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Randomizer

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Everything posted by Randomizer

  1. The problem with the A1 singleton is the level cap. Before you finish a major quest you are at the maximum level of 40. Between that and the limited number of knowledge brews, you have to plan out your character.
  2. Time gets altered, but for most people their perception is altered so they don't notice the alteration. Only those with access to the time machine would know the change has occurred. The rest blunder along in linear fashioned until they go down the wormhole and come out on the other side in another time or parallel dimension where things went a little differently.
  3. Quote: Originally written by Cirion Actaeon: Why yes, time travel is dangerous. That's ssuming that any changes you made would cause you to end up in a slightly different future, rather than the old one you came from. In addition to the Butterfly Effect, there are a variety of famous paradoxes associated with time travel. Luckily, we currently have no way of successfully doing so. And you believe that we don't have time machines? I guess you have been told the truth. We alter time all the time, it's just that reality alters so only those that alter it know what changed.
  4. By the time you get an ur-drakon there isn't that much left to do with it.
  5. Repeated castings of essence shackles will usually prevent even a boss monster from getting an attack every round. As long as you can get in an attack then after the first few you can go to one a round.
  6. Alternatively you can brute force your way through an electric field with enough health and use all the appropriate buffing spells: augmentation, essence armor, protection, and elemental cloak. Just heal after being damaged. This is the only way to loot the body in the Warded Sea Cave, and reach the spore control box for the field in the Shaper Camp in the Forsaken Lands. For all other ones you just have to be very careful and don't get within 2 squares or a pylon.
  7. It can be accessed multiple times since there is a lot of loot. It just seems to have a bug about granting access sometimes. There is a gate that can be opened from inside to get you a route into the Abyss.
  8. Theoretically using certain black holes you can access other times, however what's left of you won't be able to enjoy the experience.
  9. If you really want to you can explore the Shaper Camp in the Forsaken Lands. I did it and found that it wasn't worth the effort. Turabi Gate and the Western Morass both have doors that won't open to reach the rest of the Shaper Lands.
  10. 3) Wait until the 4 battle alphas are going away from you as they patrol the bridge. Then go into fight mode and race for the spore box type controls on the south side of the island. Once you set the controls it's time to run back to a safe distance and wait for the mines to go off. If you are real lucky they may destroy an extra battle alpha as it patrols on the other side. 4) The Southforge prisoners can be done in chapter 1 if you have enough damaging attacks. The crazed servile is easy, but the glaahk takes lots of damage so you might need 2 rounds. Use several icy crystals, a discipline wand, or a powerful damage spell like searer. The maddened drayk of Chickweed Bridge is hard unless you close to melee. The drayk's melee attack is 50-60 while the range attack is over 150, so you need enough health to last to a second round usually. A couple of icy crystals each round will work or several creations. 8) I don't think anyone has used pure geek skills. Most of us have enough mechanics to get through all the traps and some leadership to get some or all of the bonus experience and help that it gives. You need to fight or have creations. Eventually someone will try the pure pacifist game that is mentioned, but most of us go both the geek skill and combat route for extra experience.
  11. I saw the same thing that multiple hastes reduces slowing effects, but I only used 2 and got reduced to normal speed. Getting by the Titan with a swarm of creations requires going into fight mode and wall hugging past him in a line so he doesn't attack. I do it all the time to take out the 3 sentinels first and shut off the pylons. I'm surprised you didn't use madness gems to slow the Titan and convert his summoned creations to your side. It works exceptional well with the Southern sentinel. Congratulations on the challenge.
  12. Halfway through the game at it's easier than I thought it would be to play on the hardest level. It was slow at the start building up spell energy, but now with my original four and the druid hire having all the war circle spells it's easy. In usually one to two rounds I can kill everything without taking damage. The Lands of Annwn may be a challenge since I have to bring in enough energy draughts and other potions to have enough spell energy. No multiple target spirit circle spells like soul lances to take out hordes of undead. It will be just lances of fire and the occasional heroes of old spells.
  13. It would take about 2 weeks just to run through the game for the beta testers to see if there were any mistakes in porting. At least all the plot and areas are finished which didn't happen with the Mac version.
