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Aldin

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Articulate Vlish

Articulate Vlish (4/17)

  1. I could sort of see a tactics-style idea work for Avernum, though it would mean having fewer characters that are 'yours'. Imagine an Avernum that puts you in the position of one of the castle's agents who goes into various areas of Avernum to stamp out trouble. You are given your mission and the ability to assemble your team from NPCs in the castle and potentially in the area you are going to. Any NPC that joins becomes a PC until you dismiss them. Certain skills and abilities would be more useful for certain areas, so there would be a reason to pick different people for different missions. Some 'in the area' NPCs might come back to the castle to be available permanently for future missions depending on how their plotlines resolve. XP would need to be re-tooled as well as some way to keep equipment/inventory from becoming a hassle. I do think it could be a lot of fun, actually. Among other things, it might give us a chance to play other races without having to worry so much about balance (because we couldn't twink the stats). ~Aldin
  2. Stocking up on advantaged Nephil... +45% Giving them all archery... 20 Skill Points Providing bows... 200 Cash Never getting riposted again... priceless ~Aldin
  3. In the giant area along the north wall is a cave with someone in it you should talk to. ~Aldin
  4. So I elected to follow the Vahnati through the path of least resistance, and we were joined by the two fighter types as we went. I noticed the path to the south as we went by, but figured I'd just come back to it later. Now comes the question of whether I was unlucky or whether this is designed. After fighting the two demons at the bridge (same map) and finishing the fight on the far side, the two vahnati fighters planted themselves right on the bridge and would not move away. Anyone else had this experience, or were they both trying to get to the other side and it just happened to be my misfortune that they stopped in the middle? ~Aldin
  5. Hmmm, I just might reload to kill the pylons on the way in, but probably won't - especially knowing that their range is less than mine, which is a nifty fact I wish I'd tumbled to much earlier. Thanks for the support and advice! ~Aldin, who noted in an earlier thread that he has been doing the Alorael sig thing since previous incarnations on other boards and likes Alorael partly because he does it too
  6. So I set off the Rentar Ihrno trap and am rather annoyed. It's not that it isn't surviveable - it's just that it's SO much harder than almost anything else so far. I guess I kinda saw it coming, but still... ~Aldin, who already hated pylons _before_ the trap
  7. I looked at two FAQs but couldn't find anything - mebbe there's nothing to find. The question is this: Are there weapon effects that aren't listed in the text box? I'm thinking of the Blessed Shortsword I just got. It's nice and all, but my steel broadsword is doing similar damage (per the text) even though it's only worth about half as much. Also, I read a comment somewhere that halberds do x4 damage? Is that right? What are the multiples for other weapons? ~Aldin
  8. So I forgot to save the textbox I got by the door in the NW section of the chitrach underground. It said something like 'you see a map with a star marking the dead end of a cave tunnel north of Formello'. I went back and looked and found a testing area I'd missed (which maybe wasn't available before?), but no textbox that indicated I had found the same place the map had marked. I could also perhaps see this note sending you back for a certain secret there (ultimately gets you into Fort Avernum) on the off chance you'd missed it. Am I still missing what the map is refering to, or have I found it, one way or another? ~Aldin
  9. *chuckle* 'Get naked so we can figure out what you're really worth' just seems SO inappropriate ~Aldin, who has both natural traits and is gonna have a hard time figuring out what's really going on here
  10. *chuckle* 'Get naked so we can figure out what you're really worth' just seems SO inappropriate ~Aldin, who has both natural traits and is gonna have a hard time figuring out what's really going on here
  11. jelly, As a fast cursor guy myself I know what you're talking about and I couldn't find a 'fix' that makes the cursor move faster. On the other hand, MANY of the things you want to do are available via keyboard. In particular, casting spells and getting items by keyboard are a BIG time savers. The only thing that kinda kills me on the mouse speed is travelling long distances where going back and forth from the main map and mini map to click through the screens is a bit annoying. ~Aldin
  12. I'll have to say, after thinking about this thread I started watching for the effect by comparing the cost of the spells to what was actually used. Generally, at ME 9 I saved a point per spell so that level is worth about a 10-20% increase in the number of spells you can cast before a refill. As an effect of equipping items it's pretty nifty. As an effect of spending precious skill points... probably not so much. On a side note, what IS the base requirement for Magery in A4? I thought it was Int 8 / Mage or Priest 6, but that doesn't seem to give my Hedge Wizard access. ~Aldin
  13. I'll have to say, after thinking about this thread I started watching for the effect by comparing the cost of the spells to what was actually used. Generally, at ME 9 I saved a point per spell so that level is worth about a 10-20% increase in the number of spells you can cast before a refill. As an effect of equipping items it's pretty nifty. As an effect of spending precious skill points... probably not so much. On a side note, what IS the base requirement for Magery in A4? I thought it was Int 8 / Mage or Priest 6, but that doesn't seem to give my Hedge Wizard access. ~Aldin
  14. I have a Hedge Wizard who, between items and traits has a Magical Efficiency of 9 at level 12. Party First Aid is at 13 and, with less than 150 spell points, she NEVER runs out even though she is the sole spellcaster. Just my anecdotal evidence. ~Aldin, who has always been a fan of the post-signature blurb and is happy to see Alorael is also a fan
  15. I have a Hedge Wizard who, between items and traits has a Magical Efficiency of 9 at level 12. Party First Aid is at 13 and, with less than 150 spell points, she NEVER runs out even though she is the sole spellcaster. Just my anecdotal evidence. ~Aldin, who has always been a fan of the post-signature blurb and is happy to see Alorael is also a fan
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