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Chessrook44

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Everything posted by Chessrook44

  1. I WOULD join, as a balanced, "Rights for all" sort of faction that isn't so much collected in one place as having like-minded people among all factions, but... well I'm not sure where this whole thing goes or how it works.
  2. It's not dead, it's just resting! It'll wake up when Geneforge 6 comes out.
  3. Well here's a question then... what would Avernum/Geneforge shirts say/show on them? I got one idea already. Front: Giant Intelligent Friendly Talking Spiders Back: Many monsters are more dangerous. Few mosters are more annoying. Yeah I know this is a geneforge forum, but still... EDIT: OK, and for the topic, a Geneforge shirt idea: I make lots of friends (Written with an image of a shaper surrounded by creations)
  4. Originally Posted By: Sleeping Dragon Chessrook is right. In most RPGs, that's a bad idea, because many conversation options often have consequences (like in real life), but in Spiderweb games, that's simply not the case. Be on the lookout for the occasional opinion question, but other than that, talk about everything. Which is why I save before major conversations, in case I do something irreversable that I didn't want.
  5. What's the Canon ending? ... ... ... Ain't THAT the million dollar question!
  6. If all else fails... choose every dialog option. EVERY option.
  7. Originally Posted By: Untamed Banana Slug Originally Posted By: Dikiyoba So Ahonar, Pathass, and Adze-Haakai walk into a bar... and Ahonar said "OUCH!" Pathass then asked Adze-Haakai, "Why did Ahonar walk into a building?"
  8. Wait a second, so you're writing a story that takes place one year after a the end of a game you've never played?
  9. Aye, there is. There's also a Vlish somewhere, and a Thahd you can keep in the valley.
  10. Really? I thought they were a variety of Chitrach since they look like chitrachs, move and attack like chitrachs, sound like chitrachs, usually appear with chitrachs, and are basically exactly the same as chitrachs except for the ability to neutralize any magic in an area around them, making a normally mildly annoying Chitrach battle into one that makes you want to stab something.
  11. Don't forget about the Null Bug Chitrachs.
  12. The question comes whether they want it because they actually want it, or they want it because they were raised/brainwashed into it.
  13. Al;right, here's a poll for some fun... which area did you find the most annoying area in the entire game? In my case, it was Shath's Wastes in G2. I'm a guardian, and I pride myself on getting through the game without losing a single creation. Imagine my annoyance when the two weaker creations I had would be turned, or killed by turned creations, causing me to have to restart again and again and again. Add in AI that has me yell "GET BACK HERE!" and... well, I found myself frustrated. On Easy.
  14. Rebellion, Bar None. I mean, they freaking made the AVATARS of Death and Destruction in the Unbound! Can you possibly beat that? Also, to your sig, I must say that there IS no normal.
  15. Originally Posted By: Randomizer Originally Posted By: Master Ackrovan Edit: Thats what I get for going to the bathroom while writing a post The Last Archon I don't want to know what you used instead of your hands if you wrote while going. His teeth. He's very flexible.
  16. Actually number one is fixed in 4 and 5....... sort of.... But then, you must remember that many RPGs DO have the limitation on carrying capacity. Even the father Dungeons and Dragons. It's just people tend to treat backpacks as being somehow able to carry three full sets of armor and four weapons while still being under the unmoving encumberance level. Although I will admit, being able to carry my hoard off 25 Living Tools and god-only-knows how many potions that I save for when I never use them without having to worry about the weight they make IS really handy.
  17. I have a theory, just from hearing... Perhaps, when you have only three characters and nobody in slot one, the person in slot two is thus the first person in your lineup. If you try to add a person to the first slot, they would normally appear in that first area on screen... however, since party member two is standing in the square in the lineup, the first spot is filled, it doesn't see it as the secon location, and thus tries to put the new character into the same location as another and thus bugs out. Did that make any sense to anyone other than me? Ahehe...
  18. OK, I imagine this question has been asked before... but what are the canonical endings and outcomes for each of the games in the series, 1-5?
  19. Originally Posted By: Rent-an-Ihrno But then, it also doesn't make that much sense that you "assassinate" someone in an open battle, and that the assassinated doesn't die instantly but only takes more damage than from a normal attack. It's like a sneak attack in D&D, but without the having to sneak up on someone!
  20. Originally Posted By: Student of Trinity ...unless you want to keep your first Fyora named Frankie to the very end, or something like that. If that's what you want, by all means. You paid for the game, you can do whatever you like with it. Well considering my Fyoras actually were the same level as me when I made them and anything else I would make would end up several levels below me... yes. I never let anything die. EVER. I had surprisingly less reloads than you might expect. And my fyoras were Lister and Sokkru. And I loved them all day. And I'll shut up now.
  21. FOr the initial question, I think of it like this. Thahds punch. Punches go Thud. People go ah when punched. Thud + ah = Thahd. Thus, thahds can understand their names!
  22. Gotcha, thanks. And who knows, people could possibly use this thread to ask about any other words they're unsure how to pronounce... if there are any.
  23. OK, call me crazy, but I just have to know... How the heck do you pronounce Sucia Isle? Is it Soo-See-Ah? Soo-Kee-Ah? Soo-Shee-Ah? Some other pronunciation I don't know? I'm just really curious.
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