", where there is a control box that gives you an option to send a jolt of power or to break it. Does anyone know what that does? I can't seem to make it do anything that changes anything else.
  6. And do you need more for the advanced versions of creations (I mean like the cryoa).
  7. So, is it possible to kill General Crowley when he first meets you by the shaper camp?
  8. One thing I'd like to know are the required shaping skill for each tier of creation, and if the advanced forms of creations need more.
  9. When in the shaper keep, I talked to the trainer, and was told I couldn't get training as I hadn't helped the shapers and "you aren't persuasive enough to convince him otherwise". I have 8 leadership, and wonder if that is a red herring, or if higher leadership will let you get training without helping the shapers.
  10. Well currently there are no translations into any other languages, and if translations started being done, I don't think Russian would be the biggest priority, as there are probably a few other languages that would have a bigger market.
  11. Also, the number of points you have in that particular creation will add levels in addition to those from your shaping skill (so there is more point to that than the alternate creation type from having 3 points).
  12. Yeah, it works pretty much the same way with spotting that England guy who steals (do that quest before you kill that madden lifecrafter, as when you do that, he is killed in a shaper attack). And as someone said, the guy who gives you the Master Threll quest doesn't leave, so you can still do that one if the caravan started.
  13. Personally, as a lifecrafter I just equip a weapon that gives a defensive bonus and never attack with it.
  14. Well I hadn't led the caravan through the gates yet (actually, the caravan was at the gates map at the time.)
  15. After I reached the Therile Colony and found where the mushrooms are that the guy in Southforge Citadel gives the quest for, I went back, and found the quest giver wasn't there anymore, and the quest was gone from my quest log. Did I have to do that before I did something else, is it because I took too many days, or some other reason? And what reward did I miss for not getting that quest done.
  16. Also the demonslayer gives defensive bonuses so you can keep it equipped while attacking such enemies with a bow.
  17. Also the demonslayer gives defensive bonuses so you can keep it equipped while attacking such enemies with a bow.
  18. Sorry, you're right, I meant above X.
  19. I finished the game, but am left puzzled by the fact that there are a few rooms that I could not gain access to. First, there is a door or two above Solberg in the Tower Colony that you can't pick I never gained access to, and a portcullis in the ruins I found no way to open, with a passageway containing some notes on the ground you can't reach. Also, in the Castle, upstairs nextdoor to the room where the rewards for the Darkside Loyalists quests are, is another room the door to which you can't pick. Is there a way to access these or not? If not has anyone tried cheating to get in to see if anything interesting is inside?
  20. Money is not plentiful if you try to get many skills trained by trainers or learn spells enough. By the end of my game I still had skills I wanted to learn from trainers and spells I wanted to improve. As for the selling in groups of 4, there are some odd effects: lamps have a value of 3, so 1 lamp gives 0 coins, 2 gives 1 coin, 3 gives 2 coins, and 4 gives 3 coins. Food, and javelins have a value of 2, so selling 1 gives nothing, and if you sell an odd number you get just as much as if you sold all but 1.
  21. Well as I said, defense skill will never allow mage spells with over 2 encumbrance, and either rings of skill or a fang necklace are required for more.
  22. Well not only does it help if you start the round a few spaces from you opponnent, but it makes it more likely you will have the ap needed to attack twice (or 3 times if hasted) if you have a few points in quick strike.
  23. Well I am less interested in what percent chances there are of that occuring, than knowing what is needed for there to be no chance of such things happening, which should be much simpler and discoverable with thourough testing.
  24. Yeah, they don't want you hanging around a monster generator killing them forever until you are too high level to get any more exp.
  25. Hint: when selling stackable items try to sell them in groups with a value that is a multiple of 4 to get the most money.
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