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A less presumptuous name.

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Everything posted by A less presumptuous name.

  1. In the main game menu, there is some way to change the hotkeys. Its either in the main menu or the preferences menu.
  2. Well, I still found it to be quite useful, since it's now an area affect spell.
  3. Unfortunately, jeff killed the debugkill cheat, so the best you can do is healing, recharging, and shields
  4. That list is absolutely massive!! Just curious, how many people put in on that list?
  5. interesting idea, although it won't happen. and in the drakon ending, the human rebels rebel against the drakon rule and whoop because the drakons are even fewer in number than the coastal shapers, so there really is no chance of a drakon rule.
  6. Yeah, I had the problem on my second play through. You just have to stay close to your entire party and move around until it goes.
  7. Has anyone tried with the new patch that came out a while ago? I can't remember when I tried last.
  8. Is there any secret to these mines? I managed to get most of the way in once, but I always die before anything, and combat mode doesn't help
  9. I have. As I recall, the drakons rule, and then the human rebellion rebels against the much weakened drakon rebellion, which is what I was talking about.
  10. Essentially, the rebel platform expanded from loosening re4strictions on shaping and allowing for free creations to simply removing the shapers from power. Many people attest to joining the rebellion not because they want shaping and free creations, but because they want the shapers ousted. This is why the drakon ending fails. The majority of the human rebellion is no better off with drakon overlords than they were with the shapers.
  11. Well, props to apple for liking SW, and props to SW for getting apples attention!
  12. I was looking for sponsored freeware on the apple site, and I selected games, and then Strategy/RPG. And guess what was the sponsored download?!?!?! Geneforge 5!!!! I would assume it's just the demo, but I must say, this makes me love apple even more!
  13. Fair enough. And I really believe, being a loyalist and all, that that is true. Anyway, that's a conversation for another topic... So it seems that eyebeasts and Ur-drakons are limited to non-ghaldring factions only.
  14. I just took a cursory look through Strategy Central (the first thread), and was unable to find the charm list, but I wasn't able to find it. I do know that one has been made. I'll add it to this post if I find it.
  15. It does seem slightly off seeing as how the Drakons are for reducing limitations on shaping. However, they do seem to be a bit more concerned with intelligent creation rights, so maybe they find it disagreeable for you to create urdrakons and eyebeasts. But then again, you can get one canister for each of these as quest rewards, so it still seems to be a bit of an enigma.
  16. you just have to find the right servile and talk to her. I can't remember the options, but I never had trouble with it.
  17. I really like Ratt's explanation, not to mention the fact that it coincides with the ability and stats lists he gives. It makes sense to consider anything an item gives you an item stat, because the coding for them is: "it_stats_to_affect" and "it_stats_addition"
  18. Haha I figured I had way too many, but I wanted to be able to make an unstoppable army before doing any fighting. Oh well, I guess I can spread it to a few items. Thanks for all the help!
  19. Is there a hard limit to how many "it_stats_to_affect" and "it_stats_addition" lines you can have? I set a dagger to add 100 to endurance and intelligence, 20 to each class of shaping, 20 to each creature, +100 AP, and a few other things. I managed to get the end and int to work, along with some levels in shaping skills, but I can't seem to find what happened, things got strange. Here is what I have: Code: begindefineitem 61; // imported for blades it_name = "Dagger"; it_graphic_template = 51; it_graphic_sheet = 4; it_which_icon_ground = 0; it_which_icon_inven = 1; it_ability = 2; it_level = 2; it_value = 20; it_weight = 40; it_can_augment = 1; it_stats_to_affect 0 = 2; it_stats_addition 0 = 100; it_stats_to_affect 1 = 3; it_stats_addition 1 = 100; it_stats_to_affect 2 = 15; it_stats_addition 2 = 20; it_stats_to_affect 3 = 16; it_stats_addition 3 = 20; it_stats_to_affect 4 = 17; it_stats_addition 4 = 20; it_stats_to_affect 5 = 80; it_stats_addition 5 = 20; it_stats_to_affect 6 = 81; it_stats_addition 6 = 20; it_stats_to_affect 7 = 82; it_stats_addition 7 = 20; it_stats_to_affect 8 = 83; it_stats_addition 8 = 20; it_stats_to_affect 9 = 84; it_stats_addition 9 = 20; it_stats_to_affect 10 = 85; it_stats_addition 10 = 20; it_stats_to_affect 11 = 86; it_stats_addition 11 = 20; it_stats_to_affect 12 = 87; it_stats_addition 12 = 20; it_stats_to_affect 13 = 88; it_stats_addition 13 = 20; it_stats_to_affect 14 = 89; it_stats_addition 14 = 20; it_stats_to_affect 15 = 90; it_stats_addition 15 = 20; it_stats_to_affect 16 = 91; it_stats_addition 16 = 20; it_stats_to_affect 17 = 92; it_stats_addition 17 = 20; it_stats_to_affect 18 = 93; it_stats_addition 18 = 20; it_stats_to_affect 19 = 94; it_stats_addition 19 = 20; it_stats_to_affect 20 = 95; it_stats_addition 20 = 20; it_stats_to_affect 21 = 201; it_stats_addition 21 = 100; it_stats_to_affect 22 = 206; it_stats_addition 22 = 100; it_stats_to_affect 23 = 207; it_stats_addition 23 = 100; it_stats_to_affect 24 = 208; it_stats_addition 24 = 100; it_stats_to_affect 25 = 211; it_stats_addition 25 = 100; it_stats_to_affect 26 = 212; it_stats_addition 26 = 100; it_stats_to_affect 27 = 213; it_stats_addition 27 = 100; it_stats_to_affect 28 = 214; it_stats_addition 28 = 100; it_stats_to_affect 29 = 215; it_stats_addition 29 = 100;
  20. Yes DW, stats, the _second_ list in the scripting section. And thanks for the tip about the first number! Now i can make an animal skin give me 100 to Intelligence and Endurance, as well as giving me 20 shaping skills and 20 into each creation, all as a charm!
  21. Ok, so I went to the scripts, which I understand a decent bit, and started adding things. I was able to make it so that in the first area I made a war trall at level 104. However, I could only attach one ability to an item! Why is this and how can it be remedied?
  22. Thanks, but I have no real experience with scripts. I looked into the ones for GF4 and tried to edit an editor, but my general knowledge was just too lacking. Blades is just a game I can buy, right?
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