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jlsgaladriel

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Everything posted by jlsgaladriel

  1. I think the odd blinking statues are to make you realize your perception is off. Perhaps some mind-controlling creature is around?
  2. Hmm, on hard they certainly have a cone of fire. (I don't think that varies according to difficulty?) But it takes 4 turns to recover, and beasties can't carry potions of recovery, so more than one a turn should be impossible. They do make good helpers for shadowwalkers backstabs, though.
  3. The weapons restrictions aren't much of a problem once you've gotten used to them. The problem is really at the beginning, when even those of us used to old-school class-based weapons restrictions expect that a sorceress will be able to use a dagger, and a rogue will be able to use a bow. Yes, there's red text which tells a character (s)he can't use a particular weapon, but it doesn't appear if the character *can* wield a weapon. So when I played my first runthrough, and was first getting weapons, I distributed them to my comrades, and then on opening *their* inventory screens discovered they weren't compatible, and had to reshuffle. It felt like a barrier put in my way right at the beginning of the game -- and that's exactly the time when users are trying to decide to buy or not to buy. It strikes me as an unfortunate way to enforce character balance. The only one that really killed me later in the game was the greaves of the ramparts, which offer +15% to healing. They're not wearable by shamans. Ack?! @Red Mage -- you'll get used to these particular restrictions pretty quickly. If that and the customization are your main reasons for not playing, I'd say give it another chance. No, I don't like Avadon as well as either Geneforge or Avernum/Exile, but it's still a spiderweb game. If nothing else, it's well written, and that's a joy.
  4. Last post on the topic, I promise: There's a high correlation with window switching. Make chrome or itunes or grab active to check facebook or fix music or take a screenshot, return to Avadon, and there's a good chance centering won't work until a level switch.
  5. I'm sure that they do respawn. I remember thinking, DARN it, I've cleared every single thing behind me, where are they coming from? --hater of respawns
  6. Quote: I think that the game completion quests require no cheats at all, but I'm not sure. No, Jeff responded to an earlier post of mine to say that he believed backtoavadon would not affect the game completion medals.
  7. Okay, it's *not* an area thing. I went down into the ogre lair, and upon resurfacing the centering in bandit roads works fine, both with portrait clicking and with keyboard numbers. Likewise, it's now centering for me on the upper floor of avadon, although it wouldn't do so the last time I tested. There's definitely a bug here, but I'm having trouble pinpointing exactly what causes it / when it happens.
  8. One of the reasons I love Spiderweb games is the excellent writing. We all love the tunic, "like pants for your chest!" What other writing stood out for you? He says, by way of introduction, "Shnrunk stomp! Shnrunk kill! Shnrunk eat!" Then Shnrunk takes proactive steps to carry out his three-part plan.
  9. Oops, yep, it's not the reward: it's when she assigns that quest, so that you can get to it.
  10. Hmmm, there should be a file directly in the Resources folder. (There's not a subfolder for scripts.) maybe view -->arrange by name and check again?
  11. You'll eventually get a quest Click to reveal.. from Eye Leira in the Avadon library. When you start "the Krysanth," she'll give you an athame for those runed doors.
  12. Trinko, right-click on the application and choose "show package contents" from the pull-down menu. From there you're looking for Contents --> Resources.
  13. I'd forgotten the rod of attraction was a Nicodemus item. Heck, that one's actually useful!
  14. "Be very careful using these. First, they can make the game too easy. Try to only use them if you’re completely stuck. When you use a cheat code, you will no longer be able to earn Medals until you leave the region you are in."
  15. I'm not sure if this rises to the level of a dialogue "bug," but it's a bit odd: After doing the "Goldcrag Reptiles" quest for Elder Okan, even if one works for free, when the PC asks if Okan needs more help he replies, "We do, but we have not saved up more money."
  16. Hmm, when you return to avadon, are you walking near Miranda's Office / your room? It's the steward, Polus, who initiates the quests each time by sending you to your fellow hands' rooms. If you don't walk down that hallway, it's possible to miss the quests. Otherwise... are you missing characters from your roster yet? If everyone's still in the roster, it's not yet time for the quests.
