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Ash Lael

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Everything posted by Ash Lael

  1. Shame on you, DP! Go cleanse your mouth with the soap of righteousness! (I have no idea either)
  2. Ash Lael

    AC1

    He is allowed to use most magic... just not stuff like Daemon.
  3. Exile pales in comparison to BoE.
  4. Ash Lael

    Yes!

    Good for you. I warn you that E1 is pretty bad, but feel free to inflict it on yourself anyway. I've also noticed that Bain has started playing R rated scenarios recently.
  5. So you can play BoE now, Ben? I don't use armour at all unless it comes with some sort of magical bonus. It's easier to just avoid getting hit.
  6. Quote: Originally written by Thralni, emperor of Riverrod: Ash, I was wondering if you'd already read what I sent you? You can skip the first question. That is all I wanted to say. Yes, haven't had time to get to it yet, sorry. That is also why I will offer no further comments at this time.
  7. Yeah, I wrote it. 80-90% of those articles were written by either myself or Drakey in a bit of a competition. Anyway, you asked for feedback, so brace yourself. I'm confused about what you mean when you say "The party will be Bob". Can I expect my party to say "Hey, we should go and beat up those spiders now!" or will things simply be made obvious enough that no artificial direction is necessary? Other than that, I don't really see anything of value. Tough spiders? Meh. An island split in half by mountains? Er, I tried that once, and don't really recommend it. I'd drop references to previous missions/scenarios. After all, many of us will play with a level 1 party anyway. Since all you've really given us is the setting, that's all I can comment on. I don't know if there's some cool story behind the spiders or anything. But if the idea was meant to make me excited to play the scenario, well, it didn't. It just sounds like a spider hack'n'slash fest, to be honest.
  8. I'd test, but you'd have to send me BoE along with the scenario.
  9. Drizzt's - Forsaken, Brotherhood, Shadow. Mine - Boredom, Uganta, Fear, Revenge. TM's - I'm not even sure. Does B2 count?
  10. Well, if every series is going up there, I want mine too!
  11. Schrodinger already has one that comes close to doing both, mind.
  12. Quote: Originally written by Drakefyre: The group that goes to the surface in Exile I either gives the Orb to Avernum or has it stolen by the Empire. In Exile 1, the party gives the orb to Avernum? How does that work?
  13. In Exile/Avernum 3, Levy is in charge of the Orb of Thralni in Fort Emergence. Then it gets stolen by the Cult of the Sacred Item, you retrieve it, and get to keep it.
  14. Suggesting a solution two days after the problem has been fixed, sadly, does not harm your image.
  15. As a variation on that idea, how about if you could spend more essencethan you actually have, but the further you go over the limit, the higher the chance that your creations will go rogue.
  16. Nope, that would not be a good thing. I think it's annoying that nearly all the creations revolve around being either shooty or hitty. I'd like to see more creative uses. The pyroroamers are a good idea, but should be cheaper and weaker - I'd like to set off a chain of explosions, darn it! Some sort of pack mule would be excellent, and people have been asking for it since GF1. I'd also like to be able to make serviles, or something similar. Expensive and mostly useless in terms of raw ability, but they can use equipment. It would also present a great opportunity for some real fun with it's personality. It starts out somewhat confused and very obedient (naturally), but depending on your actions, it will learn and develop a personality and even opinions of it's own. It would also present a bit of a moral dilemma when you want to absorb him. Something like that could be awesome. Damn, now I want to make a scenario along those lines. And also a fast flying creation that sucks at combat (though possibly has a poison bite), but is useful as a scout.
  17. Quote: Originally written by PantherShadow: If someone did a (really, really good, hyper-accurate) BoE version of A4, I would buy BoE for that one reason alone. Hint, hint, all you BoE experts with too much free time. BoE already has Exile IV: At The Gallows.
  18. I think the name "Exile" works better, which is the only difference that could possibly translate to screen. People are saying that the movie would be really long, but I disagree. You'd struggle to find stuff worth putting on screen, I think. I'd rewrite the story entirely, keeping only the setting.
  19. Sure thing. aussie (at) onewayfm (dot) com (dot) au.
  20. Quote: Originally written by Zeviz: I am thinking of trying to make a scenario for the peal contest and I have some questions about scenario design: 1. How long does usually take to design a town with a lot of dialogue and a few minor quests? There's no usually, really. Depends on who you are and how quick you are how much you put into it, and all kinds of things. The important thing (I think) is to spend the bulk of your time on the things that are most important to your scenario. If you have good characters and the scenario is mostly about them, spend the time on their dialogue. If it takes you a couple of afternoons, so be it. But if you just want to make a town to go and buy/sell stuff with one character you get missions from, that's quick and easy and should only take about an hour. In response to your question to Thuryl about taking 3-5 months on a scenario, bear in mind that most towns/dungeons don't have lots of dialogue. It sounds like this town is your centrepiece. For a short scenario, I don't see any point in making more than one actual town, anyway. Quote: 2. How long should a scenario be if it's important for the player to develop a connection to some characters in the story? (I want to try something stronger than just saying "you've been best friends for several months and you feel terrible about his death".) Length is unimportant. If you talk to Bland NPC #342 seventy times, he's still a bland NPC. I say make sure you have a good character, and then demonstrate that character to the player. People will always feel drawn to interesting characters. The important thing here is to SHOW, not TELL. Don't say "Your buddy is a reckless troublemaker, but also as loyal a friend as you could ask for." Have him egg you on into doing something that could get you in trouble, but when you get caught he takes the blame. Think of Pirates of the Carribean. Jack Sparrow enters the movie sailing towards the harbour standing proud and triumphant high in the rigging... of a dinky little boat. Then it starts to fill with water. So he starts bailing - but just enough to get it up to the pier, where he casually steps off the boat as it disappears into the water like he's done it a million times before. By the time he's walked twenty steps he will have both bribed and robbed the quartermaster. There you have a character that the audience has developed a connection to in two minutes flat. Length is irrelevant - it's what you do with it. Quote: 3. When making a scenario, should I start by writing out dialogue, or by completing town design and coding? Should I work first on story or on quests? Depends on the scenario and your own preference. I like to have the story all worked out beforehand, and then design and test each "building block" (see article) individually, and do the bits that stick them together last. Quote: 4. Is it worthwile to make half a dozen possible endings for a very short scenario, or will it be just a waste of effort, since players are unlikely to play through more than 1 or 2 times? Depends what your intention is with those half-dozen endings. You could be building them not so much so that everyone will play all of them, but so that each player will get the ending that suits him best. Or something. Anyway, I played Election three times to get all the endings, for what it's worth.
  21. The Anama make life way too easy. You can have 6 level 1 priest/fighters casting Avatar before every combat in Exile.
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