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Randomizer

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Everything posted by Randomizer

  1. All those whips and shackles that are left lying around will go to waste. Negative reinforcement training is the fastest way to teach someone. The Trakovite way will stop new shaping. Existing creations that can reproduce get to survive. So there would be more drayks, drakons, gazers, eyebeasts, and similar but no more rotgroths after they acidify.
  2. Goblins always survive. Play Nethergate to see why. The other animals may not be native to the areas that we get to see. The Empire is pretty good about eliminating what it considers undesireables.
  3. The lucky charm is in the building in the last room that you can reach from the entrance. It's on the table to the west in the room with 2 power spirals. You might have picked it up and sold them since they look like dice. The cryoa charm is for slaying the Radiant Cryoa that hides in the area south of the exit to Sandros Mines. You get the message that you feel like you are being watched when it isn't there. It doesn't show up right away so you probably didn't come back to check for it.
  4. Avernum 5 is supposed to be out at the end of 2007 depending upon when Jeff gets around to writing it and how much beta testing it needs. After Avernum 4 there will be a lot of criticism from regulars if they don't like the plot.
  5. In Geneforge 3 and 4, dexterity also helps with crystals and other missle weapons. You can always cache javelins to keep your encumberance down to a manageable level. Just retreat along a cleared route to go back and get more as you need them. It makes a difference when the creation you face goes down after one or two attacks.
  6. As a Shaper it's better to use javelins until you find venom batons. Thorn batons are only useful to sell even though they can kill the low level creations you fight in the beginning of the game. Agents/Infiltrators are better off using firebolt since they tend to do more average damage at the starting statistics.
  7. Actually the Shapers would probably use more of their new serviles to eliminate any future rebellions using serviles and reduce the new creations as the Rebellion is crushed. There are repeated warnings on the screen showing the wingbolts to watch for rogue tendencies. After what has happened the Shapers will clamp down on anything that could produce a future Rebellion in spite of claims to have changed. After all if you help the Shapers than you wind up in an exile.
  8. If you haven't got the key, then see here for help.
  9. No, it means that you will finally have the information to join the existing debates. Some of the crazy posts will be understandable.
  10. You start out as a looter. From the beginning you get to decide whether you will be modified by a geneforge to use canisters or take a shaper path and learn things the hard way. ET - I think the drakons and Shapers could sit down at a dining table with the Shapers as dinner. You can almost see the drool of hunger in the opening screen.
  11. Actually the difference is that Microsoft was run by a control freak that had to always be in charge. Apple had a more open structure.
  12. There used to be grammar checkers that would catch more of the mistakes because of context. I never liked them because they kept insisting on changing the voice I was using.
  13. Since Vista is coming out, he doesn't want to have complaints from gamers about problems with that system. Windows beta testing is mostly making sure that no errors crept in during the transfer and that it runs on all systems. Take a look at Geneforge 4 Mac release for an idea of what it will be like when it is released.
  14. That's only because Jeff kept revising the game to prevent people from wandering around and doing too many things out of order. When you find gates that won't open it's a good sign that this isn't where you are supposed to go at this point in time.
  15. You can copy the save game files to a flash drive if you have progressed enough to want to keep them. Archive them if you have a lot. When you restore the game you can copy the files back and replace the blank ones.
  16. The Southforge Citadel Geneforge was made by the drakons to create cannonfodder for the Rebellion. It appears to be deliberately weak so those serviles and humans that use it won't be a real challenge to the drakons. Also considering the side effects even without using a canister, it wasn't well made. I think this is a drakon plot to sow chaos by creating a large number of unstable people and then release them into the world. Meanwhile the drakons stay back in safety making their army to attack when the shapers are weakened.
  17. The only one I really had trouble talking to was Guardian Kantor in Valeya when I wanted credit for killing the Maddened Trall. As a lifecrafter or shocktrooper I had to block his path with creations so he couldn't pass until he talked. I tried to catch him at the points where he stopped, but that never worked.
  18. No, I let the little bootlicker live. I think that it's because there are two sets of flags. One controls the letter and the other that you have talked to Trint even though you haven't got the quest yet.
  19. It helps to have friends. Fire creations are the easiest to make since you can use equipment -volcanic fetish, shaper robe, shapemaster boots, fireweaver cloak- to make anything without needing points for shaping skills. A pair of drakons do nice damage to all forms and especially to the second one. I never had Thuryl's problem with madness gems not working to charm some of the summoned creations of the second and third form. As a bonus it will slow the Titan. Repeat essence shackles at least every other round. Concentrate on damaging the Titan if solo and if you have friends then concentrate on keeping them healed and hasted. I've had lifecrafters destroyed because I attacked and got fried because the AI then flags me as a target. The exploding kyshaaks do provide nice collateral damage but you have to get them in the first round before they move. My trouble was surviving the summoned creations of the third form after I killed the Titan. It helps to charm at least one of them so they fight amongst themselves.
  20. I'm sure we had this discussion before at least twice. Now who are you going to believe, the guy that made the game or Slarty?
  21. I accidently forgot to get credit for the Pikkary Bandits from Master Drex when I met Trint in Turabi Gate. Wondering why I was missing the dialog option, I checked and found I hadn't cleared the quest. So off to Dillame to get my reward and next quest. Then I found that I had the dialog option from Drex for finishing the letter quest before leaving Dillame and got my reward. I didn't need to go back to Turabi Gate to turn in the letter, but I did anyway.
  22. Jeff could do a more Nethergate style game where you can run a character or party through the game working for opposing sides. Then you get to see each view point and a differing skill set. One case would be Arthurian legends where you could be a loyal supporter of Arthur or working for Modred to overthrow the regime. Plenty of opportunities for quests and a somewhat familiar world with swords and magic. It would save on making new graphics since most of the Geneforge ones could be used with guardians for knights, shapers for mages, and serviles for peasants.
  23. Jeff updated Avernum 1 and 2 to OS X last year. He updated Avernum 4 recently to Intel Macs and is working on Blades of Avernum. I guess all the games will have new versions out over the next year except for the Exile games.
  24. There's another shaped fiber cloak for sale back in Shaper Camp Gamma in the Fens.
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