  17. I actually left the blademaster down at the bottom, sent the shadowwalker up with his teleport to turn the wheel, and walked my sorceress up towards him. Turned the top wheel with the shadowwalker, turned the bottom wheel with the blademaster, and used the blademaster's teleport (*to* a critter) to bring him up with everyone else. No need to burn a res scroll that way, and the sorceress' damage potential is very useful.
  18. Hammerdal, often there's a specific conversation or action which opens a new area. Sometimes this is easy to miss if one reads through conversations too quickly. I know I once followed a party member to a particular location, but missed that I had to look in a chest in the back of the owner's house in order to open the next area. The owner *told* me to look in the chest, but I just spaced it. Are you looking for the Dhorla Woods? After speaking with the wizard, make sure you speak with Runner Faiga, in the cottage to the west. Ah, my edits are late!
  19. Fael, I'm glad I made it back to your post. I agree with your review in almost every point, pro and con. (Except that like you, my first runthrough was blademaster, shadowwalker, shaman main, and this time with a shadowwalker main I'm using the sorceress, whom I thought I didn't like, but whom I've discovered I love. Try it, building her up from the start, and you might find you like her too.) My fortysomething eyes also resent the squinting. Not only can one not hit a key to highlight them, but also one's characters must be within range for them to highlight on mouseover. Move characters, sweep mouse over walls, move characters, sweep mouse over walls.... not fun. I'm enjoying my second playthrough a bit more than the first -- I've marked where those darned switches are, when I've found them; I'm not banging my head against who can wield what weapon; I've written out on a sheet of paper what areas are part of Khemeria and which are part of Kellemderiel or the Kva lands (I seriously considered doing a mass search-and-replace of the files to rename Khemeria Dhemeria to go with Dhorl and Dhorla); and I'm not asking quest givers every five minutes if they'll please give me the next quest in the series, because I have a better idea of what the quest prereqs are. But if I weren't an ancient fan of spiderweb games -- I started playing Exile on my LC3 -- I'm not sure I would have gotten past the demo.
  20. I've been trying to note when clicking on a portrait -- or hitting the number 1 on the keyboard or numberpad -- doesn't work to center the map on the character. So far I've come up with: • it doesn't work on the second floor of Avadon. (But it does work in the basement, so it's not a single-vs-many character thing.) • it doesn't work if the character is somewhere on screen. (A bit of a character in one of the corners, such as hidden behind the roster portraits, will prevent the centering feature.) • edit: It's also not working for me in the Bandit Roads, with a full party (me, blademaster, nat.) I'm not sure if this has always been the case in this area: I'll test again later. edit: it might be worth noting that this is in windowed mode. I haven't tested full-screen.
  21. ^What Fnord said. The key is to send a character to go looking behind the trees for the spirit. She has other adds which don't matter -- it's only the spirit which makes her invulnerable. Send, say, a blademaster back to kill the spirit, and leave your other two characters to burn her down the moment she's vulnerable. Rinse and Repeat as necessary.
  22. Nethergate generally does poorly simply due to lack of exposure; it gets very high ratings from those who have played it. I wanted very badly to like Nethergate, but I think I bought it too late. The game engine was a little old when I tried it. As Fael said -- the older inventory systems worked even a decade ago, but now they render a game unplayable. What used to be par for the course seems unbearably cumbersome now. I love the most recent geneforge and avernum engine/mechanics, but I wonder how difficult it would be to integrate the junk bag? That junk bag might just have become something I can't live without!
  23. Quote: if you happened to fight a group of enemies before getting the quest related to them, you simply would not be getting the quest. Is Avadon the same? Actually, I think it's pretty good on this. I've killed named beasties like skulltaker and only later bumped into the quest giver, who's been willing to give me the quest and reward me after the fact. Originally Posted By: the turtle moves 2. Just click on one of your character portraits. I promise it will work every time. Often it works, but not every time. I'm always disconcerted when it doesn't work, but on more than one occasion I've simply had to remember where I'd sent the party and scroll there on the map, because the portrait clicking didn't work.
  24. I now wish I hadn't looked at textplot... loyalty is //SUBMIT? Hmpf. Well, at least this playthrough -- not as a shaman! -- I'll go for //WIN.
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