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Ash Lael

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Everything posted by Ash Lael

  1. I dunno. But if he managed an alliance with the Shanker and Aimee he could give it a shake. EDIT: Yeah, that looks much better, that could make Machrone a much better role without complicating him too much. But I still want my Pacifist as an optional, goddamn it!
  2. Sure, but none of those are even guaranteed to exist, nor have they been playtested. Further, if the Pacifist is an Avernite, then there's only the Infiltrator as a possible worry. He's a lot safer than Machrone. As for Vahkos, well, it's true that V's prescence essentially screws the Pacifist over completely (either through killing him early or by killing way too many people), but he's going to screw a lot of people over. I'm willing to put up with it. Yeah, there's a real limit on how much carnage he can prevent, but keep in mind that up to 7 people can die and he still wins. 7 is not an abnormal number to remain alive normally. He just needs to save two more. We could lower the number to 8 to start off though, and put it up if it turns out to be too easy. Finally, the Pacifist's real tool is his ability to form alliances with most roles. If people have a guaranteed character interested in keeping them alive, they may well be less likely to give out info on themselves to others, which genuinely could affect the number of kills. But we won't know for sure unless it's given a try.
  3. Originally Posted By: wz. As Was Creator the one to destroy the DL alliance? My poor decision to use the assassin leather to try kill Doom Warrior was partly at fault; even if Creator put DW on my trail, I would have killed DW first had I just used magic. Great game! Thanks Stareye for running it. Pretty much. I told him our secret targets so he could help us find them. When Marlenny entered the game as one of them, apparently he figured that she'd be better at helping him find out everyone's roles and did the switcheroo. I'd alreadyy painted a big bullseye on my forehead to RCCCL (though he would have been better advised to play along with a fake alliance until he knew all the DLs rather than sell me out immediately), so I was pretty much gone, and Bain had contacted us late, so I don't know if he even got the intelligence that Marlenny was the Bound Servant. So between the two of them, they were able to pretty much shatter the DL alliance and form a new one centered around the Gladwell. Who then sold her out to a DL.
  4. Yes, early bloodbaths happen. But they do not take out 8 people. That doesn't happen until very close to the end - usually 5-7 are left alive at game's end. So it seems to me that even if the Pacifist gets into a situation where the game is unwinnable for him (which can also happen to other characters), it won't be until the game is nearly over anyway. Add to that the fact that the Pacifist is the definition of harmless. He can announce his role safely, and everyone can tell him theirs safely (except a couple who need to kill a lot of people). This means he gains a lot of information quickly and in a game like this, knowledge is power. Plus the tactical decisions he'll have to make. Does he allow a character to die for the sake of less violence later, or does he trust his scheming to keep a lid on the murderfest while keeping dangerous roles alive? Even if he doesn't win - and he'll probably lose a lot more than Machrone does - I think he'd be tremendously fun to play.
  5. To use another role from the list, I would like the Fae as a regular cast member. Alternatively, invent a new role. As I mentioned once before I like the idea of a Pacifist. No attack, and cannot use items that kill. No inherent enemies, but as he will not defend himself, people can kill him easily if they want. His ability is to prevent a target from attacking or being attacked for 24 hours. His win condition is for 9 people to survive. He also fills the Machrone's spot in the original list as a kind of harmless non-aggressor, but while giving him a much more interesting job.
  6. May I suggest something? I think the Machrone role adds very little to the game and all these complicated workarounds to try and improve it are pointless. Everyone playing already has a very large motivation to try and learn everyone's roles, and to win, it's basically necessary to do so. The only thing making him special is that he doesn't want anybody dead and only one person wants him dead. I don't see what a character like that adds, to be honest. I'd prefer to see it scrapped for a more interesting role. As a side note, I think Domont's secondary ability (finding out what role did) could be scrapped or given to another character. Just because he's contacted all DLs doesn't mean he couldn't use the keyword to find other particular roles he would like to form alliances with. I would think that would be a more interesting and useful ability, without overpowering him.
  7. I already knew you were Dionicio. I also knew RCCCL was feeding you my identity, and was hoping that I might be able to put enough doubt in your mind to stay your hand till we could take you down. No such luck, evidently. It's too bad Marlenny lost, she did an amazing job even surviving the initial slaughter. She revealed her role to me immediately, obviously being unaware she was one of our secret targets. Finding that out and being able to survive the Darksiders so long - almost wiping them out - is not an unimpressive acheivement. The quality of play was somewhat improved. I found it a lot harder to get info out of people (though Marlenny apparently can still do it). However, not many people seem to be able to put together winning alliances. Some are too mistrustful, others just don't seem to grasp the tactical importance. That said, great job by Bain to pull off a win after his alliance got destroyed by a turncoat (Creator) and he had to go it alone.
