- the Great Potato:
We're not going to call it Pokemon. There is no need to be rude.
- Pluto Alien:
I frequently leave plenty of enemies alive in many areas when it's worthless for me to even bother killing them, nor do I go through every single area in the game. I also never said being a Shaper was easy; I said it was more or less annoying to continue to grow in shaping power, but even my more powerful, newer creations couldn't compete with my older, supposedly less powerful ones. To me, it feels pointless to gain points in Fire Shaping after I've created all my little fyora/cryoas. My idea was to be able to store my older, powerful ones to help level up and evolve my newer ones to compete. Sometimes it's horrible that I can't hit an enemy with my maxed out Cryoa or my brand-new Dryak. And that Dryak won't gain anything if I go back to an earlier area because their XP is tied to mine.
- Randomizer:
Yes! Just like that - I got the idea from playing Castlevania on the Playstation; the evolution system for your Devils is unique and very powerul and adds a level of replaybility. You can go to Julie's shop and store in infinite number of I.D's, but you can only have one Innocent Devil at a time with you, and a limit on how many I.D's you can carry on you to summon. Obviously for Geneforge we might want, say 3 spots for summons, and you can roate between all of your creations that you're created and saved. As a professional IBM programmer, I can already see ways of implementing this.