  14. I had that happen to me once and then I couldn't get it to repeat. Try reloading a few times and see if it works.
  15. I also depends upon how you design your party. Spellcasters take a lot of time to develope, but they can kill multiple targets in a single spell.
  16. This is probably one of the rare games where it's worth using supply tokens to get the guardian cloak. The infiltrator's cloak can always be swapped since you have to change so many other items. It will be until Quessa-Uss until there is another cloak worth using for armor protection unless you use the dead-eye cloak for just it's missle ability.
  17. I found by accident that if you aren't hasted in the Dumping Pit you don't get nailed by poison as much after you get past the artilas. Going for the box in the artila area for the discipline wand is the only place that you really need to be hasted. Wands are really useful since you can't use spells. Discipline wands are a little deadlier than venom wands in the first half of the game. Sparkiling and terror wands are needed since you can't cast the spell. I always sold them myself. The last part of Sandros Mine is going to be hard without spine shield for the old golem. Get ready to lose some creations since you have to do masssive healing.
  18. It's probably due to the types of people that get sent down to Avernum. They don't play well with others and the violent ones get sent into Exile into the Abyss. Think of all the shifty thief types that you meet in your adventures and then you understand why if it hadn't been for the demons, sliths, and nephils there wouldn't be that close an association.
  19. I should have said traps, since I got blown up so many times with a druid with nimble fingers trait and high intelligence. After you can buy tool use he was still 2 levels below the Roman. Tool use is a hidden skill based upon intelligence and dexterity so the Celts have it to a limited extent, but have a hard time improving it at 1/4 the increase in those 2 stats.
  20. Actually using the skill points for strength and/or dexterity will raise the weapons skills, increase carrying capacity, and make it harder to hit you. Being able to take out your opponents in the first round means not needing as much health. With 4 spellcasters and the Roman deserter to deal with locks it wouldn't be that hard.
  21. From playing lifecrafters and a shocktrooper, I'd say that a shock trooper will work better since you don't need magic skills. You can get leadership 5 and mechanics of 6 in Southforge. Start with fire shaping and intelligence as your main areas. A swarm of fyoras will do as well as a few cryoas. You will have enough for 3 fyoras and fire shaping of 7. They can be replaced with later creations in chapters 2 and 3 when you get kyshakks. Since you don't need to increase spells and healing craft you have plenty of points for battle skills in the last half of chapter 2 that you can use after reaching Burwood and the trainer. Instant high parry and anything else you need. The hard part will be saving all those spores and pods for when you need them.
  22. Not having daze is going to hurt right from the start. A warrior or shock trooper would want to have lots of creations in order to have more attacks per round. Even if you have to replace them it would be worth it. You will be buying up all available spores, pods, and crystals since you can't use healing and speed spells. Too bad I don't have the time to try this challenge. I'm playing Nethergate and want to try the challenge of an all druid Roman party. Surprisingly the lower health and spell energy is balanced out by the multiple target attacks of 3 war druids using darts of ice at the start. Carrying loot back to town is a drag, but since they aren't buying javelins I'm up over 1000 gold after the abandoned mine at the start.
  23. It makes it harder for the vermin (rats, goblins, adventurers, etc.) to get into the structure.
  24. Copying the entire file (folder) Save0 will inculde the 4 folders within it. It's easier to use the copy command on the Save0 rather than do it for each separate file. Since the computers are so far apart you could archive Save0 and email it, then unarchive and copy to replace Save0 on the second computer (or copy to a flash drive). Even the archived version of the folder can reach 350 kB. You know that you are copying the old Save0 to the right place when you get a dialog box from the computer asking are you sure you want to replace an existing file. Otherwise you might have placed the file in the wrong spot. I did that once with another file.
  25. There are two types of shades that shapers created. The thahd shade is a creation thahd 3 used to guard places and can be created by player characters for combat. Then there are shades used to relay information like Danette's shade in GF1, and others made by powerful shapers to send information to player characters in the later games. These shades can only give limited information and are not for combat.
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