  8. Hmm. The idea doesn't seem to be generating a lot of heat. I guess I won't go ahead with it. However, I am still willing to moderate game 5 if Stareye wants a turn playing.
  9. I've been thinking of hosting a NI game over AIM this weekend. Two main reasons. First, the fast pace would make for a very exciting, fun game. Secondly, I think that with all the work Stareye has put in on this game, it's about time someone else hosted one and gave him a chance to actually play this beast. The game would last up to 3 and a half hours (or less, if it takes as few turns as these have been taking), with half an hour per turn. All action timers would be reset at the start of each new "day" to ease keeping track. Rules would be almost exactly the same otherwise. Sixteen players might be ambitious, but I'm willing to give it a go. I'm posting to see if people are up for this. If there's interest I'll set a precise time and start taking registrations.
  10. ATTENTION: Sacred Item Cultist You are a target of the Necromancer. Be vigilant.
  11. Originally Posted By: Excalibur It's easier to open up the person's profile and click "Send a Private Message" since it always spells it right. This is what I've always done. It is silly to try and remember the exact spelling of all of you newbies
  12. Well, it makes sense for him to attempt to obtain the Holy Symbol. It's no use to him, but if he has it, no one else does. EDIT: Just making the point that The Fae does have this window of opportunity with which to kill him.
  13. Accurate information is often harmful too, yes. You're best off giving out NO information. The trick is identifying people you can form alliances with. Honestly, Anama and Gladwell are at an advantage by virtue of the fact that they start out knowing who one friend is. I think a role like the Empire Spy would be one of the hardest to play.
  14. It was us who figured that one out. Marlenny managed to get Andraste to reveal she had the Flaming Sword, and then we used the Cultist ability to discover the role that had that item. Upon finding out she was the Micklebur I fed her identity to RCCCL and Dikiyoba. Also, disinformation is sometimes more harmful to you than accurate information. When someone like you or Nioca is discovered to be a liar it makes it very easy for someone like me to convince people you're out to get them.
  15. Originally Posted By: Nioca I tried to get more, but it turned out I was trying to recruit the Darkside Blademaster AND the Darkside Mage. The latter of which knowing I wanted to kill Domont. So... yeah. I likely would have wound up dead fairly quickly. What if Gladwell had an ability to check if a person can be recruited? Dude... everyone has to risk revealing themselves to an enemy. That's part of the game.
  16. Sarachim, it's so easy for the Fae to kill the addict, can't you see it? Pose as the Oliver, claim to have Skribbane. If the Addict has no items trade, get an ally to slip him one under false pretenses. Sound familiar, PGLB?
  17. The Addict is such an easy victim for the Fae, it's not funny. Edit: Also, Tiacoura and the Nephil Activist are a bit lame. But to continue on with the addict, I think there are lots of ways for him to die as is. If he reveals himself publically, anyone without Skribbane who has enemies (almost everyone) has a motivation to want him dead. Perhaps you could even have it that with his dulled senses, he doesn't get first strike as a defender normally.
  18. I say that possessing Skribbane makes you the enemy of the Skribbane Addict.
  19. Exactly. The peacekeeper could not hope to win simply by brute force, but neither can anyone. I like that most roles have winning conditions they can not hope to acheive on their own. Importantly, the peacekeeper can hold together an alliance of enemies. The Shanker can work well with the peacekeeper. So can the Priest. They can't work well with each other, but the peacekeeper has no reason to tell them each others' identities.
  20. I like roles that encourage conversation, alliances, and scheming with other players. Some more possible roles to consider: Someone who can once per game kill a role, without knowing their identity. However, his victory conditions do not include killing anybody. Maybe bring back the Necromancer in some form? A peacekeeper type role, whose winning condition involves keeping as many people alive as possible (perhaps at least half of all players must survive). His ability is something like he may choose to quarantine a player for 24 hours - make him immune to attacks, but also unable to attack.
  21. On the other hand, Vahkos' presence makes the Anama a much more attractive faction. I like this a lot. There's a part of me that wants to also try it with more players, and another part that thinks it's working so well, we shouldn't screw with that aspect too much. But just imagine how epic it would be to have a round with ALL of those roles.
  22. I loved it too, despite getting screwed by random cursing.
  23. Yay, I'm in the game! I predict that this thread is going to be pretty boring with all the fun happening behind the scenes.
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