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Randomizer

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Everything posted by Randomizer

  1. Read the scripts for Fort Avernum. Somewhere there should be a section about allowing you now to go to Fort Spire. There will be a flag that has to be set to let the portal now give you Fort Spire. Or you could start over again and wait a little longer to kill him.
  2. There are barriers in the passages south of him. You can get to him from two other routes that go around the area.
  3. The access to the route to Khoth's Ruins is in the Giant Lands. There is a tunnel under the river to the area for the final part.
  4. Even after shutting off power to Radiant pylons in the Darkside Loyalist camp near Fort Saffron, it takes a lot of damage to destroy them. Acid spray and arrows at range work after eliminating everyone on that level. To do it faster, have a fighter close with the pylon and heal him in addition to spells. Lightning spray is expensive way when there are so many of them.
  5. You need to stay close to the Vahnatai, otherwise they jump downstairs or hold back. It depends upon the fortress and the area in it. The first fortress has several stairs going down. You want the one in the southwest area. Downstairs they go north to a barred gate that you need to open for them. The lever is hard to see.
  6. Quote: Anyway, this first key probably gets me nowhere in the upper floor, as the door in the SE corner of the left section upstairs won't open - the message about the lock being complex and me not having the proper key pops up. My Unlock Door spell wasn't very powerful when I last visited there. Can Unlock door open it at all? The second key should open this door if you are talking about the one I think you are.
  7. I bought a CD of 1000 games and the Exile demos were on it. Only Exile 3 would install so I played that and liked it. I bought the Exile trilogy and Blades since the other games wouldn't run on my system. When I upgraded I tried the Avernum demos and bought them and Geneforge games. I'm finally getting around to the Geneforge trilogy and might try Nethergate later. I started playing Ultima II on my roommate's computer (Apple II+). It was a group purchase and I liked it until I reached the end. I guess I like Avernum 2 the best, but A4 is a better combat system.
  8. I like agents and guardians next with a shaper being last of the old choices. I would really like to see what Jeff has planned for the game before making my choice for the first time through the game. Most of the poll's choices wouldn't last long enough to be any fun. Geneforge is harder than Avernum, because unless you run a guardian or a shaper with lots of creations you can die too quickly. Even running a similar character through the same areas produces different results.
  9. You first see it in A1/E1 to break the seal to Grah-hoth's bottle prison. There is some mention that this is one of several, but it may have been the only one originally brought to Avernum.
  10. Acid spray the pylons a few times and retreat to deal with the monsters. Area effect spells like icy rain and lightning spray speed up the killing process with the monsters. It takes a few energy potions to finish the trap, but you can fight your way out without killing the vahnatai and pylons on the way in to the trap.
  11. My singleton could blast between 2 to 5 pylons between recharge trips depending upon what stray monsters were in the area. My party of 4 could get more because of first aid recharging of spell points. Being frozen is temporary, just watch that a frozen character doesn't get damaged and go unconcious. Team work speeds up the process. I tried the finesse approach and found that you miss the spellbooks until after R-I flees. Then the pylons go neutral.
  12. What I liked about the ghostly blade is that it is lower in weight for low strength characters. The hostile effect reduction and damage are nice too. I used it until deep into the Great Cave.
  13. Why go around the pylons when for a little more effort you can blast them to bits? Apply the same rule as going around them. You can nail the pylons with spells from outside their attack range. After a few of them you'll get it down pat. There's something nice about going from Fort Remote to R-I's Basalt Fortress without having to stop and inch around pylons. Not to mention it solves most of your money problems.
  14. There are 2 groups of goblins. The ones you need are past the message. There are 3 more in a holding cell in the center area.
  15. The aranea stoneseer is in the Great Cave's southeast corner east of Almaria. There are two entrances to the lower level. The shard arachnia are hard to kill since most spells and weapons do little damage.
  16. The aranea stoneseer is in the Great Cave's southeast corner east of Almaria. There are two entrances to the lower level. The shard arachnia are hard to kill since most spells and weapons do little damage.
  17. I'm still working through GF1, but I would like more multiple target or area effect spells than searing orbs. Having to haste just to have a real chance versus multiple monsters is a bother. I've been using crystals for a second spell attack and trying to use speed pods to keep from getting swarmed. I usually am out of spray crystals when I face 3 or more attackers. I haven't shaped yet, but it should always be an option. Maybe leave it to the middle of the game so you develope other skills first.
  18. Increasing R-I's health so the battle takes longer isn't the problem. The choice menu for actions taken needs to be increased. Hrickis and Nodicuas had enough different options so it was somewhat interesting. They were also a challenge because they were significantly higher level than the player's level would normally be at the time they were first encountered. R-I has two summoned creatures, the energy balls, and 3 scripted attacks. In A3 she has a better scripted fight than this one. Even the liches are better scripted for their fight options. I fought her as a singleton without my Vahnatai allies. I got down the stairs ahead of them and killed everything myself. It should have been harder. The only problem was I got into a stun loop where I didn't get an attack.
  19. I'm trying it with an Agent and a Guardian too. I'm just past that point and from what I've seen with the walkthrough it's not going to be better for a while. Shapers and Agents get almost no benefit from increased endurance. Guardians get the most according to the formulas. Shapers are meant to hang back and let their creations take the damage for them. Agents are supposed to blast first and hope nothing is left to fight them. The next section north of Watchhill is no better. The Atrilla nail you with poison or is it acid so you can't fight more than one at a time. I tried the Dry Wastes north of the Bandit Woods only to find that the monsters do over 100 points of damage. Raise quick action to go ahead of the monsters and just save often. It's suppose to get better eventually.
  20. Jeff made one panel tool use 16 just to screw with everyone's minds. The final battle isn't that bad even as a singleton in Torment mode. R-I just summons help that summon more help. If you turn off all the panels, then there is less to fight. I missed the one to stop the golems, and they weren't that bad. The Vahnatai Lord isn't too bad either. He can't parry area attacks like Icy Rain. The same problem you had with Nodicuas comes back to haunt the monsters. I thought the end was too easy. It doesn't make the top 3 fights. For me they were Nodicuas, getting Demonslayer, and that Gazer in the dungeon with Demonslayer. I know Jeff said that he wanted an easier end after complaints about a Geneforge end, but the Torment version should have a special script to give a true challenge.
  21. If you got the message about goblin tracks in the lower level of Fort Monastary, you should have gone farther and killed the 4 goblins around the corner. You need to do both to get an option about saying you found the way.
  22. Some of these already exist. The divine retribution wand doesn't work too well for high level encounters. Lightning wand is fairly good. The corruption baton covers all monsters with acid spray. All of them work well for low level encounters.
  23. You can always overwrite an old game file.
  24. Once you find the passage you have to go until you trigger the message that you found it.
  25. I'd rather use another sword that has better attack bonuses like Radiant Soulblade or Seeking Rapier. By the end game I boosted hardiness so I don't take much damage. That and a lot of invulnerability elixirs that were just piling up. In the end I was zapping everything with spells or bow since I was too far away for melee attacks. Demonslayer didn't seem as good as in the other games for damage even versus a demon.
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